This is an alternative signal handling dispatcher for ACE. It allows a list of signal handlers to be registered for each signal. It also makes SA_RESTART the default mode. More...
#include <Sig_Handler.h>
Public Member Functions | |
virtual int | register_handler (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp=0, ACE_Event_Handler **old_sh=0, ACE_Sig_Action *old_disp=0) |
virtual int | remove_handler (int signum, ACE_Sig_Action *new_disp=0, ACE_Sig_Action *old_disp=0, int sigkey=-1) |
virtual ACE_Event_Handler * | handler (int signum) |
virtual ACE_Event_Handler * | handler (int signum, ACE_Event_Handler *) |
void | dump (void) const |
Dump the state of an object. | |
Static Public Member Functions | |
static void | dispatch (int signum, siginfo_t *, ucontext_t *) |
Public Attributes | |
ACE_ALLOC_HOOK_DECLARE | |
Declare the dynamic allocation hooks. | |
Static Private Attributes | |
static int | sigkey_ = 0 |
static bool | third_party_sig_handler_ = false |
This is an alternative signal handling dispatcher for ACE. It allows a list of signal handlers to be registered for each signal. It also makes SA_RESTART the default mode.
Using this class a program can register one or more ACE_Event_Handler with the ACE_Sig_Handler in order to handle a designated signum. When a signal occurs that corresponds to this signum, the <handle_signal> methods of all the registered ACE_Event_Handlers are invoked automatically.
Definition at line 160 of file Sig_Handler.h.
void ACE_Sig_Handlers::dispatch | ( | int | signum, | |
siginfo_t * | siginfo, | |||
ucontext_t * | ucontext | |||
) | [static] |
Callback routine registered with sigaction(2) that dispatches the <handle_signal> method of all the pre-registered ACE_Event_Handlers for signum
Reimplemented from ACE_Sig_Handler.
Definition at line 529 of file Sig_Handler.cpp.
{ ACE_TRACE ("ACE_Sig_Handlers::dispatch"); // The following is #ifdef'd out because it's entirely non-portable // to acquire a mutex in a signal handler... #if 0 ACE_MT (ACE_Recursive_Thread_Mutex *lock = ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK); ACE_TSS_Guard<ACE_Recursive_Thread_Mutex> m (*lock)); #endif /* 0 */ // Save/restore errno. ACE_Errno_Guard error (errno); ACE_Sig_Handler::sig_pending_ = 1; // Darn well better be in range since the OS dispatched this... ACE_ASSERT (ACE_Sig_Handler::in_range (signum)); ACE_SIG_HANDLERS_SET *handler_set = ACE_Sig_Handlers_Set::instance (signum); ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set); for (ACE_Event_Handler **eh = 0; handler_iterator.next (eh) != 0; ) if ((*eh)->handle_signal (signum, siginfo, ucontext) == -1) { handler_set->remove (*eh); delete *eh; } }
void ACE_Sig_Handlers::dump | ( | void | ) | const |
Dump the state of an object.
Reimplemented from ACE_Sig_Handler.
Definition at line 327 of file Sig_Handler.cpp.
{ #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Sig_Handlers::dump"); #endif /* ACE_HAS_DUMP */ }
ACE_Event_Handler * ACE_Sig_Handlers::handler | ( | int | signum, | |
ACE_Event_Handler * | new_sh | |||
) | [virtual] |
Set a new ACE_Event_Handler that is associated with SIGNUM at the head of the list of signals. Return the existing handler that was at the head.
Reimplemented from ACE_Sig_Handler.
Definition at line 589 of file Sig_Handler.cpp.
