Public Member Functions | Protected Member Functions | Private Member Functions | Private Attributes

TAO_PG_ObjectGroupManager Class Reference

PortableGroup::ObjectGroupManager implementation. More...

#include <PG_ObjectGroupManager.h>

Collaboration diagram for TAO_PG_ObjectGroupManager:
Collaboration graph
[legend]

List of all members.

Public Member Functions

 TAO_PG_ObjectGroupManager (void)
 Constructor.
 ~TAO_PG_ObjectGroupManager (void)
 Destructor.
PortableGroup::ObjectGroup_ptr _tao_add_member (PortableGroup::ObjectGroup_ptr object_group, const PortableGroup::Location &the_location, CORBA::Object_ptr member, const char *type_id, const CORBA::Boolean propagate_member_already_present)
 TAO-specific member addition method.
PortableGroup::ObjectGroup_ptr create_object_group (CORBA::ULong group_id, const PortableServer::ObjectId &oid, const char *type_id, const PortableGroup::Criteria &the_criteria)
void destroy_object_group (const PortableServer::ObjectId &oid)
 Destroy the object group corresponding to the given ObjectId.
PortableGroup::Propertiesget_properties (PortableGroup::ObjectGroup_ptr object_group)
char * type_id (PortableGroup::ObjectGroup_ptr object_group)
 Return the type_id for the given object group.
PortableGroup::ObjectGroup_ptr object_group (const PortableServer::ObjectId &oid)
 Return the object group associated with the given ObjectId.
CORBA::ULong member_count (PortableGroup::ObjectGroup_ptr group)
 Return the number of members in the given object group.
void poa (PortableServer::POA_ptr p)
void generic_factory (TAO_PG_GenericFactory *generic_factory)
size_t member_count (const PortableServer::ObjectId &oid, bool is_active)
 Get active or inactive member count in a group.
bool is_alive (const PortableServer::ObjectId &oid, CORBA::Object_ptr member)
 Verify if the member is active from local cache.
void remove_inactive_members ()
 Remove the inactive members.
void validate_members (CORBA::ORB_ptr orb, const TimeBase::TimeT &timeout)
 Validate all active members.
PortableGroup::ObjectGroupManager methods

Methods required by the PortableGroup::ObjectGroupManager interface.

virtual
PortableGroup::ObjectGroup_ptr 
create_member (PortableGroup::ObjectGroup_ptr object_group, const PortableGroup::Location &the_location, const char *type_id, const PortableGroup::Criteria &the_criteria)
 Create a member and add it to the given object group.
virtual
PortableGroup::ObjectGroup_ptr 
add_member (PortableGroup::ObjectGroup_ptr object_group, const PortableGroup::Location &the_location, CORBA::Object_ptr member)
 Add an existing object to the ObjectGroup.
virtual
PortableGroup::ObjectGroup_ptr 
remove_member (PortableGroup::ObjectGroup_ptr object_group, const PortableGroup::Location &the_location)
virtual PortableGroup::Locationslocations_of_members (PortableGroup::ObjectGroup_ptr object_group)
 Return the locations of the members in the given ObjectGroup.
virtual
PortableGroup::ObjectGroups
groups_at_location (const PortableGroup::Location &the_location)
 Return the locations of the members in the given ObjectGroup.
virtual
PortableGroup::ObjectGroupId 
get_object_group_id (PortableGroup::ObjectGroup_ptr object_group)
virtual
PortableGroup::ObjectGroup_ptr 
get_object_group_ref (PortableGroup::ObjectGroup_ptr object_group)
virtual CORBA::Object_ptr get_member_ref (PortableGroup::ObjectGroup_ptr object_group, const PortableGroup::Location &loc)
virtual
PortableGroup::ObjectGroup_ptr 
get_object_group_ref_from_id (PortableGroup::ObjectGroupId group_id)

