TAO_Leader_Follower Class Reference

TAO_Leader_Follower. More...

#include <Leader_Follower.h>

Collaboration diagram for TAO_Leader_Follower:

Collaboration graph
[legend]
List of all members.

Public Member Functions

 TAO_Leader_Follower (TAO_ORB_Core *orb_core, TAO_New_Leader_Generator *new_leader_generator=0)
 Constructor.
 ~TAO_Leader_Follower (void)
 Destructor.
int set_event_loop_thread (ACE_Time_Value *max_wait_time)
void reset_event_loop_thread (void)
void set_upcall_thread (void)
int leader_available (void) const
 Is there any thread running as a leader?
void set_client_thread (void)
 A server thread is making a request.
void reset_client_thread (void)
 A server thread has finished is making a request.
int wait_for_event (TAO_LF_Event *event, TAO_Transport *transport, ACE_Time_Value *max_wait_time)
 Wait on the Leader/Followers loop until one event happens.
void set_client_leader_thread (void)
void reset_client_leader_thread (void)
void set_client_leader_thread (ACE_thread_t thread_ID)
int is_client_leader_thread (void) const
 checks if we are a leader thread
int elect_new_leader (void)
TAO_SYNCH_MUTEX & lock (void)
 Get a reference to the underlying mutex.
ACE_Reverse_Lock< TAO_SYNCH_MUTEX > & reverse_lock (void)
int has_clients (void) const
 Check if there are any client threads running.
ACE_Reactorreactor (void)
 Accesor to the reactor.
void no_leaders_available (void)
 Called when we are out of leaders.
Follower creation/destructions
The Leader/Followers set acts as a factory for the Follower objects. Followers are used to represent a thread blocked waiting in the Follower set.

The Leader/Followers abstraction keeps a list of the waiting followers, so it can wake up one when the leader thread stops handling events.

For performance reasons the Leader/Followers set uses a pool (or free-list) to keep Follower objects unattached to any thread. It could be tempting to use TSS to keep such followers, after all a thread can only need one such Follower object, however, that does not work with multiple Leader/Followers sets, consult this bug report for more details:

http://ace.cs.wustl.edu/bugzilla/show_bug.cgi?id=296

TAO_LF_Followerallocate_follower (void)
 Allocate a new follower to the caller.
void release_follower (TAO_LF_Follower *)
 The caller has finished using a follower.
Follower Set Operations
void add_follower (TAO_LF_Follower *follower)
 Add a new follower to the set.
void remove_follower (TAO_LF_Follower *follower)
 Removes a follower from the leader-follower set.
int follower_available (void) const
 Checks if there are any followers available.

Private Types

typedef ACE_Intrusive_List<
TAO_LF_Follower
Follower_Set
 Implement the Leader/Followers set using an intrusive list.

Private Member Functions

TAO_ORB_Core_TSS_Resourcesget_tss_resources (void) const
 Shortcut to obtain the TSS resources of the orb core.
int wait_for_client_leader_to_complete (ACE_Time_Value *max_wait_time)
 Wait for the client leader to complete.
void reset_event_loop_thread_i (TAO_ORB_Core_TSS_Resources *tss)
Follower Set Operations
int elect_new_leader_i (void)

Private Attributes

TAO_ORB_Coreorb_core_
 The orb core.
TAO_SYNCH_MUTEX lock_
 To synchronize access to the members.
ACE_Reverse_Lock< TAO_SYNCH_MUTEX > reverse_lock_
 Do protect the access to the following three members.
Follower_Set follower_set_
Follower_Set follower_free_list_
 Use a free list to allocate and release Follower objects.
int leaders_
int clients_
ACE_Reactorreactor_
 The reactor.
int client_thread_is_leader_
 Is a client thread the current leader?
int event_loop_threads_waiting_
 Are server threads waiting for the client leader to complete?
TAO_SYNCH_CONDITION event_loop_threads_condition_
TAO_New_Leader_Generatornew_leader_generator_

Detailed Description

TAO_Leader_Follower.

TAO_Leader_Follower

Definition at line 49 of file Leader_Follower.h.


Member Typedef Documentation

typedef ACE_Intrusive_List<TAO_LF_Follower> TAO_Leader_Follower::Follower_Set [private]

Implement the Leader/Followers set using an intrusive list.

Definition at line 227 of file Leader_Follower.h.


Constructor & Destructor Documentation

TAO_BEGIN_VERSIONED_NAMESPACE_DECL ACE_INLINE TAO_Leader_Follower::TAO_Leader_Follower ( TAO_ORB_Core orb_core,
TAO_New_Leader_Generator new_leader_generator = 0 
)

Constructor.

Definition at line 13 of file Leader_Follower.inl.

