This class helps decide on collocation among the maze of thread pools and lanes. More...
#include <RT_Collocation_Resolver.h>
Public Member Functions | |
virtual CORBA::Boolean | is_collocated (CORBA::Object_ptr object) const |
Is object collocated? |
This class helps decide on collocation among the maze of thread pools and lanes.
Definition at line 41 of file RT_Collocation_Resolver.h.
CORBA::Boolean TAO_RT_Collocation_Resolver::is_collocated | ( | CORBA::Object_ptr | object | ) | const [virtual] |
Is object collocated?
Get the ORB_Core's TSS resources.
Implements TAO_Collocation_Resolver.
Definition at line 23 of file RT_Collocation_Resolver.cpp.
{ // Make sure that the servant is in the same ORB that created this // object. if (!object->_is_collocated ()) return false; // Get the orb core. TAO_ORB_Core *orb_core = object->_stubobj ()->servant_orb_var ()->orb_core (); // Lookup the target POA. Note that Object Adapter lock is held // until <servant_upcall> dies. TAO::Portable_Server::Servant_Upcall servant_upcall (orb_core); TAO_Root_POA *poa = servant_upcall.lookup_POA (object->_stubobj ()->object_key ()); // Get the thread pool associated with this POA. TAO_Thread_Pool *target_thread_pool = static_cast <TAO_Thread_Pool *> (poa->thread_pool ()); // If the target POA does not have a dedicated thread pool, then all // calls to it are collocated. if (target_thread_pool == 0) return true; /// Get the ORB_Core's TSS resources. TAO_ORB_Core_TSS_Resources &tss = *orb_core->get_tss_resources (); // Get the lane for this thread. TAO_Thread_Lane *current_thread_lane = static_cast <TAO_Thread_Lane *> (tss.lane_); TAO_Thread_Pool *current_thread_pool = 0; // If we don't have a lane, we don't have a pool. if (current_thread_lane) current_thread_pool = ¤t_thread_lane->pool (); // If the pools don't match, then the current thread belongs to a // different pool than POA. Therefore, this object is not // collocated. if (current_thread_pool != target_thread_pool) return false; // If the current thread and the POA are in the default thread pool, // then the object is collocated. if (current_thread_pool == 0) return true; // If the current thread and the POA are in a thread pool without // lanes, then the object is collocated. if (!current_thread_pool->with_lanes ()) return true; // Grab the priority model used by the POA. Note that this cannot // be NOT_SPECIFIED because NOT_SPECIFIED is not allowed with thread // pool with lanes. TAO::Portable_Server::Cached_Policies::PriorityModel priority_model = poa->priority_model (); // If the policy is CLIENT_PROPAGATED, then we are collocated // because the current thread is of the correct priority :-) and // we'll simple use the current thread to run the upcall. if (priority_model == TAO::Portable_Server::Cached_Policies::CLIENT_PROPAGATED) return true; // Find the target servant priority. We are really not interested in the // servant itself but in the priority that this servant will run at. CORBA::Short target_priority; if (-1 == poa->find_servant_priority (servant_upcall.system_id_, target_priority)) { return false; } // If it matches the current thread's priority, then we are // collocated. Otherwise we are not. if (target_priority == current_thread_lane->lane_priority ()) return true; else return false; }