Protected Member Functions

PortableGroup::ObjectGroup_ptr add_member_i (PortableGroup::ObjectGroup_ptr object_group, const PortableGroup::Location &the_location, CORBA::Object_ptr member, const CORBA::Boolean check_type_id)
TAO_PG_ObjectGroup_Map_Entryget_group_entry (PortableGroup::ObjectGroup_ptr object_group)
CORBA::Boolean member_already_present (const TAO_PG_ObjectGroup_Array &groups, TAO_PG_ObjectGroup_Map_Entry *group_entry)
int get_object_group_position (const TAO_PG_ObjectGroup_Array &groups, TAO_PG_ObjectGroup_Map_Entry *group_entry)
CORBA::Boolean valid_type_id (PortableGroup::ObjectGroup_ptr object_group, TAO_PG_ObjectGroup_Map_Entry *group_entry, CORBA::Object_ptr member)
 Verify that the member type_id matches the object group type_id.

Private Member Functions

TAO_PG_MemberInfo_Set get_members (bool is_alive)
 Help function to get active or inactive member infos.
bool ping (CORBA::ORB_ptr orb, CORBA::Object_var &obj, const TimeBase::TimeT &tt)
 Ping the remote to verify the connections.

Private Attributes

PortableServer::POA_var poa_
 Reference to the POA that created the object group references.
TAO_PG_ObjectGroup_Map object_group_map_
TAO_PG_Location_Map location_map_
TAO_PG_GenericFactorygeneric_factory_
TAO_SYNCH_MUTEX lock_
 Lock used to synchronize access to the underlying tables.
TAO_PG_MemberInfo_Set inactive_members_
 The list of inactive members.

Detailed Description

PortableGroup::ObjectGroupManager implementation.

The ObjectGroupManager provides the interface necessary to facilitate application-controlled object group membership.

Definition at line 47 of file PG_ObjectGroupManager.h.


Constructor & Destructor Documentation

TAO_PG_ObjectGroupManager::TAO_PG_ObjectGroupManager ( void   ) 
TAO_PG_ObjectGroupManager::~TAO_PG_ObjectGroupManager ( void   ) 

Destructor.

Definition at line 28 of file PG_ObjectGroupManager.cpp.

{
  for (TAO_PG_Location_Map::iterator i = this->location_map_.begin ();
       i != this->location_map_.end ();
       ++i)
    {
      // Destroy the group array
      delete (*i).int_id_;
    }
  (void) this->location_map_.close ();

  for (TAO_PG_ObjectGroup_Map::iterator j = this->object_group_map_.begin ();
       j != this->object_group_map_.end ();
       ++j)
    {
      // Destroy the object group entry
      delete (*j).int_id_;
    }
  (void) this->object_group_map_.close ();
}


Member Function Documentation

PortableGroup::ObjectGroup_ptr TAO_PG_ObjectGroupManager::_tao_add_member ( PortableGroup::ObjectGroup_ptr  object_group,
const PortableGroup::Location the_location,
CORBA::Object_ptr  member,
const char *  type_id,
const CORBA::Boolean  propagate_member_already_present 
)

TAO-specific member addition method.

This method is meant to be invoked by TAO's GenericFactory implementation. It is designed to allow only certain exceptions to be propagated to the caller, and to prevent redundant remote RepositoryId checking.

Definition at line 86 of file PG_ObjectGroupManager.cpp.

