#include <Wait_On_Read.h>
Public Member Functions | |
TAO_Wait_On_Read (TAO_Transport *transport) | |
Constructor. | |
virtual | ~TAO_Wait_On_Read (void) |
Destructor. | |
virtual int | wait (ACE_Time_Value *max_wait_time, TAO_Synch_Reply_Dispatcher &rd) |
virtual int | register_handler (void) |
virtual bool | non_blocking (void) const |
virtual bool | can_process_upcalls (void) const |
Simply block on read() to wait for the reply.
Definition at line 32 of file Wait_On_Read.h.
TAO_Wait_On_Read::TAO_Wait_On_Read | ( | TAO_Transport * | transport | ) |
TAO_Wait_On_Read::~TAO_Wait_On_Read | ( | void | ) | [virtual] |
bool TAO_Wait_On_Read::can_process_upcalls | ( | void | ) | const [virtual] |
Flag that indicates whether we can process requests while waiting for the reply. This flag is to check whether the thread can process upcalls while waiting for the reply. Some wait strategies, like Wait_On_LF_No_Upcall does not allow the client threads to process requests while waiting for the reply.
Implements TAO_Wait_Strategy.
Definition at line 132 of file Wait_On_Read.cpp.
{ return true; }
bool TAO_Wait_On_Read::non_blocking | ( | void | ) | const [virtual] |
Returns a value to indicate whether the transport needs to set the socket on which it is waiting to non-blocking mode or not.
Implements TAO_Wait_Strategy.
Definition at line 126 of file Wait_On_Read.cpp.
{ return false; }
int TAO_Wait_On_Read::register_handler | ( | void | ) | [virtual] |
Register the handler needs with the reactor provided that it makes sense for the strategy.
Implements TAO_Wait_Strategy.
Definition at line 120 of file Wait_On_Read.cpp.
{
return 0;
}
int TAO_Wait_On_Read::wait | ( | ACE_Time_Value * | max_wait_time, | |
TAO_Synch_Reply_Dispatcher & | rd | |||
) | [virtual] |
Base class virtual method. Wait till the reply_received
flag is true or the time expires.
Implements TAO_Wait_Strategy.
Definition at line 39 of file Wait_On_Read.cpp.
{ // Start the count down timer to account for the time spent in this // method. ACE_Countdown_Time countdown (max_wait_time); rd.state_changed (TAO_LF_Event::LFS_ACTIVE, this->transport_->orb_core ()->leader_follower ()); // Do the same sort of looping that is done in other wait // strategies. int retval = 0; TAO_Resume_Handle rh; while (1) { retval = this->transport_->handle_input (rh, max_wait_time); // If we got our reply, no need to run the loop any // further. if (!rd.keep_waiting ()) break; // @@ We are not checking for timeouts here... // If we got an error just break if (retval == -1) break; } if (rd.error_detected () == -1 || retval == -1) { this->transport_->close_connection (); } if (rd.successful ()) { TAO_ORB_Core * const oc = this->transport_->orb_core (); if (!oc->client_factory ()->use_cleanup_options ()) return 0; if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("TAO (%P|%t) - TAO_Wait_On_Read[%d]::wait (), ") ACE_TEXT ("registering handle for cleanup\n"), this->transport_->id ())); ACE_Event_Handler * const eh = this->transport_->event_handler_i (); ACE_Reactor * const r = this->transport_->orb_core ()->reactor (); if (r->register_handler (eh, ACE_Event_Handler::READ_MASK) == -1) { if (TAO_debug_level > 0) ACE_ERROR ((LM_ERROR, ACE_TEXT ("TAO (%P|%t) - TAO_Wait_On_Read[%d]::wait (), ") ACE_TEXT ("registration with reactor returned an error\n"), this->transport_->id ())); } else { // Only set this flag when registration succeeds this->is_registered_ = true; } return 0; } if (rd.error_detected ()) return -1; return 1; }