00015   : orb_core_ (orb_core),
00016     reverse_lock_ (lock_),
00017     leaders_ (0),
00018     clients_ (0),
00019     reactor_ (0),
00020     client_thread_is_leader_ (0),
00021     event_loop_threads_waiting_ (0),
00022     event_loop_threads_condition_ (lock_),
00023     new_leader_generator_ (new_leader_generator)
00024 {
00025 }

TAO_BEGIN_VERSIONED_NAMESPACE_DECL TAO_Leader_Follower::~TAO_Leader_Follower ( void   ) 

Destructor.

Definition at line 27 of file Leader_Follower.cpp.

00028 {
00029   while (!this->follower_free_list_.empty ())
00030     {
00031       TAO_LF_Follower *follower =
00032         this->follower_free_list_.pop_front ();
00033       delete follower;
00034     }
00035   // Hand the reactor back to the resource factory.
00036   // use GUI reactor factory if available
00037   if ( this->orb_core_->gui_resource_factory () )
00038     this->orb_core_->gui_resource_factory ()->reclaim_reactor (this->reactor_);
00039   else
00040     this->orb_core_->resource_factory ()->reclaim_reactor (this->reactor_);
00041 
00042   this->reactor_ = 0;
00043 }


Member Function Documentation

ACE_INLINE void TAO_Leader_Follower::add_follower ( TAO_LF_Follower follower  ) 

Add a new follower to the set.

Definition at line 176 of file Leader_Follower.inl.

References follower_set_, and ACE_Intrusive_List< T >::push_back().

00177 {
00178   this->follower_set_.push_back (follower);
00179 }

TAO_LF_Follower * TAO_Leader_Follower::allocate_follower ( void   ) 

Allocate a new follower to the caller.

Definition at line 46 of file Leader_Follower.cpp.

References ACE_NEW_RETURN.

00047 {
00048   if (!this->follower_free_list_.empty ())
00049     return this->follower_free_list_.pop_front ();
00050 
00051   TAO_LF_Follower* ptr = 0;
00052   ACE_NEW_RETURN (ptr,
00053                   TAO_LF_Follower (*this),
00054                   0);
00055   return ptr;
00056 }

ACE_INLINE int TAO_Leader_Follower::elect_new_leader ( void   ) 

A leader thread is relinquishing its role, unless there are more leader threads running pick up a follower (if there is any) to play the leader role.

Definition at line 47 of file Leader_Follower.inl.

References event_loop_threads_condition_, and no_leaders_available().

Referenced by TAO_LF_Strategy_Complete::reset_event_loop_thread(), and set_upcall_thread().

00048 {
00049   if (this->leaders_ == 0)
00050     {
00051       if (this->event_loop_threads_waiting_)
00052         {
00053           return this->event_loop_threads_condition_.broadcast ();
00054         }
00055       else if (this->follower_available ())
00056         {
00057           return this->elect_new_leader_i ();
00058         }
00059       else
00060         {
00061           this->no_leaders_available ();
00062         }
00063     }
00064   return 0;
00065 }

int TAO_Leader_Follower::elect_new_leader_i ( void   )  [private]

This is a helper routine for elect_new_leader(), after verifying that all the pre-conditions are satisfied the Follower set is changed and the promoted Follower is signaled.

Definition at line 65 of file Leader_Follower.cpp.

References ACE_DEBUG, follower_set_, ACE_Intrusive_List< T >::head(), LM_DEBUG, and TAO_LF_Follower::signal().

00066 {
00067   TAO_LF_Follower* const follower =
00068     this->follower_set_.head ();
00069 
00070 #if defined (TAO_DEBUG_LEADER_FOLLOWER)
00071   ACE_DEBUG ((LM_DEBUG,
00072               "TAO (%P|%t) LF::elect_new_leader_i - "
00073               "follower is %x\n",
00074               follower));
00075 #endif /* TAO_DEBUG_LEADER_FOLLOWER */
00076 
00077   return follower->signal ();
00078 }

ACE_INLINE int TAO_Leader_Follower::follower_available ( void   )  const

Checks if there are any followers available.

Returns:
1 if there follower set is not empty

Definition at line 34 of file Leader_Follower.inl.

References ACE_Intrusive_List< T >::empty(), and follower_set_.

00035 {
00036   return !this->follower_set_.empty ();
00037 }

ACE_INLINE TAO_ORB_Core_TSS_Resources * TAO_Leader_Follower::get_tss_resources ( void   )  const [private]

Shortcut to obtain the TSS resources of the orb core.

Definition at line 28 of file Leader_Follower.inl.

References TAO_ORB_Core::get_tss_resources(), and orb_core_.

Referenced by is_client_leader_thread(), reset_client_leader_thread(), reset_client_thread(), reset_event_loop_thread(), set_client_leader_thread(), set_client_thread(), set_event_loop_thread(), and set_upcall_thread().

00029 {
00030   return this->orb_core_->get_tss_resources ();
00031 }

ACE_INLINE int TAO_Leader_Follower::has_clients ( void   )  const

Check if there are any client threads running.

Definition at line 194 of file Leader_Follower.inl.

References clients_.

Referenced by TAO_Thread_Lane_Resources::shutdown_reactor().

