TAO_Connection_Handler. More...
#include <Connection_Handler.h>
Public Member Functions | |
TAO_Connection_Handler (void) | |
Constructor. | |
TAO_Connection_Handler (TAO_ORB_Core *orb_core) | |
Constructor. | |
virtual | ~TAO_Connection_Handler (void) |
Destructor. | |
TAO_Transport * | transport (void) |
Return the underlying transport object. | |
void | transport (TAO_Transport *transport) |
Set the underlying transport object. | |
bool | is_closed (void) const |
Is the handler closed or timed out? | |
bool | is_open (void) const |
Is the handler open? | |
bool | is_timeout (void) const |
Closed due to timeout? | |
bool | is_connecting (void) const |
Is the handler in the process of being connected? | |
virtual int | close_connection (void)=0 |
Close the underlying connection. | |
virtual int | handle_input (ACE_HANDLE fd)=0 |
int | svc_i (void) |
virtual int | open_handler (void *)=0 |
A open () hook. | |
virtual int | close_handler (u_long flags=0) |
void | connection_pending (void) |
void | cancel_pending_connection (void) |
virtual int | set_dscp_codepoint (CORBA::Boolean set_network_priority) |
virtual int | set_dscp_codepoint (CORBA::Long dscp_codepoint) |
virtual int | release_os_resources (void) |
Release the OS resources related to this handler. | |
virtual int | handle_write_ready (const ACE_Time_Value *timeout) |
Protected Member Functions | |
TAO_ORB_Core * | orb_core (void) |
Return our TAO_ORB_Core pointer. | |
int | shared_open (void) |
int | set_socket_option (ACE_SOCK &sock, int snd_size, int rcv_size) |
Set options on the socket. | |
Helper methods for Event_Handler-based derived classes. | |
Many (actually all so far) implementations of TAO_Connection_Handler are a mixin of TAO_Connection_Handler and some form of ACE_Event_Handler. The following methods simplify such implementations by capturing the common code in a single place. | |
int | handle_output_eh (ACE_HANDLE h, ACE_Event_Handler *eh) |
Implement the handle_output() callback. | |
int | handle_input_eh (ACE_HANDLE h, ACE_Event_Handler *eh) |
Implement the handle_input() callback. | |
int | handle_input_internal (ACE_HANDLE h, ACE_Event_Handler *eh) |
Implement the handle_output() callback. | |
int | close_connection_eh (ACE_Event_Handler *eh) |
virtual void | pre_io_hook (int &return_value) |
virtual void | pos_io_hook (int &return_value) |
Private Member Functions | |
void | operator= (const TAO_Connection_Handler &) |
TAO_Connection_Handler (const TAO_Connection_Handler &) | |
Private Attributes | |
TAO_ORB_Core *const | orb_core_ |
Pointer to the TAO_ORB_Core. | |
TAO_Transport * | transport_ |
Transport object reference. | |
bool | connection_pending_ |
Stores the connection pending state. | |
bool | is_closed_ |
This class is an abstraction for the connection handlers. The connections handler in every protocol can derive from this class as well as the ACE_Svc_Handler specialised for the right protocol. This way, most of the common code for the different protocols would be in this implementation.
Definition at line 56 of file Connection_Handler.h.
TAO_Connection_Handler::TAO_Connection_Handler | ( | void | ) |
Constructor.
TAO_Connection_Handler::TAO_Connection_Handler | ( | TAO_ORB_Core * | orb_core | ) |
Constructor.
Definition at line 27 of file Connection_Handler.cpp.
: orb_core_ (orb_core), transport_ (0), connection_pending_ (false), is_closed_ (false) { // Put ourselves in the connection wait state as soon as we get // created this->state_changed (TAO_LF_Event::LFS_CONNECTION_WAIT, this->orb_core_->leader_follower ()); }
TAO_Connection_Handler::~TAO_Connection_Handler | ( | void | ) | [virtual] |
Destructor.
Definition at line 39 of file Connection_Handler.cpp.