{
  if (CORBA::is_nil (member))
    throw CORBA::BAD_PARAM ();

  ACE_GUARD_RETURN (TAO_SYNCH_MUTEX,
                    guard,
                    this->lock_,
                    PortableGroup::ObjectGroup::_nil ());

  PortableGroup::ObjectGroup_var new_group;

  try
    {
      // TypeId already checked by GenericFactory.
      const CORBA::Boolean check_type_id = 0;

      new_group = this->add_member_i (object_group,
                                      the_location,
                                      member,
                                      check_type_id);
    }
  catch (const PortableGroup::ObjectGroupNotFound&)
    {
      throw CORBA::INTERNAL ();
    }
  catch (const PortableGroup::MemberAlreadyPresent&)
    {
      if (propagate_member_already_present)
        throw;
      else
        throw CORBA::INTERNAL ();
    }
  catch (const PortableGroup::ObjectNotAdded&)
    {
      throw PortableGroup::NoFactory (the_location, type_id);
    }

  return new_group._retn ();
}

PortableGroup::ObjectGroup_ptr TAO_PG_ObjectGroupManager::add_member ( PortableGroup::ObjectGroup_ptr  object_group,
const PortableGroup::Location the_location,
CORBA::Object_ptr  member 
) [virtual]

Add an existing object to the ObjectGroup.

Definition at line 60 of file PG_ObjectGroupManager.cpp.

{
  if (CORBA::is_nil (member))
    throw CORBA::BAD_PARAM ();

  ACE_GUARD_RETURN (TAO_SYNCH_MUTEX,
                    guard,
                    this->lock_,
                    PortableGroup::ObjectGroup::_nil ());

  // Verify that the member's RepositoryId matches the object group's
  // type ID.
  const CORBA::Boolean check_type_id = 1;

  return this->add_member_i (object_group,
                             the_location,
                             member,
                             check_type_id);

}

PortableGroup::ObjectGroup_ptr TAO_PG_ObjectGroupManager::add_member_i ( PortableGroup::ObjectGroup_ptr  object_group,
const PortableGroup::Location the_location,
CORBA::Object_ptr  member,
const CORBA::Boolean  check_type_id 
) [protected]

Underlying and non-locking implementation of the add_member() and _tao_add_member() methods in this class.

Definition at line 133 of file PG_ObjectGroupManager.cpp.

{
  TAO_PG_ObjectGroup_Map_Entry * group_entry =
    this->get_group_entry (object_group);

  if (check_type_id)
    {
      CORBA::Boolean right_type_id =
        this->valid_type_id (object_group,
                             group_entry,
                             member);

      if (!right_type_id)
        {
          // The member's type_id does not match the object group's
          // type_id.
          throw PortableGroup::ObjectNotAdded ();
        }
    }

  TAO_PG_ObjectGroup_Array * groups = 0;
  if (this->location_map_.find (the_location, groups) == 0
      && this->member_already_present (*groups, group_entry))
    throw PortableGroup::MemberAlreadyPresent ();

  TAO_PG_MemberInfo member_info;
  member_info.group    = PortableGroup::ObjectGroup::_duplicate (object_group);
  member_info.member   = CORBA::Object::_duplicate (member);
  member_info.location = the_location;
  member_info.is_alive = true;

  if (groups == 0)
    {
      ACE_NEW_THROW_EX (groups,
                        TAO_PG_ObjectGroup_Array,
                        CORBA::NO_MEMORY (
                          CORBA::SystemException::_tao_minor_code (
                            TAO::VMCID,
                            ENOMEM),
                          CORBA::COMPLETED_NO));

      auto_ptr<TAO_PG_ObjectGroup_Array> safe_groups (groups);

      // This should not fail!
      if (this->location_map_.bind (the_location, groups) != 0)
        {
          throw PortableGroup::ObjectNotAdded ();
        }

      (void) safe_groups.release ();
    }

  // No object group member of the object group with the given
  // ObjectGroupId resides at the location.  Add the object group
  // entry to array of object groups residing at the location.
  const size_t groups_len = groups->size ();
  groups->size (groups_len + 1);
  (*groups)[groups_len] = group_entry;

  // Don't bother checking for duplicates since a check is already
  // performed when binding to the location map above.
  if (group_entry->member_infos.insert_tail (member_info) != 0)
    throw PortableGroup::ObjectNotAdded ();

  return PortableGroup::ObjectGroup::_duplicate (object_group);
}

PortableGroup::ObjectGroup_ptr TAO_PG_ObjectGroupManager::create_member ( PortableGroup::ObjectGroup_ptr  object_group,
const PortableGroup::Location the_location,
const char *  type_id,
const PortableGroup::Criteria the_criteria 
) [virtual]

Create a member and add it to the given object group.