00195 {
00196   return this->clients_;
00197 }

ACE_INLINE int TAO_Leader_Follower::is_client_leader_thread ( void   )  const

checks if we are a leader thread

Definition at line 169 of file Leader_Follower.inl.

References TAO_ORB_Core_TSS_Resources::client_leader_thread_, and get_tss_resources().

00170 {
00171   TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
00172   return tss->client_leader_thread_ != 0;
00173 }

ACE_INLINE int TAO_Leader_Follower::leader_available ( void   )  const

Is there any thread running as a leader?

Definition at line 145 of file Leader_Follower.inl.

References leaders_.

Referenced by wait_for_event().

00146 {
00147   return this->leaders_ != 0;
00148 }

ACE_INLINE TAO_SYNCH_MUTEX & TAO_Leader_Follower::lock ( void   ) 

Get a reference to the underlying mutex.

Definition at line 125 of file Leader_Follower.inl.

References lock_.

Referenced by TAO_LF_Strategy_Complete::reset_event_loop_thread(), TAO_LF_Strategy_Complete::set_event_loop_thread(), TAO_Thread_Lane_Resources::shutdown_reactor(), and TAO_LF_Event::state_changed().

00126 {
00127   return this->lock_;
00128 }

ACE_INLINE void TAO_Leader_Follower::no_leaders_available ( void   ) 

Called when we are out of leaders.

Definition at line 40 of file Leader_Follower.inl.

References new_leader_generator_, and TAO_New_Leader_Generator::no_leaders_available().

Referenced by elect_new_leader().

00041 {
00042   if (this->new_leader_generator_)
00043     this->new_leader_generator_->no_leaders_available ();
00044 }

ACE_Reactor * TAO_Leader_Follower::reactor ( void   ) 

Accesor to the reactor.

Definition at line 127 of file Leader_Follower.cpp.

References ACE_GUARD_RETURN, TAO_Resource_Factory::get_reactor(), orb_core_, reactor_, TAO_ORB_Core::resource_factory(), and TAO_SYNCH_MUTEX.

Referenced by TAO_ORB_Core::reactor(), TAO_Thread_Lane_Resources::shutdown_reactor(), and wait_for_event().

00128 {
00129   if (this->reactor_ == 0)
00130     {
00131       ACE_GUARD_RETURN (TAO_SYNCH_MUTEX, ace_mon, this->lock (), 0);
00132       if (this->reactor_ == 0)
00133         {
00134           // use GUI reactor factory if available
00135           if ( this->orb_core_->gui_resource_factory () )
00136             this->reactor_ =
00137               this->orb_core_->gui_resource_factory ()->get_reactor ();
00138           else
00139             this->reactor_ =
00140               this->orb_core_->resource_factory ()->get_reactor ();
00141         }
00142     }
00143   return this->reactor_;
00144 }

void TAO_Leader_Follower::release_follower ( TAO_LF_Follower  ) 

The caller has finished using a follower.

Definition at line 59 of file Leader_Follower.cpp.

References follower_free_list_, and ACE_Intrusive_List< T >::push_front().

00060 {
00061   this->follower_free_list_.push_front (follower);
00062 }

ACE_INLINE void TAO_Leader_Follower::remove_follower ( TAO_LF_Follower follower  ) 

Removes a follower from the leader-follower set.

Definition at line 182 of file Leader_Follower.inl.

References follower_set_, and ACE_Intrusive_List< T >::remove().

00183 {
00184   this->follower_set_.remove (follower);
00185 }

ACE_INLINE void TAO_Leader_Follower::reset_client_leader_thread ( void   ) 

The current thread is no longer the leader thread in the client side leader-follower set.

Definition at line 160 of file Leader_Follower.inl.

References TAO_ORB_Core_TSS_Resources::client_leader_thread_, client_thread_is_leader_, get_tss_resources(), and leaders_.

Referenced by TAO_LF_Client_Leader_Thread_Helper::~TAO_LF_Client_Leader_Thread_Helper().

00161 {
00162   TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
00163   --tss->client_leader_thread_;
00164   --this->leaders_;
00165   --this->client_thread_is_leader_;
00166 }

void TAO_Leader_Follower::reset_client_thread ( void   ) 

A server thread has finished is making a request.

Definition at line 171 of file Leader_Follower.cpp.

References TAO_ORB_Core_TSS_Resources::client_leader_thread_, clients_, TAO_ORB_Core_TSS_Resources::event_loop_thread_, get_tss_resources(), and leaders_.

Referenced by TAO_LF_Client_Thread_Helper::~TAO_LF_Client_Thread_Helper().

