#include <WIN32_Asynch_IO.h>
Inheritance diagram for ACE_WIN32_Asynch_Connect_Result:
Public Member Functions | |
ACE_HANDLE | connect_handle (void) const |
I/O handle for the connection. | |
size_t | bytes_transferred (void) const |
Number of bytes transferred by the operation. | |
const void * | act (void) const |
ACT associated with the operation. | |
int | success (void) const |
Did the operation succeed? | |
const void * | completion_key (void) const |
u_long | error (void) const |
Error value if the operation fail. | |
ACE_HANDLE | event (void) const |
Event associated with the OVERLAPPED structure. | |
u_long | offset (void) const |
This really make sense only when doing file I/O. | |
u_long | offset_high (void) const |
Offset_high associated with the OVERLAPPED structure. | |
int | priority (void) const |
int | signal_number (void) const |
No-op. Returns 0. | |
int | post_completion (ACE_Proactor_Impl *proactor) |
Post this object to the Proactor's completion port. | |
Protected Member Functions | |
ACE_WIN32_Asynch_Connect_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE connect_handle, const void *act, ACE_HANDLE event, int priority, int signal_number) | |
virtual void | complete (size_t bytes_transferred, int success, const void *completion_key, u_long error) |
ACE_Proactor will call this method when the accept completes. | |
virtual | ~ACE_WIN32_Asynch_Connect_Result (void) |
Destructor. | |
void | connect_handle (ACE_HANDLE handle) |
Set the I/O handle for the new connection. | |
Protected Attributes | |
ACE_HANDLE | connect_handle_ |
Friends | |
class | ACE_WIN32_Asynch_Connect |
Factory classes will have special permissions. | |
class | ACE_WIN32_Proactor |
The Proactor constructs the Result class for faking results. |
This class has all the information necessary for the completion handler to uniquiely identify the completion of the asynchronous connect.
Definition at line 1150 of file WIN32_Asynch_IO.h.
|
Constructor is protected since creation is limited to ACE_Asynch_Connect factory. Definition at line 2207 of file WIN32_Asynch_IO.cpp. References ACE_Handler::Proxy_Ptr.
02213 : ACE_Asynch_Result_Impl (), 02214 ACE_Asynch_Connect_Result_Impl (), 02215 ACE_WIN32_Asynch_Result 02216 (handler_proxy, act, event, 0, 0, priority, signal_number), 02217 connect_handle_ (connect_handle) 02218 { 02219 ; 02220 } |
|
Destructor.
Definition at line 2243 of file WIN32_Asynch_IO.cpp.
02244 { 02245 } |
|
ACT associated with the operation.
Reimplemented from ACE_WIN32_Asynch_Result. Definition at line 2257 of file WIN32_Asynch_IO.cpp. References ACE_WIN32_Asynch_Result::act().
02258 { 02259 return ACE_WIN32_Asynch_Result::act (); 02260 } |
|
Number of bytes transferred by the operation.
Reimplemented from ACE_WIN32_Asynch_Result. Definition at line 2251 of file WIN32_Asynch_IO.cpp. References ACE_WIN32_Asynch_Result::bytes_transferred().
02252 { 02253 return ACE_WIN32_Asynch_Result::bytes_transferred (); 02254 } |
|
ACE_Proactor will call this method when the accept completes.
Implements ACE_Asynch_Result_Impl. Definition at line 2223 of file WIN32_Asynch_IO.cpp. References ACE_Refcounted_Auto_Ptr< X, ACE_LOCK >::get(), and ACE_Handler::handle_connect().
02227 { 02228 // Copy the data. 02229 this->bytes_transferred_ = bytes_transferred; 02230 this->success_ = success; 02231 this->completion_key_ = completion_key; 02232 this->error_ = error; 02233 02234 // Create the interface result class. 02235 ACE_Asynch_Connect::Result result (this); 02236 02237 // Call the application handler. 02238 ACE_Handler *handler = this->handler_proxy_.get ()->handler (); 02239 if (handler != 0) 02240 handler->handle_connect (result); 02241 } |
|
Returns the ACT associated with the handle when it was registered with the I/O completion port. This ACT is not the same as the ACT associated with the asynchronous operation. Reimplemented from ACE_WIN32_Asynch_Result. Definition at line 2269 of file WIN32_Asynch_IO.cpp. References ACE_WIN32_Asynch_Result::completion_key().
