Handles requests on a single connection. More...
#include <UIOP_Connection_Handler.h>
Public Member Functions | |
TAO_UIOP_Connection_Handler (ACE_Thread_Manager *t=0) | |
TAO_UIOP_Connection_Handler (TAO_ORB_Core *orb_core) | |
Constructor. | |
~TAO_UIOP_Connection_Handler (void) | |
Destructor. | |
int | close (u_long=0) |
int | add_transport_to_cache (void) |
Add ourselves to Cache. | |
virtual int | open_handler (void *) |
Event Handler overloads | |
virtual int | open (void *) |
virtual int | resume_handler (void) |
virtual int | close_connection (void) |
Close the underlying connection. | |
virtual int | handle_input (ACE_HANDLE) |
virtual int | handle_output (ACE_HANDLE) |
virtual int | handle_close (ACE_HANDLE, ACE_Reactor_Mask) |
virtual int | handle_timeout (const ACE_Time_Value ¤t_time, const void *act=0) |
Protected Member Functions | |
TAO_Connection Handler overloads | |
virtual int | release_os_resources (void) |
Release the OS resources related to this handler. | |
virtual int | handle_write_ready (const ACE_Time_Value *timeout) |
Handles requests on a single connection.
The Connection handler which is common for the Acceptor and the Connector
Definition at line 45 of file UIOP_Connection_Handler.h.
TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler | ( | ACE_Thread_Manager * | t = 0 |
) |
Definition at line 27 of file UIOP_Connection_Handler.cpp.
: TAO_UIOP_SVC_HANDLER (t, 0 , 0), TAO_Connection_Handler (0) { // This constructor should *never* get called, it is just here to // make the compiler happy: the default implementation of the // Creation_Strategy requires a constructor with that signature, we // don't use that implementation, but some (most?) compilers // instantiate it anyway. ACE_ASSERT (0); }
TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler | ( | TAO_ORB_Core * | orb_core | ) |
Constructor.
Definition at line 40 of file UIOP_Connection_Handler.cpp.
: TAO_UIOP_SVC_HANDLER (orb_core->thr_mgr (), 0, 0), TAO_Connection_Handler (orb_core) { TAO_UIOP_Transport* specific_transport = 0; ACE_NEW (specific_transport, TAO_UIOP_Transport (this, orb_core)); // store this pointer (indirectly increment ref count) this->transport (specific_transport); }
TAO_UIOP_Connection_Handler::~TAO_UIOP_Connection_Handler | ( | void | ) |
Destructor.
Definition at line 53 of file UIOP_Connection_Handler.cpp.
{ delete this->transport (); int const result = this->release_os_resources (); if (result == -1 && TAO_debug_level) { ACE_ERROR ((LM_ERROR, ACE_TEXT("TAO (%P|%t) - UIOP_Connection_Handler::") ACE_TEXT("~UIOP_Connection_Handler, ") ACE_TEXT("release_os_resources() failed %m\n"))); } }
int TAO_UIOP_Connection_Handler::add_transport_to_cache | ( | void | ) |
Add ourselves to Cache.
Definition at line 220 of file UIOP_Connection_Handler.cpp.
{ ACE_UNIX_Addr addr; // Get the peername. if (this->peer ().get_remote_addr (addr) == -1) return -1; // Construct an UIOP_Endpoint object TAO_UIOP_Endpoint endpoint (addr); // Construct a property object TAO_Base_Transport_Property prop (&endpoint); TAO::Transport_Cache_Manager &cache = this->orb_core ()->lane_resources ().transport_cache (); // Add the handler to Cache return cache.cache_transport (&prop, this->transport ()); }
int TAO_UIOP_Connection_Handler::close | ( | u_long | flags = 0 |
) |
Close called by the Acceptor or Connector when connection establishment fails.
Definition at line 208 of file UIOP_Connection_Handler.cpp.
{ return this->close_handler (flags); }
int TAO_UIOP_Connection_Handler::close_connection | ( | void | ) | [virtual] |
Close the underlying connection.
Used by the ORB to actively close connections that are idle, stale or somehow are determined to be broken before the Reactor does.
Implements TAO_Connection_Handler.
Definition at line 152 of file UIOP_Connection_Handler.cpp.
{ return this->close_connection_eh (this); }
int TAO_UIOP_Connection_Handler::handle_close | ( | ACE_HANDLE | , | |
ACE_Reactor_Mask | ||||
) | [virtual] |
Definition at line 201 of file UIOP_Connection_Handler.cpp.