00172 {
00173   // If we were a leader thread or an event loop thread, take back
00174   // leadership.
00175   TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
00176   if (tss->event_loop_thread_ ||
00177       tss->client_leader_thread_)
00178     {
00179       ++this->leaders_;
00180     }
00181 
00182   --this->clients_;
00183   if (this->clients_ == 0 &&
00184       this->orb_core_->has_shutdown ())
00185     {
00186       // The ORB has shutdown and we are the last client thread, we
00187       // must stop the reactor to ensure that any server threads go
00188       // away.
00189       this->orb_core_->reactor ()->end_reactor_event_loop ();
00190     }
00191 }

ACE_INLINE void TAO_Leader_Follower::reset_event_loop_thread ( void   ) 

The current thread is not a server thread anymore, reset any flags and counters.

Definition at line 117 of file Leader_Follower.inl.

References TAO_ORB_Core_TSS_Resources::event_loop_thread_, get_tss_resources(), and reset_event_loop_thread_i().

Referenced by TAO_LF_Strategy_Complete::reset_event_loop_thread().

00118 {
00119   TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
00120   if (tss->event_loop_thread_ > 0)
00121     this->reset_event_loop_thread_i (tss);
00122 }

ACE_INLINE void TAO_Leader_Follower::reset_event_loop_thread_i ( TAO_ORB_Core_TSS_Resources tss  )  [private]

Implement the reset_event_loop_thread() method, once the TSS resources have been acquired. Also used in the set_upcall_thread.

Definition at line 101 of file Leader_Follower.inl.

References TAO_ORB_Core_TSS_Resources::client_leader_thread_, TAO_ORB_Core_TSS_Resources::event_loop_thread_, and leaders_.

Referenced by reset_event_loop_thread(), and set_upcall_thread().

00102 {
00103   // Always decrement <event_loop_thread_>. If <event_loop_thread_>
00104   // reaches 0 and we are not a client leader, we are done with our
00105   // duties of running the event loop. Therefore, decrement the
00106   // leaders.  Otherwise, we just got done with a nested call to the
00107   // event loop or a call to the event loop when we were the client
00108   // leader.
00109   --tss->event_loop_thread_;
00110 
00111   if (tss->event_loop_thread_ == 0 &&
00112       tss->client_leader_thread_ == 0)
00113     --this->leaders_;
00114 }

ACE_INLINE ACE_Reverse_Lock< TAO_SYNCH_MUTEX > & TAO_Leader_Follower::reverse_lock ( void   ) 

The Leader/Followers set mutex must be release during some long running operations. This helper class simplifies the process of releasing and reacquiring said mutex.

Definition at line 188 of file Leader_Follower.inl.

References reverse_lock_.

00189 {
00190   return this->reverse_lock_;
00191 }

void TAO_Leader_Follower::set_client_leader_thread ( ACE_thread_t  thread_ID  ) 

sets the thread ID of the leader thread in the leader-follower model

ACE_INLINE void TAO_Leader_Follower::set_client_leader_thread ( void   ) 

The current thread has become the leader thread in the client side leader-follower set.

Definition at line 151 of file Leader_Follower.inl.

References TAO_ORB_Core_TSS_Resources::client_leader_thread_, client_thread_is_leader_, get_tss_resources(), and leaders_.

Referenced by TAO_LF_Client_Leader_Thread_Helper::TAO_LF_Client_Leader_Thread_Helper().

00152 {
00153   TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
00154   ++this->leaders_;
00155   ++this->client_thread_is_leader_;
00156   ++tss->client_leader_thread_;
00157 }

void TAO_Leader_Follower::set_client_thread ( void   ) 

A server thread is making a request.

Definition at line 147 of file Leader_Follower.cpp.

References TAO_ORB_Core_TSS_Resources::client_leader_thread_, clients_, TAO_Resource_Factory::drop_replies_during_shutdown(), TAO_ORB_Core_TSS_Resources::event_loop_thread_, get_tss_resources(), leaders_, orb_core_, and TAO_ORB_Core::resource_factory().

Referenced by TAO_LF_Client_Thread_Helper::TAO_LF_Client_Thread_Helper().

00148 {
00149   // If we were a leader thread or an event loop thread, give up
00150   // leadership.
00151   TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
00152   if (tss->event_loop_thread_ ||
00153       tss->client_leader_thread_)
00154     {
00155       --this->leaders_;
00156     }
00157 
00158   if (this->clients_ == 0 &&
00159       this->orb_core_->has_shutdown () &&
00160       !this->orb_core_->resource_factory ()->drop_replies_during_shutdown ())
00161     {
00162       // The ORB has shutdown and we are the first client after
00163       // that. This means that the reactor is disabled, we must
00164       // re-enable it if we want to receive any replys...
00165       this->orb_core_->reactor ()->reset_reactor_event_loop ();
00166     }
00167   ++this->clients_;
00168 }

ACE_INLINE int TAO_Leader_Follower::set_event_loop_thread ( ACE_Time_Value max_wait_time  ) 

The current thread has become a server thread (i.e. called ORB::run), update any flags and counters.

Definition at line 68 of file Leader_Follower.inl.

References TAO_ORB_Core_TSS_Resources::client_leader_thread_, TAO_ORB_Core_TSS_Resources::event_loop_thread_, get_tss_resources(), leaders_, and wait_for_client_leader_to_complete().