Definition at line 50 of file PG_ObjectGroupManager.cpp.

{
  throw CORBA::NO_IMPLEMENT ();
}

PortableGroup::ObjectGroup_ptr TAO_PG_ObjectGroupManager::create_object_group ( CORBA::ULong  group_id,
const PortableServer::ObjectId oid,
const char *  type_id,
const PortableGroup::Criteria the_criteria 
)

Create object group hash map entry that represents an actual ObjectGroup.

Note:
This method is used mainly by the GenericFactory::create_object() method.

Definition at line 481 of file PG_ObjectGroupManager.cpp.

{
  if (CORBA::is_nil (this->poa_.in ()))
    throw CORBA::INTERNAL ();

  // Create a reference for the ObjectGroup corresponding to the
  // RepositoryId of the object being created.
  CORBA::Object_var object_group =
    this->poa_->create_reference_with_id (oid,
                                          type_id);

  TAO_PG_ObjectGroup_Map_Entry * group_entry = 0;
  ACE_NEW_THROW_EX (group_entry,
                    TAO_PG_ObjectGroup_Map_Entry,
                    CORBA::NO_MEMORY (
                      CORBA::SystemException::_tao_minor_code (
                        TAO::VMCID,
                        ENOMEM),
                      CORBA::COMPLETED_NO));

  auto_ptr<TAO_PG_ObjectGroup_Map_Entry> safe_group_entry (group_entry);

  // Set the RepositoryId associated with the created ObjectGroup_Map
  // entry.
  group_entry->type_id = CORBA::string_dup (type_id);

  group_entry->group_id = group_id;

  group_entry->object_group = object_group;

  CORBA::ULong len = the_criteria.length ();
  group_entry->properties.length (len);
  for (CORBA::ULong i = 0; i < len; ++i)
    group_entry->properties[i] = the_criteria[i];

  {
    ACE_GUARD_RETURN (TAO_SYNCH_MUTEX,
                      guard,
                      this->lock_,
                      0);

    if (this->object_group_map_.bind (oid, group_entry) != 0)
      throw PortableGroup::ObjectNotCreated ();
  }

  (void) safe_group_entry.release ();

  return object_group._retn ();
}

void TAO_PG_ObjectGroupManager::destroy_object_group ( const PortableServer::ObjectId oid  ) 

Destroy the object group corresponding to the given ObjectId.

Note:
This method is used mainly by the GenericFactory::delete_object() method.

Definition at line 536 of file PG_ObjectGroupManager.cpp.

{
  ACE_GUARD (TAO_SYNCH_MUTEX, guard, this->lock_);

  TAO_PG_ObjectGroup_Map_Entry * group_entry = 0;
  if (this->object_group_map_.unbind (oid, group_entry) != 0)
    throw PortableGroup::ObjectNotFound ();

  delete group_entry;
}

void TAO_PG_ObjectGroupManager::generic_factory ( TAO_PG_GenericFactory generic_factory  ) 

Set the pointer to the GenericFactory associated with this ObjectGroupManager. The TAO_PG_GenericFactory will only be used when ObjectGroupManager::remove_member() is explicitly called so that the infrastructure may be given an opportunity to clean up any object group members it may have created.

Definition at line 769 of file PG_ObjectGroupManager.cpp.

{
  this->generic_factory_ = generic_factory;
}

TAO_PG_ObjectGroup_Map_Entry* TAO_PG_ObjectGroupManager::get_group_entry ( PortableGroup::ObjectGroup_ptr  object_group  )  [protected]

Obtain the ObjectGroup hash map entry corresponding to the given ObjectGroup reference.