{
//@@ CONNECTION_HANDLER_DESTRUCTOR_ADD_HOOK
}
TAO_Connection_Handler::TAO_Connection_Handler | ( | const TAO_Connection_Handler & | ) | [private] |
void TAO_Connection_Handler::cancel_pending_connection | ( | void | ) |
A pending connection may be canceled due to an error detected while the initiating thread is still in the Connector.
Definition at line 58 of file Connection_Handler.inl.
{ if (this->connection_pending_) { this->connection_pending_ = false; this->transport()->remove_reference(); } }
virtual int TAO_Connection_Handler::close_connection | ( | void | ) | [pure virtual] |
Close the underlying connection.
Used by the ORB to actively close connections that are idle, stale or somehow are determined to be broken before the Reactor does.
Implemented in TAO_IIOP_Connection_Handler, TAO_DIOP_Connection_Handler, and TAO_UIOP_Connection_Handler.
int TAO_Connection_Handler::close_connection_eh | ( | ACE_Event_Handler * | eh | ) | [protected] |
Implement close_connection() for Connection_Handlers that are also Event_Handlers.
Definition at line 297 of file Connection_Handler.cpp.
{ this->is_closed_ = true; // Save the ID for debugging messages ACE_HANDLE const handle = eh->get_handle (); size_t const id = this->transport ()->id (); if (TAO_debug_level) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::" "close_connection_eh, purging entry from cache\n", handle)); } this->transport ()->pre_close (); // @@ This seems silly, but if we have no reason to be in the // reactor, then we dont remove ourselves. if (this->transport ()->wait_strategy ()->is_registered ()) { ACE_Reactor *eh_reactor = eh->reactor (); if (this->orb_core_->has_shutdown () == 0) { // If the ORB is nil, get the reactor from orb_core which gets it // from LF. if (eh_reactor == 0) eh_reactor = this->transport()->orb_core()->reactor (); } // The Reactor must not be null, otherwise something else is // horribly broken. ACE_ASSERT (eh_reactor != 0); if (TAO_debug_level) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::" "close_connection_eh, removing from the reactor\n", handle)); } // Use id instead of handle. Why? "handle" may be invalid for RW // cases when drop_reply_on_shutdown is on, and when the // orb_core is shutting down. This means that the handler will // be left behind in the reactor which would create problems // later. Just forcefully remove them. If none exists reactor // will make things safer. ACE_HANDLE tmp_handle = handle; if (this->orb_core_->has_shutdown ()) tmp_handle = (ACE_HANDLE) id; eh_reactor->remove_handler (tmp_handle, ACE_Event_Handler::ALL_EVENTS_MASK | ACE_Event_Handler::DONT_CALL); // Also cancel any timers, we may create those for time-limited // buffering if (TAO_debug_level) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::" "close_connection_eh, cancel all timers\n", handle)); } eh_reactor->cancel_timer (eh); // @@ This seems silly, the reactor is a much better authority to // find out if a handle is registered... this->transport ()->wait_strategy ()->is_registered (false); } // This call should be made only after the cache and reactor are // cleaned up. This call can make upcalls to the application which // in turn can make remote calls (Bug 1551 and Bug 1482). The remote // calls from the application can try to use this handler from the // cache or from the reactor. So clean them up before this is // called. this->transport ()->send_connection_closed_notifications (); this->state_changed (TAO_LF_Event::LFS_CONNECTION_CLOSED, this->orb_core_->leader_follower ()); if (TAO_debug_level) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::" "close_connection_eh\n", id)); } return 1; }
int TAO_Connection_Handler::close_handler | ( | u_long | flags = 0 |
) | [virtual] |
A close() hook, called by the Transport Connector when they want to close this handler
Definition at line 434 of file Connection_Handler.cpp.
{ this->is_closed_ = true; this->state_changed (TAO_LF_Event::LFS_CONNECTION_CLOSED, this->orb_core_->leader_follower ()); // If there was a pending connection cancel it. this->cancel_pending_connection (); // Purge transport from cache if it's in cache. this->transport ()->purge_entry(); return 0; }
void TAO_Connection_Handler::connection_pending | ( | void | ) |
When waiting for an asynchronous connection to complete an additional reference must be maintained, related to bugzilla #2417. However once the connection is successfully established, this reference must be removed. Using connection_pending allows the connection handler to know that it is opening as a result of a delayed asynch connection rather than an immediate synch connection, which has no additional reference needs.