Referenced by TAO_LF_Strategy_Complete::set_event_loop_thread().

00069 {
00070   TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
00071 
00072   // Make sure that there is no other client thread run the show.  If
00073   // we are the client thread running the show, then it is ok.
00074   if (this->client_thread_is_leader_ &&
00075       tss->client_leader_thread_ == 0)
00076     {
00077       int result =
00078         this->wait_for_client_leader_to_complete (max_wait_time);
00079 
00080       if (result != 0)
00081         return result;
00082     }
00083 
00084   // If <event_loop_thread_> == 0 and <client_leader_thread_> == 0, we
00085   // are running the event loop for the first time.  Therefore,
00086   // increment the leaders.  Otherwise, simply increment
00087   // <event_loop_thread_> since either (a) if <event_loop_thread_> !=
00088   // 0 this is a nested call to the event loop, or (b)
00089   // <client_leader_thread_> != 0 this is a call to the event loop
00090   // while we are a client leader.
00091   if (tss->event_loop_thread_ == 0 &&
00092       tss->client_leader_thread_ == 0)
00093     ++this->leaders_;
00094 
00095   ++tss->event_loop_thread_;
00096 
00097   return 0;
00098 }

ACE_INLINE void TAO_Leader_Follower::set_upcall_thread ( void   ) 

This thread is going to perform an upcall, it will no longer be an event loop thread.

Definition at line 131 of file Leader_Follower.inl.

References ACE_GUARD, elect_new_leader(), TAO_ORB_Core_TSS_Resources::event_loop_thread_, get_tss_resources(), reset_event_loop_thread_i(), and TAO_SYNCH_MUTEX.

Referenced by TAO_LF_Strategy_Complete::set_upcall_thread().

00132 {
00133   TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
00134 
00135   if (tss->event_loop_thread_ > 0)
00136     {
00137       ACE_GUARD (TAO_SYNCH_MUTEX, ace_mon, this->lock ());
00138       this->reset_event_loop_thread_i (tss);
00139 
00140       this->elect_new_leader ();
00141     }
00142 }

int TAO_Leader_Follower::wait_for_client_leader_to_complete ( ACE_Time_Value max_wait_time  )  [private]

Wait for the client leader to complete.

Definition at line 81 of file Leader_Follower.cpp.

References ACE_ERROR, ACE_TEXT, event_loop_threads_waiting_, ACE_OS::gettimeofday(), LM_ERROR, and ACE_Countdown_Time::update().

Referenced by set_event_loop_thread().

00082 {
00083   int result = 0;
00084   ACE_Countdown_Time countdown (max_wait_time);
00085 
00086   // Note that we are waiting.
00087   ++this->event_loop_threads_waiting_;
00088 
00089   while (this->client_thread_is_leader_ &&
00090          result != -1)
00091     {
00092       if (max_wait_time == 0)
00093         {
00094           if (this->event_loop_threads_condition_.wait () == -1)
00095             {
00096               ACE_ERROR ((LM_ERROR,
00097                           ACE_TEXT ("TAO (%P|%t): TAO_Leader_Follower::wait_for_client_leader_to_complete - ")
00098                           ACE_TEXT ("Condition variable wait failed\n")));
00099 
00100               result = -1;
00101             }
00102         }
00103       else
00104         {
00105           countdown.update ();
00106           ACE_Time_Value tv = ACE_OS::gettimeofday ();
00107           tv += *max_wait_time;
00108           if (this->event_loop_threads_condition_.wait (&tv) == -1)
00109             {
00110               if (errno != ETIME)
00111                 ACE_ERROR ((LM_ERROR,
00112                             ACE_TEXT ("TAO (%P|%t): TAO_Leader_Follower::wait_for_client_leader_to_complete - ")
00113                             ACE_TEXT ("Condition variable wait failed\n")));
00114 
00115               result = -1;
00116             }
00117         }
00118     }
00119 
00120   // Reset waiting state.
00121   --this->event_loop_threads_waiting_;
00122 
00123   return result;
00124 }

int TAO_Leader_Follower::wait_for_event ( TAO_LF_Event event,
TAO_Transport transport,
ACE_Time_Value max_wait_time 
)

Wait on the Leader/Followers loop until one event happens.

Parameters:
event The event we wait for, the loop iterates until the event is sucessful, or it fails due to timeout, and error or a connection closed.
transport The transport attached to the event
max_wait_time Limit the time spent on the loop
return Returns -1 on error, 0 or non-zero value otherwise.
Todo:
Document this better, split the Follower code to the TAO_LF_Follower class, we probably don't need the transport object.

There should be no reason to reset the value of result here. If there was an error in handle_events () that the leader saw, I (Bala) beleave it should be propogated to the clients. result = 0;

Definition at line 194 of file Leader_Follower.cpp.