CORBA::Object_ptr TAO_PG_ObjectGroupManager::get_member_ref ( PortableGroup::ObjectGroup_ptr  object_group,
const PortableGroup::Location loc 
) [virtual]

Return the reference corresponding to the member of a given ObjectGroup at the given location.

Definition at line 407 of file PG_ObjectGroupManager.cpp.

{
  ACE_GUARD_RETURN (TAO_SYNCH_MUTEX,
                    guard,
                    this->lock_,
                    CORBA::Object::_nil ());

  TAO_PG_ObjectGroup_Map_Entry * group_entry =
    this->get_group_entry (object_group);

  // This method assumes that it is faster to check for non-existence
  // of an object group (and hence the member) at a given location,
  // instead of existence of a member at a given location.

  TAO_PG_ObjectGroup_Array * groups = 0;
  if (this->location_map_.find (loc, groups) == 0
      && this->member_already_present (*groups, group_entry))
    {
      TAO_PG_MemberInfo_Set & member_infos = group_entry->member_infos;

      TAO_PG_MemberInfo_Set::iterator end = member_infos.end ();

      // @todo If the object group contains a large number of members,
      //       this loop could take a while.  Explore potentially
      //       faster containers for the list of PG_MemberInfos in the
      //       future.
      for (TAO_PG_MemberInfo_Set::iterator i = member_infos.begin ();
           i != end;
           ++i)
        if ((*i).location == loc)
          return CORBA::Object::_duplicate ((*i).member.in ());
    }

  // No member of the given object group is present at the given
  // location.
  throw PortableGroup::MemberNotFound ();
}

TAO_PG_MemberInfo_Set TAO_PG_ObjectGroupManager::get_members ( bool  is_alive  )  [private]

Help function to get active or inactive member infos.

Definition at line 855 of file PG_ObjectGroupManager.cpp.

{
  TAO_PG_MemberInfo_Set members;
  {
    ACE_GUARD_RETURN (TAO_SYNCH_MUTEX, guard, this->lock_, TAO_PG_MemberInfo_Set());

    for (TAO_PG_ObjectGroup_Map::iterator j = this->object_group_map_.begin ();
      j != this->object_group_map_.end ();
      ++j)
    {
      TAO_PG_MemberInfo_Set & member_infos = j->int_id_->member_infos;
      TAO_PG_MemberInfo_Set::iterator end = member_infos.end ();

      for (TAO_PG_MemberInfo_Set::iterator i = member_infos.begin ();
        i != end;
        ++i)
      {
        if ((*i).is_alive == is_alive)
        {
          if (members.insert_tail (*i) !=0)
          {
            throw CORBA::INTERNAL ();
          }
        }
      }
    }
  }

  return members;
}

PortableGroup::ObjectGroupId TAO_PG_ObjectGroupManager::get_object_group_id ( PortableGroup::ObjectGroup_ptr  object_group  )  [virtual]

Return the ObjectGroupId for the given ObjectGroup.

Note:
Does this method make sense for load balanced objects?

Definition at line 364 of file PG_ObjectGroupManager.cpp.

{
  ACE_GUARD_RETURN (TAO_SYNCH_MUTEX,
                    guard,
                    this->lock_,
                    0);

  TAO_PG_ObjectGroup_Map_Entry * entry =
    this->get_group_entry (object_group);

  if (entry == 0)
    throw CORBA::INTERNAL ();

  // Only the lower 32 bits of the 64 bit PortableGroup::ObjectGroupId
  // are ever used.
  return entry->group_id;
}

int TAO_PG_ObjectGroupManager::get_object_group_position ( const TAO_PG_ObjectGroup_Array groups,
TAO_PG_ObjectGroup_Map_Entry group_entry 
) [protected]

get the position of the object_group_map_entry -1 indicate group is not found.