02270 { 02271 return ACE_WIN32_Asynch_Result::completion_key (); 02272 } |
|
Set the I/O handle for the new connection.
Definition at line 2200 of file WIN32_Asynch_IO.cpp. References connect_handle_.
02201 { 02202 this->connect_handle_ = handle; 02203 } |
|
I/O handle for the connection.
Implements ACE_Asynch_Connect_Result_Impl. Definition at line 2195 of file WIN32_Asynch_IO.cpp. References connect_handle_. Referenced by ACE_WIN32_Asynch_Connect::connect(), ACE_WIN32_Asynch_Connect::connect_i(), and ACE_WIN32_Asynch_Connect::post_result().
02196 { 02197 return this->connect_handle_; 02198 } |
|
Error value if the operation fail.
Reimplemented from ACE_WIN32_Asynch_Result. Definition at line 2275 of file WIN32_Asynch_IO.cpp. References ACE_WIN32_Asynch_Result::error().
02276 { 02277 return ACE_WIN32_Asynch_Result::error (); 02278 } |
|
Event associated with the OVERLAPPED structure.
Reimplemented from ACE_WIN32_Asynch_Result. Definition at line 2281 of file WIN32_Asynch_IO.cpp. References ACE_WIN32_Asynch_Result::event().
02282 { 02283 return ACE_WIN32_Asynch_Result::event (); 02284 } |
|
This really make sense only when doing file I/O.
Reimplemented from ACE_WIN32_Asynch_Result. Definition at line 2287 of file WIN32_Asynch_IO.cpp. References ACE_WIN32_Asynch_Result::offset().
02288 { 02289 return ACE_WIN32_Asynch_Result::offset (); 02290 } |
|
Offset_high associated with the OVERLAPPED structure.
Reimplemented from ACE_WIN32_Asynch_Result. Definition at line 2293 of file WIN32_Asynch_IO.cpp. References ACE_WIN32_Asynch_Result::offset_high().
02294 { 02295 return ACE_WIN32_Asynch_Result::offset_high (); 02296 } |
|
Post this object to the Proactor's completion port.
Reimplemented from ACE_WIN32_Asynch_Result. Definition at line 2311 of file WIN32_Asynch_IO.cpp. References ACE_WIN32_Asynch_Result::post_completion().
02312 { 02313 return ACE_WIN32_Asynch_Result::post_completion (proactor); 02314 } |
|
The priority of the asynchronous operation. Currently, this is not supported on Win32. Reimplemented from ACE_WIN32_Asynch_Result. Definition at line 2299 of file WIN32_Asynch_IO.cpp. References ACE_WIN32_Asynch_Result::priority().
02300 { 02301 return ACE_WIN32_Asynch_Result::priority (); 02302 } |
|
No-op. Returns 0.
Reimplemented from ACE_WIN32_Asynch_Result. Definition at line 2305 of file WIN32_Asynch_IO.cpp. References ACE_WIN32_Asynch_Result::signal_number().
02306 { 02307 return ACE_WIN32_Asynch_Result::signal_number (); 02308 } |
|
Did the operation succeed?
Reimplemented from ACE_WIN32_Asynch_Result. Definition at line 2263 of file WIN32_Asynch_IO.cpp. References ACE_WIN32_Asynch_Result::success().
02264 { 02265 return ACE_WIN32_Asynch_Result::success (); 02266 } |
|
Factory classes will have special permissions.
Definition at line 1154 of file WIN32_Asynch_IO.h. |
|
The Proactor constructs the Result class for faking results.
Reimplemented from ACE_WIN32_Asynch_Result. Definition at line 1157 of file WIN32_Asynch_IO.h. |
|
Definition at line 1227 of file WIN32_Asynch_IO.h. Referenced by connect_handle(). |