References ACE_DEBUG, ACE_ERROR, ACE_ERROR_RETURN, ACE_GUARD_RETURN, TAO_LF_Event::error_detected(), ACE_OS::gettimeofday(), TAO_Transport::id(), TAO_LF_Event::keep_waiting(), leader_available(), TAO_LF_Event::LFS_TIMEOUT, LM_DEBUG, LM_ERROR, ACE_Reactor::owner(), reactor(), reactor_, ACE_Thread::self(), TAO_LF_Event::set_state(), TAO_LF_Event::successful(), TAO_debug_level, TAO_SYNCH_MUTEX, and ACE_Time_Value::zero.

Referenced by TAO_Leader_Follower_Flushing_Strategy::flush_message(), TAO_Wait_On_Leader_Follower::wait(), and TAO_LF_Connect_Strategy::wait_i().

00197 {
00198   // Obtain the lock.
00199   ACE_GUARD_RETURN (TAO_SYNCH_MUTEX, ace_mon, this->lock (), -1);
00200 
00201   ACE_Countdown_Time countdown (max_wait_time);
00202 
00203   // Optmize the first iteration [no access to errno]
00204   int result = 1;
00205 
00206   // For some cases the transport may dissappear like when waiting for
00207   // connection to be initiated or closed. So cache the id.
00208   // @@ NOTE: This is not completely safe either. We will be fine for
00209   // cases that dont access the id ie. when debug level is off but
00210   // with debugging level on we are on a sticky wicket. Hopefully none
00211   // of our users should run TAO with debugging enabled like they did
00212   // in PathFinder
00213   size_t t_id = 0;
00214 
00215   if (TAO_debug_level && transport != 0)
00216     {
00217       t_id = transport->id ();
00218     }
00219 
00220   {
00221     // Calls this->set_client_thread () on construction and
00222     // this->reset_client_thread () on destruction.
00223     TAO_LF_Client_Thread_Helper client_thread_helper (*this);
00224     ACE_UNUSED_ARG (client_thread_helper);
00225 
00226     // Check if there is a leader.  Note that it cannot be us since we
00227     // gave up our leadership when we became a client.
00228     if (this->leader_available ())
00229       {
00230         // = Wait as a follower.
00231 
00232         // Grab a follower:
00233         TAO_LF_Follower_Auto_Ptr follower (*this);
00234         if (follower.get () == 0)
00235           return -1;
00236 
00237         if (TAO_debug_level >= 5)
00238           ACE_DEBUG ((LM_DEBUG,
00239                       "TAO (%P|%t) - Leader_Follower[%d]::wait_for_event,"
00240                       " (follower), cond <%x>\n",
00241                       t_id, follower.get ()));
00242 
00243         // Bound the follower and the LF_Event, this is important to
00244         // get a signal when the event terminates
00245         TAO_LF_Event_Binder event_binder (event, follower.get ());
00246 
00247         while (event->keep_waiting () &&
00248                this->leader_available ())
00249           {
00250             // Add ourselves to the list, do it everytime we wake up
00251             // from the CV loop. Because:
00252             //
00253             // - The leader thread could have elected us as the new
00254             // leader.
00255             // - Before we can assume the role another thread becomes
00256             // the leader
00257             // - But our condition variable could have been removed
00258             // already, if we don't add it again we will never wake
00259             // up.
00260             //
00261             // Notice that we can have spurious wake ups, in that case
00262             // adding the leader results in an error, that must be
00263             // ignored.
00264             // You may be thinking of not removing the condition
00265             // variable in the code that sends the signal, but
00266             // removing it here, that does not work either, in that
00267             // case the condition variable may be used twice:
00268             //
00269             //  - Wake up because its reply arrived
00270             //  - Wake up because it must become the leader
00271             //
00272             // but only the first one has any effect, so the leader is
00273             // lost.
00274             //
00275 
00276             TAO_LF_Follower_Auto_Adder auto_adder (*this, follower);
00277 
00278             if (max_wait_time == 0)
00279               {
00280                 if (follower->wait (max_wait_time) == -1)
00281                   {
00282                     if (TAO_debug_level >= 5)
00283                       ACE_DEBUG ((LM_DEBUG,
00284                                   "TAO (%P|%t) - Leader_Follower[%d]::wait_for_event, "
00285                                   " (follower) [no timer, cond failed]\n",
00286                                   t_id));
00287 
00288                     // @@ Michael: What is our error handling in this case?
00289                     //             We could be elected as leader and
00290                     //             no leader would come in?
00291                     return -1;
00292                   }
00293               }
00294             else
00295               {
00296                 countdown.update ();
00297                 ACE_Time_Value tv = ACE_OS::gettimeofday ();
00298                 tv += *max_wait_time;
00299                 if (follower->wait (&tv) == -1)
00300                   {
00301                     if (TAO_debug_level >= 5)
00302                       ACE_DEBUG ((LM_DEBUG,
00303                                   "TAO (%P|%t) - Leader_Follower[%d]::wait, "
00304                                   "(follower) [has timer, follower failed]\n",
00305                                   t_id ));
00306 
00307                     // If we have timedout set the state in the
00308                     // LF_Event. We call the non-locking,
00309                     // no-signalling method on LF_Event.
00310                     if (errno == ETIME)
00311                         // We have timedout
00312                         event->set_state (TAO_LF_Event::LFS_TIMEOUT);
00313 
00314                     if (!event->successful ())
00315                       {
00316                         // Remove follower can fail because either
00317                         // 1) the condition was satisfied (i.e. reply
00318                         //    received or queue drained), or
00319                         // 2) somebody elected us as leader, or
00320                         // 3) the connection got closed.
00321                         //
00322                         // Therefore:
00323                         // If remove_follower fails and the condition
00324                         // was not satisfied, we know that we got
00325                         // elected as a leader.
00326                         // But we got a timeout, so we cannot become