Definition at line 48 of file Connection_Handler.inl.
{ if (!this->connection_pending_) { this->connection_pending_ = true; this->transport()->add_reference(); } }
virtual int TAO_Connection_Handler::handle_input | ( | ACE_HANDLE | fd | ) | [pure virtual] |
The event handler calls, here so that other objects who hold a reference to this object can call the event handler methods.
Implemented in TAO_IIOP_Connection_Handler, TAO_DIOP_Connection_Handler, and TAO_UIOP_Connection_Handler.
int TAO_Connection_Handler::handle_input_eh | ( | ACE_HANDLE | h, | |
ACE_Event_Handler * | eh | |||
) | [protected] |
Implement the handle_input() callback.
Definition at line 219 of file Connection_Handler.cpp.
{ // If we can't process upcalls just return if (!this->transport ()->wait_strategy ()->can_process_upcalls ()) { if (TAO_debug_level > 6) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::handle_input_eh, " "not going to handle_input on transport " "because upcalls temporarily suspended on this thread\n", this->transport()->id())); return 0; } int const result = this->handle_input_internal (h, eh); if (result == -1) { this->close_connection (); return 0; } return result; }
int TAO_Connection_Handler::handle_input_internal | ( | ACE_HANDLE | h, | |
ACE_Event_Handler * | eh | |||
) | [protected] |
Implement the handle_output() callback.
Definition at line 245 of file Connection_Handler.cpp.
{ // Let the transport know that it is used (void) this->transport ()->update_transport (); // Grab the transport id now and use the cached value for printing // since the transport could dissappear by the time the thread // returns. size_t const t_id = this->transport ()->id (); if (TAO_debug_level > 6) { ACE_HANDLE handle = eh->get_handle(); ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::handle_input, " "handle = %d/%d\n", t_id, handle, h)); } TAO_Resume_Handle resume_handle (this->orb_core (), eh->get_handle ()); int return_value = 0; this->pre_io_hook (return_value); if (return_value != 0) return return_value; return_value = this->transport ()->handle_input (resume_handle); this->pos_io_hook (return_value); // Bug 1647; might need to change resume_handle's flag or // change handle_input return value. resume_handle.handle_input_return_value_hook(return_value); if (TAO_debug_level > 6) { ACE_HANDLE handle = eh->get_handle (); ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::handle_input, " "handle = %d/%d, retval = %d\n", t_id, handle, h, return_value)); } if (return_value == -1) resume_handle.set_flag (TAO_Resume_Handle::TAO_HANDLE_LEAVE_SUSPENDED); return return_value; }
int TAO_Connection_Handler::handle_output_eh | ( | ACE_HANDLE | h, | |
ACE_Event_Handler * | eh | |||
) | [protected] |
Implement the handle_output() callback.
Definition at line 182 of file Connection_Handler.cpp.
{ // Let the transport that it is going to be used (void) this->transport ()->update_transport (); // Instantiate the resume handle here.. This will automatically // resume the handle once data is written.. TAO_Resume_Handle resume_handle (this->orb_core (), eh->get_handle ()); int return_value = 0; this->pre_io_hook (return_value); if (return_value != 0) { resume_handle.set_flag (TAO_Resume_Handle::TAO_HANDLE_LEAVE_SUSPENDED); return return_value; } // The default constraints are to never block. TAO::Transport::Drain_Constraints dc; if (this->transport ()->handle_output (dc) == TAO_Transport::DR_ERROR) { return_value = -1; } this->pos_io_hook (return_value); if (return_value != 0) { resume_handle.set_flag (TAO_Resume_Handle::TAO_HANDLE_LEAVE_SUSPENDED); } return return_value; }
int TAO_Connection_Handler::handle_write_ready | ( | const ACE_Time_Value * | timeout | ) | [virtual] |
Derived classes should implement this for proper support with the Blocking Flushing Strategy.
Reimplemented in TAO_IIOP_Connection_Handler, TAO_DIOP_Connection_Handler, and TAO_UIOP_Connection_Handler.
Definition at line 70 of file Connection_Handler.inl.