{ ACE_TRACE ("ACE_Sig_Handlers::handler"); ACE_SIG_HANDLERS_SET *handler_set = ACE_Sig_Handlers_Set::instance (signum); ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set); ACE_Event_Handler **eh = 0; // Find the first handler... handler_iterator.next (eh); // ... then remove it from the set ... handler_set->remove (*eh); // ... and then insert the new signal handler into the beginning of // the set (note, this is a bit too tied up in the implementation of // ACE_Unbounded_Set...). ACE_Sig_Adapter *temp = 0; ACE_NEW_RETURN (temp, ACE_Sig_Adapter (new_sh, ++ACE_Sig_Handlers::sigkey_), 0); handler_set->insert (temp); return *eh; }
ACE_Event_Handler * ACE_Sig_Handlers::handler | ( | int | signum | ) | [virtual] |
Return the head of the list of <ACE_Sig_Handler>s associated with SIGNUM.
Reimplemented from ACE_Sig_Handler.
Definition at line 571 of file Sig_Handler.cpp.
{ ACE_TRACE ("ACE_Sig_Handlers::handler"); ACE_SIG_HANDLERS_SET *handler_set = ACE_Sig_Handlers_Set::instance (signum); ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set); ACE_Event_Handler **eh = 0; handler_iterator.next (eh); return *eh; }
int ACE_Sig_Handlers::register_handler | ( | int | signum, | |
ACE_Event_Handler * | new_sh, | |||
ACE_Sig_Action * | new_disp = 0 , |
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ACE_Event_Handler ** | old_sh = 0 , |
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ACE_Sig_Action * | old_disp = 0 | |||
) | [virtual] |
Add a new ACE_Event_Handler and a new sigaction associated with signum. Passes back the existing ACE_Event_Handler and its sigaction if pointers are non-zero. Returns -1 on failure and a <sigkey> that is >= 0 on success.
Reimplemented from ACE_Sig_Handler.
Definition at line 338 of file Sig_Handler.cpp.
{ ACE_TRACE ("ACE_Sig_Handlers::register_handler"); ACE_MT (ACE_Recursive_Thread_Mutex *lock = ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK); ACE_Guard<ACE_Recursive_Thread_Mutex> m (*lock)); if (ACE_Sig_Handler::in_range (signum)) { ACE_Sig_Adapter *ace_sig_adapter = 0; // Our signal handler. ACE_Sig_Adapter *extern_sh = 0; // An external signal handler. ACE_Sig_Action sa; // Get current signal disposition. sa.retrieve_action (signum); // Check whether we are already in control of the signal // handling disposition... if (!(sa.handler () == ace_signal_handlers_dispatcher || sa.handler () == ACE_SignalHandler (SIG_IGN) || sa.handler () == ACE_SignalHandler (SIG_DFL))) { // Drat, a 3rd party library has already installed a signal ;-( // Upto here we never disabled RESTART_MODE. Thus, // RESTART_MODE can only be changed by 3rd party libraries. if (ACE_BIT_DISABLED (sa.flags (), SA_RESTART) && ACE_Sig_Handlers::third_party_sig_handler_) // Toggling is disallowed since we might break 3rd party // code. return -1; // Note that we've seen a 3rd party handler... ACE_Sig_Handlers::third_party_sig_handler_ = true; // Create a new 3rd party disposition, remembering its // preferred signal blocking etc...; ACE_NEW_RETURN (extern_sh, ACE_Sig_Adapter (sa, ++ACE_Sig_Handlers::sigkey_), -1); // Add the external signal handler to the set of handlers // for this signal. if (ACE_Sig_Handlers_Set::instance (signum)->insert (extern_sh) == -1) { delete extern_sh; return -1; } } // Add our new handler at this point. ACE_NEW_RETURN (ace_sig_adapter, ACE_Sig_Adapter (new_sh, ++ACE_Sig_Handlers::sigkey_), -1); // Add the ACE signal handler to the set of handlers for this // signal (make sure it goes before the external one if there is // one of these). int result = ACE_Sig_Handlers_Set::instance (signum)->insert (ace_sig_adapter); if (result == -1) { // We couldn't reinstall our handler, so let's pretend like // none of this happened... if (extern_sh) { ACE_Sig_Handlers_Set::instance (signum)->remove (extern_sh); delete extern_sh; } delete ace_sig_adapter; return -1; } // If ACE_Sig_Handlers::dispatch() was set we're done. else if (sa.handler () == ace_signal_handlers_dispatcher) return ace_sig_adapter->sigkey (); // Otherwise, we need to register our handler function so that // all signals will be dispatched through ACE. else { // Make sure that new_disp points to a valid location if the // user doesn't care... if (new_disp == 0) new_disp = &sa; new_disp->handler (ace_signal_handlers_dispatcher); // Default is to restart signal handlers. new_disp->flags (new_disp->flags () | SA_RESTART); #if !defined (ACE_HAS_LYNXOS4_SIGNALS) new_disp->flags (new_disp->flags () | SA_SIGINFO); #endif /* ACE_HAS_LYNXOS4_SIGNALS */ // Finally install (possibly reinstall) the ACE signal // handler disposition with the SA_RESTART mode enabled. if (new_disp->register_action (signum, old_disp) == -1) { // Yikes, lots of roll back at this point... ACE_Sig_Handlers_Set::instance (signum)->remove (ace_sig_adapter); delete ace_sig_adapter; if (extern_sh) { ACE_Sig_Handlers_Set::instance (signum)->remove (extern_sh); delete extern_sh; } return -1; } else // Return the signal key so that programs can cancel this // handler if they want! return ace_sig_adapter->sigkey (); } } return -1; }
int ACE_Sig_Handlers::remove_handler | ( | int | signum, | |
ACE_Sig_Action * | new_disp = 0 , |
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ACE_Sig_Action * | old_disp = 0 , |
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int | sigkey = -1 | |||
) | [virtual] |
Remove an ACE_Event_Handler currently associated with signum. We remove the handler if (1) its sigkey> matches the sigkey passed as a parameter or (2) if we've been told to remove all the handlers, i.e., sigkey == -1. If a new disposition is given it is installed and the previous disposition is returned (if desired by the caller). Returns 0 on success and -1 if signum is invalid.
Reimplemented from ACE_Sig_Handler.
Definition at line 468 of file Sig_Handler.cpp.
{ ACE_TRACE ("ACE_Sig_Handlers::remove_handler"); ACE_MT (ACE_Recursive_Thread_Mutex *lock = ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK); ACE_Guard<ACE_Recursive_Thread_Mutex> m (*lock)); if (ACE_Sig_Handler::in_range (signum)) { ACE_SIG_HANDLERS_SET *handler_set = ACE_Sig_Handlers_Set::instance (signum); ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set); // Iterate through the set of handlers for this signal. for (ACE_Event_Handler **eh; handler_iterator.next (eh) != 0; ) { // Type-safe downcast would be nice here... ACE_Sig_Adapter *sh = (ACE_Sig_Adapter *) *eh; // Remove the handler if (1) its key matches the key we've // been told to remove or (2) if we've been told to remove // *all* handlers (i.e., <sigkey> == -1). if (sh->sigkey () == sigkey || sigkey == -1) { handler_set->remove (*eh); delete *eh; } } if (handler_set->size () == 0) { // If there are no more handlers left for a signal then // register the new disposition or restore the default // disposition. ACE_Sig_Action sa (SIG_DFL, (sigset_t *) 0); if (new_disp == 0) new_disp = &sa; return new_disp->register_action (signum, old_disp); } return 0; } else return -1; }
Declare the dynamic allocation hooks.
Reimplemented from ACE_Sig_Handler.
Definition at line 215 of file Sig_Handler.h.
int ACE_Sig_Handlers::sigkey_ = 0 [static, private] |
Keeps track of the id that uniquely identifies each registered signal handler. This id can be used to cancel a timer via the <remove_handler> method.
Definition at line 223 of file Sig_Handler.h.
bool ACE_Sig_Handlers::third_party_sig_handler_ = false [static, private] |
If this is true then a 3rd party library has registered a handler...
Definition at line 227 of file Sig_Handler.h.