00327                         // the leader, therefore, we have to select a
00328                         // new leader.
00329                         //
00330 
00331                         if (this->elect_new_leader () == -1
00332                             && TAO_debug_level > 0)
00333                           {
00334                             ACE_ERROR ((LM_ERROR,
00335                                         "TAO (%P|%t) - Leader_Follower[%d]::wait_for_event, "
00336                                         "elect_new_leader failed\n",
00337                                         t_id ));
00338                           }
00339                       }
00340 
00341 
00342                     return -1;
00343                   }
00344               }
00345           }
00346 
00347         countdown.update ();
00348 
00349         // @@ Michael: This is an old comment why we do not want to
00350         //             remove the follower here.
00351         // We should not remove the follower here, we *must* remove it when
00352         // we signal it so the same condition is not signalled for
00353         // both wake up as a follower and as the next leader.
00354 
00355         if (TAO_debug_level >= 5)
00356           ACE_DEBUG ((LM_DEBUG,
00357                       "TAO (%P|%t) - Leader_Follower[%d]::wait_for_event,"
00358                       " done (follower), successful %d\n",
00359                       t_id,
00360                       event->successful ()));
00361 
00362         // Now somebody woke us up to become a leader or to handle our
00363         // input. We are already removed from the follower queue.
00364 
00365         if (event->successful ())
00366           return 0;
00367 
00368         if (event->error_detected ())
00369           return -1;
00370 
00371         // FALLTHROUGH
00372         // We only get here if we woke up but the reply is not
00373         // complete yet, time to assume the leader role....
00374         // i.e. ACE_ASSERT (event->successful () == 0);
00375       }
00376 
00377     // = Leader Code.
00378 
00379     // The only way to reach this point is if we must become the
00380     // leader, because there is no leader or we have to update to a
00381     // leader or we are doing nested upcalls in this case we do
00382     // increase the refcount on the leader in TAO_ORB_Core.
00383 
00384     // Calls this->set_client_leader_thread () on
00385     // construction and this->reset_client_leader_thread ()
00386     // on destruction.  Note that this may increase the refcount of
00387     // the leader.
00388     TAO_LF_Client_Leader_Thread_Helper client_leader_thread_helper (*this);
00389     ACE_UNUSED_ARG (client_leader_thread_helper);
00390 
00391     {
00392       ACE_GUARD_RETURN (ACE_Reverse_Lock<TAO_SYNCH_MUTEX>, rev_mon,
00393                         this->reverse_lock (), -1);
00394 
00395       // Become owner of the reactor.
00396       ACE_Reactor *reactor = this->reactor_;
00397       reactor->owner (ACE_Thread::self ());
00398 
00399       // Run the reactor event loop.
00400 
00401       if (TAO_debug_level >= 5)
00402         ACE_DEBUG ((LM_DEBUG,
00403                     "TAO (%P|%t) - Leader_Follower[%d]::wait_for_event,"
00404                     " (leader) enter reactor event loop\n",
00405                     t_id));
00406 
00407       // If we got our event, no need to run the event loop any
00408       // further.
00409       while (event->keep_waiting ())
00410         {
00411           // Run the event loop.
00412           result = reactor->handle_events (max_wait_time);
00413 
00414           // Did we timeout? If so, stop running the loop.
00415           if (result == 0 &&
00416               max_wait_time != 0 &&
00417               *max_wait_time == ACE_Time_Value::zero)
00418             break;
00419 
00420           // Other errors? If so, stop running the loop.
00421           if (result == -1)
00422             break;
00423 
00424           // Otherwise, keep going...
00425         }
00426 
00427       if (TAO_debug_level >= 5)
00428         ACE_DEBUG ((LM_DEBUG,
00429                     "TAO (%P|%t) - Leader_Follower[%d]::wait_for_event,"
00430                     " (leader) exit reactor event loop\n",
00431                     t_id));
00432     }
00433   }
00434   //
00435   // End artificial scope for auto_ptr like helpers calling:
00436   // this->reset_client_thread () and (maybe)
00437   // this->reset_client_leader_thread ().
00438   //
00439 
00440   // Wake up the next leader, we cannot do that in handle_input,
00441   // because the woken up thread would try to get into handle_events,
00442   // which is at the time in handle_input still occupied. But do it
00443   // before checking the error in <result>, even if there is an error
00444   // in our input we should continue running the loop in another
00445   // thread.
00446 
00447   if (this->elect_new_leader () == -1)
00448     ACE_ERROR_RETURN ((LM_ERROR,
00449                        "TAO (%P|%t) - Leader_Follower[%d]::wait_for_event,"
00450                        " failed to elect new leader\n",
00451                        t_id),
00452                       -1);
00453 
00454   if (result == -1 && !this->reactor_->reactor_event_loop_done ())
00455     ACE_ERROR_RETURN ((LM_ERROR,
00456                        "TAO (%P|%t) - Leader_Follower[%d]::wait_for_event,"
00457                        " handle_events failed\n",
00458                        t_id),
00459                       -1);
00460 
00461   // Return an error if there was a problem receiving the reply...
00462   if (max_wait_time != 0)
00463     {
00464       if (!event->successful ()
00465           && *max_wait_time == ACE_Time_Value::zero)
00466         {
00467           result = -1;
00468           errno = ETIME;
00469         }
00470       else if (event->error_detected ())
00471         {
00472           // If the time did not expire yet, but we get a failure,
00473           // e.g. the connections closed, we should still return an error.
00474           result = -1;
00475         }
00476     }
00477   else
00478     {
00479       /**
00480        * There should be no reason to reset the value of result
00481        * here. If there was an error in handle_events () that the
00482        * leader saw, I (Bala) beleave it should be propogated to the
00483        * clients.
00484        * result = 0;
00485        */
00486       if (event->error_detected ())
00487         {
00488           result = -1;
00489         }
00490     }
00491 
00492   return result;
00493 }