{
return 0;
}
bool TAO_Connection_Handler::is_closed | ( | void | ) | const |
Is the handler closed or timed out?
Definition at line 22 of file Connection_Handler.inl.
{ return (this->state_ == TAO_LF_Event::LFS_CONNECTION_CLOSED || this->state_ == TAO_LF_Event::LFS_TIMEOUT || this->is_closed_); }
bool TAO_Connection_Handler::is_connecting | ( | void | ) | const |
Is the handler in the process of being connected?
Definition at line 41 of file Connection_Handler.inl.
{ return this->state_ == TAO_LF_Event::LFS_CONNECTION_WAIT; }
bool TAO_Connection_Handler::is_open | ( | void | ) | const |
Is the handler open?
Definition at line 35 of file Connection_Handler.inl.
{ return this->state_ == TAO_LF_Event::LFS_SUCCESS; }
bool TAO_Connection_Handler::is_timeout | ( | void | ) | const |
Closed due to timeout?
Definition at line 29 of file Connection_Handler.inl.
{ return (this->state_ == TAO_LF_Event::LFS_TIMEOUT); }
virtual int TAO_Connection_Handler::open_handler | ( | void * | ) | [pure virtual] |
A open () hook.
See Thread_Per_Connection_Handler for a use case
Implemented in TAO_IIOP_Connection_Handler, TAO_DIOP_Connection_Handler, and TAO_UIOP_Connection_Handler.
void TAO_Connection_Handler::operator= | ( | const TAO_Connection_Handler & | ) | [private] |
TAO_ORB_Core * TAO_Connection_Handler::orb_core | ( | void | ) | [protected] |
Return our TAO_ORB_Core pointer.
Definition at line 10 of file Connection_Handler.inl.
{ return this->orb_core_; }
void TAO_Connection_Handler::pos_io_hook | ( | int & | return_value | ) | [protected, virtual] |
Post-invocation hook for I/O operations (handle_input() & handle_output()) See the SSLIOP protocol for an interesting use-case
Definition at line 429 of file Connection_Handler.cpp.
{ }
void TAO_Connection_Handler::pre_io_hook | ( | int & | return_value | ) | [protected, virtual] |
Pre-invocation hook for I/O operations (handle_input() & handle_output()) See the SSLIOP protocol for an interesting use-case
Definition at line 424 of file Connection_Handler.cpp.
{ }
int TAO_Connection_Handler::release_os_resources | ( | void | ) | [virtual] |
Release the OS resources related to this handler.
Reimplemented in TAO_IIOP_Connection_Handler, TAO_DIOP_Connection_Handler, and TAO_UIOP_Connection_Handler.
Definition at line 416 of file Connection_Handler.cpp.
{
return 0;
}
int TAO_Connection_Handler::set_dscp_codepoint | ( | CORBA::Long | dscp_codepoint | ) | [virtual] |
Reimplemented in TAO_IIOP_Connection_Handler, and TAO_DIOP_Connection_Handler.
Definition at line 410 of file Connection_Handler.cpp.
{
return 0;
}
int TAO_Connection_Handler::set_dscp_codepoint | ( | CORBA::Boolean | set_network_priority | ) | [virtual] |
Set the Diff-Serv codepoint on outgoing packets. Only has effect for remote protocols (e.g., IIOP); no effect for local protocols (UIOP). Default implementation is for local protocols. Remote protocols must overwrite implementation.
Reimplemented in TAO_IIOP_Connection_Handler, and TAO_DIOP_Connection_Handler.
Definition at line 404 of file Connection_Handler.cpp.
{
return 0;
}
int TAO_Connection_Handler::set_socket_option | ( | ACE_SOCK & | sock, | |
int | snd_size, | |||
int | rcv_size | |||
) | [protected] |
Set options on the socket.
Definition at line 58 of file Connection_Handler.cpp.