{ ACE_ASSERT (0); return 0; }
int TAO_UIOP_Connection_Handler::handle_input | ( | ACE_HANDLE | fd | ) | [virtual] |
The event handler calls, here so that other objects who hold a reference to this object can call the event handler methods.
Implements TAO_Connection_Handler.
Definition at line 158 of file UIOP_Connection_Handler.cpp.
{ return this->handle_input_eh (h, this); }
int TAO_UIOP_Connection_Handler::handle_output | ( | ACE_HANDLE | handle | ) | [virtual] |
Definition at line 164 of file UIOP_Connection_Handler.cpp.
{ int const result = this->handle_output_eh (handle, this); if (result == -1) { this->close_connection (); return 0; } return result; }
int TAO_UIOP_Connection_Handler::handle_timeout | ( | const ACE_Time_Value & | current_time, | |
const void * | act = 0 | |||
) | [virtual] |
Definition at line 178 of file UIOP_Connection_Handler.cpp.
{ // Using this to ensure this instance will be deleted (if necessary) // only after reset_state(). Without this, when this refcount==1 - // the call to close() will cause a call to remove_reference() which // will delete this. At that point this->reset_state() is in no // man's territory and that causes SEGV on some platforms (Windows!) TAO_Auto_Reference<TAO_UIOP_Connection_Handler> safeguard (*this); // NOTE: Perhaps not the best solution, as it feels like the upper // layers should be responsible for this? // We don't use this upcall for I/O. This is only used by the // Connector to indicate that the connection timedout. Therefore, // we should call close(). int const ret = this->close (); this->reset_state (TAO_LF_Event::LFS_TIMEOUT); return ret; }
int TAO_UIOP_Connection_Handler::handle_write_ready | ( | const ACE_Time_Value * | timeout | ) | [protected, virtual] |
Derived classes should implement this for proper support with the Blocking Flushing Strategy.
Reimplemented from TAO_Connection_Handler.
Definition at line 242 of file UIOP_Connection_Handler.cpp.
{ return ACE::handle_write_ready (this->peer ().get_handle (), t); }
int TAO_UIOP_Connection_Handler::open | ( | void * | ) | [virtual] |
Definition at line 75 of file UIOP_Connection_Handler.cpp.
{ if (this->shared_open() == -1) return -1; TAO_UIOP_Protocol_Properties protocol_properties; // Initialize values from ORB params. protocol_properties.send_buffer_size_ = this->orb_core ()->orb_params ()->sock_sndbuf_size (); protocol_properties.recv_buffer_size_ = this->orb_core ()->orb_params ()->sock_rcvbuf_size (); TAO_Protocols_Hooks *tph = this->orb_core ()->get_protocols_hooks (); if (tph != 0) { try { if (this->transport ()->opened_as () == TAO::TAO_CLIENT_ROLE) { tph->client_protocol_properties_at_orb_level (protocol_properties); } else { tph->server_protocol_properties_at_orb_level (protocol_properties); } } catch (const ::CORBA::Exception&) { return -1; } } if (this->set_socket_option (this->peer (), protocol_properties.send_buffer_size_, protocol_properties.recv_buffer_size_) == -1) return -1; if (this->transport ()->wait_strategy ()->non_blocking ()) { if (this->peer ().enable (ACE_NONBLOCK) == -1) return -1; } // Called by the <Strategy_Acceptor> when the handler is completely // connected. ACE_UNIX_Addr addr; if (this->peer ().get_remote_addr (addr) == -1) return -1; if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("TAO (%P|%t) UIOP connection to server ") ACE_TEXT ("<%C> on %d\n"), addr.get_path_name (), this->peer ().get_handle ())); // Set that the transport is now connected, if fails we return -1 // Use C-style cast b/c otherwise we get warnings on lots of // compilers if (!this->transport ()->post_open ((size_t) this->get_handle ())) return -1; this->state_changed (TAO_LF_Event::LFS_SUCCESS, this->orb_core ()->leader_follower ()); return 0; }
int TAO_UIOP_Connection_Handler::open_handler | ( | void * | v | ) | [virtual] |
Connection_Handler overloads
Implements TAO_Connection_Handler.
Definition at line 69 of file UIOP_Connection_Handler.cpp.
{ return this->open (v); }
int TAO_UIOP_Connection_Handler::release_os_resources | ( | void | ) | [protected, virtual] |
Release the OS resources related to this handler.
Reimplemented from TAO_Connection_Handler.
Definition at line 214 of file UIOP_Connection_Handler.cpp.
{ return this->peer().close (); }
int TAO_UIOP_Connection_Handler::resume_handler | ( | void | ) | [virtual] |
Definition at line 146 of file UIOP_Connection_Handler.cpp.