Member Data Documentation

int TAO_Leader_Follower::client_thread_is_leader_ [private]

Is a client thread the current leader?

Definition at line 249 of file Leader_Follower.h.

Referenced by reset_client_leader_thread(), and set_client_leader_thread().

int TAO_Leader_Follower::clients_ [private]

Count the number of active clients, this is useful to know when to deactivate the reactor

Definition at line 243 of file Leader_Follower.h.

Referenced by has_clients(), reset_client_thread(), and set_client_thread().

TAO_SYNCH_CONDITION TAO_Leader_Follower::event_loop_threads_condition_ [private]

Condition variable for server threads waiting for the client leader to complete.

Definition at line 256 of file Leader_Follower.h.

Referenced by elect_new_leader().

int TAO_Leader_Follower::event_loop_threads_waiting_ [private]

Are server threads waiting for the client leader to complete?

Definition at line 252 of file Leader_Follower.h.

Referenced by wait_for_client_leader_to_complete().

Follower_Set TAO_Leader_Follower::follower_free_list_ [private]

Use a free list to allocate and release Follower objects.

Definition at line 231 of file Leader_Follower.h.

Referenced by release_follower().

Follower_Set TAO_Leader_Follower::follower_set_ [private]

Definition at line 228 of file Leader_Follower.h.

Referenced by add_follower(), elect_new_leader_i(), follower_available(), and remove_follower().

int TAO_Leader_Follower::leaders_ [private]

Count the number of active leaders. There could be many leaders in the thread pool (i.e. calling ORB::run), and the same leader could show up multiple times as it receives nested upcalls and sends more requests.

Definition at line 239 of file Leader_Follower.h.

Referenced by leader_available(), reset_client_leader_thread(), reset_client_thread(), reset_event_loop_thread_i(), set_client_leader_thread(), set_client_thread(), and set_event_loop_thread().

TAO_SYNCH_MUTEX TAO_Leader_Follower::lock_ [private]

To synchronize access to the members.

Definition at line 221 of file Leader_Follower.h.

Referenced by lock().

TAO_New_Leader_Generator* TAO_Leader_Follower::new_leader_generator_ [private]

Leader/Follower class uses this method to notify the system that we are out of leaders.

Definition at line 260 of file Leader_Follower.h.

Referenced by no_leaders_available().

TAO_ORB_Core* TAO_Leader_Follower::orb_core_ [private]

The orb core.

Definition at line 218 of file Leader_Follower.h.

Referenced by get_tss_resources(), reactor(), and set_client_thread().

ACE_Reactor* TAO_Leader_Follower::reactor_ [private]

The reactor.

Definition at line 246 of file Leader_Follower.h.

Referenced by reactor(), and wait_for_event().

ACE_Reverse_Lock<TAO_SYNCH_MUTEX> TAO_Leader_Follower::reverse_lock_ [private]

Do protect the access to the following three members.

Definition at line 224 of file Leader_Follower.h.

Referenced by reverse_lock().


The documentation for this class was generated from the following files:
Generated on Tue Feb 2 17:39:34 2010 for TAO by  doxygen 1.4.7