{ #if !defined (ACE_LACKS_SO_SNDBUF) if (snd_size != 0 && sock.set_option (SOL_SOCKET, SO_SNDBUF, (void *) &snd_size, sizeof (snd_size)) == -1 && errno != ENOTSUP) { return -1; } #endif /* !ACE_LACKS_SO_SNDBUF */ #if !defined (ACE_LACKS_SO_RCVBUF) if (rcv_size != 0 && sock.set_option (SOL_SOCKET, SO_RCVBUF, (void *) &rcv_size, sizeof (int)) == -1 && errno != ENOTSUP) { return -1; } #endif /* !ACE_LACKS_SO_RCVBUF */ #if defined (ACE_LACKS_SO_SNDBUF) && defined (ACE_LACKS_SO_RCVBUF) ACE_UNUSED_ARG (snd_size); ACE_UNUSED_ARG (rcv_size); #endif // Set the close-on-exec flag for that file descriptor. If the // operation fails we are out of luck (some platforms do not support // it and return -1). (void) sock.enable (ACE_CLOEXEC); return 0; }
int TAO_Connection_Handler::shared_open | ( | void | ) | [protected] |
A common function called at the start of any protocol-specific open. Returns -1 on a failure (although no failure mode is currently defined).
Definition at line 45 of file Connection_Handler.cpp.
{ // This reference counting is related to asynch connections. It // should probably be managed by the ACE_Strategy_Connector, since // that's really the reference being managed here. also, whether // open ultimately succeeds or fails, the connection attempted is // ending, so the reference must be removed in any case. this->cancel_pending_connection(); return 0; }
int TAO_Connection_Handler::svc_i | ( | void | ) |
This method is invoked from the svc () method of the Svc_Handler Object.
Definition at line 100 of file Connection_Handler.cpp.
{ int result = 0; if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("TAO (%P|%t) - Connection_Handler::svc_i begin\n"))); // Here we simply synthesize the "typical" event loop one might find // in a reactive handler, except that this can simply block waiting // for input. ACE_Time_Value *max_wait_time = 0; ACE_Time_Value timeout; ACE_Time_Value current_timeout; if (this->orb_core_->thread_per_connection_timeout (timeout)) { current_timeout = timeout; max_wait_time = ¤t_timeout; } TAO_Resume_Handle rh (this->orb_core_, ACE_INVALID_HANDLE); // We exit of the loop if // - If the ORB core is shutdown by another thread // - Or if the transport is null. This could happen if an error // occured. // - Or if during processing a return value of -1 is received. while (!this->orb_core_->has_shutdown () && result >= 0) { // Let the transport know that it is used (void) this->transport ()->update_transport (); result = this->transport ()->handle_input (rh, max_wait_time); if (result == -1 && errno == ETIME) { // Ignore timeouts, they are only used to wake up and // shutdown. result = 0; // Reset errno to make sure we don't trip over an old value // of errno in case it is not reset when the recv() call // fails if the socket has been closed. errno = 0; } else if (result == -1) { // Something went wrong with the socket. Just quit return result; } current_timeout = timeout; if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler::svc_i - " "loop <%d>\n", current_timeout.msec ())); } if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler::svc_i end\n")); return result; }
TAO_Transport * TAO_Connection_Handler::transport | ( | void | ) |
Return the underlying transport object.
Definition at line 16 of file Connection_Handler.inl.
{ return this->transport_; }
void TAO_Connection_Handler::transport | ( | TAO_Transport * | transport | ) |
Set the underlying transport object.
Definition at line 171 of file Connection_Handler.cpp.
{ this->transport_ = transport; // Enable reference counting on the event handler. this->transport_->event_handler_i ()->reference_counting_policy ().value ( ACE_Event_Handler::Reference_Counting_Policy::ENABLED ); }
bool TAO_Connection_Handler::connection_pending_ [private] |
Stores the connection pending state.
Definition at line 214 of file Connection_Handler.h.
bool TAO_Connection_Handler::is_closed_ [private] |
Once closed make sure the transport is not added back to the cache. This is distinct from the leader-follower state so it cannot be reset.
Definition at line 218 of file Connection_Handler.h.
TAO_ORB_Core* const TAO_Connection_Handler::orb_core_ [private] |
Pointer to the TAO_ORB_Core.
Definition at line 208 of file Connection_Handler.h.
TAO_Transport* TAO_Connection_Handler::transport_ [private] |
Transport object reference.
Definition at line 211 of file Connection_Handler.h.