Definition at line 693 of file PG_ObjectGroupManager.cpp.

{
  // Multiple members from different object groups may reside at the
  // same location.  Iterate through the list to attempt to find a
  // match.
  size_t len = groups.size ();
  for (size_t i = 0; i < len; ++i)
    {
      // It should be enough just to compare the group_entry pointers,
      // but that seems brittle.  Better to check a controlled value,
      // like the ObjectGroupId.
      if (groups[i]->group_id == group_entry->group_id)
        {
          // Member with given type ID exists at the given
          // location.
          return (int)i;
        }
    }

  // No member with given type ID present at the given location.
  return -1;
}

PortableGroup::ObjectGroup_ptr TAO_PG_ObjectGroupManager::get_object_group_ref ( PortableGroup::ObjectGroup_ptr  object_group  )  [virtual]
Note:
Does this method make sense for load balanced objects?

Definition at line 384 of file PG_ObjectGroupManager.cpp.

{
  TAO_PG_ObjectGroup_Map_Entry * entry = 0;

  {
    ACE_GUARD_RETURN (TAO_SYNCH_MUTEX,
                      guard,
                      this->lock_,
                      PortableGroup::ObjectGroup::_nil ());


    entry = this->get_group_entry (object_group);
  }

  if (entry == 0)
    throw CORBA::INTERNAL ();

  // This implemenation does not change the object group reference.
  return PortableGroup::ObjectGroup::_duplicate (object_group);
}

PortableGroup::ObjectGroup_ptr TAO_PG_ObjectGroupManager::get_object_group_ref_from_id ( PortableGroup::ObjectGroupId  group_id  )  [virtual]

TAO-specific extension. Return the ObjectGroup reference for the given ObjectGroupId.

Definition at line 448 of file PG_ObjectGroupManager.cpp.

{
  //@@ If we change the PG's concept of ObjectGroupId from
  // PortableServer::ObjectId to PortableGroup::ObjectGroupId, can
  // just call TAO_PG_ObjectGroupManager::object_group() here.

  TAO_PG_ObjectGroup_Map_Entry * group_entry = 0;
  {
    ACE_GUARD_RETURN (TAO_SYNCH_MUTEX,
                      guard,
                      this->lock_,
                      PortableGroup::ObjectGroup::_nil ());

    if (this->object_group_map_.find (ACE_U64_TO_U32 (group_id),
                                      group_entry)
         != 0)
      {
        throw PortableGroup::ObjectGroupNotFound ();
      }
  }

  if (group_entry == 0)
    {
      throw CORBA::INTERNAL ();
    }

  return
    PortableGroup::ObjectGroup::_duplicate (group_entry->object_group.in ());
}

PortableGroup::Properties * TAO_PG_ObjectGroupManager::get_properties ( PortableGroup::ObjectGroup_ptr  object_group  ) 

Return the properties set when the object group was created, and the dynamic properties that may have overridden them.

Definition at line 602 of file PG_ObjectGroupManager.cpp.

{
  PortableGroup::Properties * properties = 0;
  ACE_NEW_THROW_EX (properties,
                    PortableGroup::Properties,
                    CORBA::NO_MEMORY (
                      CORBA::SystemException::_tao_minor_code (
                        TAO::VMCID,
                        ENOMEM),
                      CORBA::COMPLETED_NO));

  PortableGroup::Properties_var safe_properties = properties;

  {
    ACE_GUARD_RETURN (TAO_SYNCH_MUTEX,
                      guard,
                      this->lock_,
                      0);

    TAO_PG_ObjectGroup_Map_Entry * group_entry =
      this->get_group_entry (object_group);

    *properties = group_entry->properties;
  }

  return safe_properties._retn ();
}

PortableGroup::ObjectGroups * TAO_PG_ObjectGroupManager::groups_at_location ( const PortableGroup::Location the_location  )  [virtual]

Return the locations of the members in the given ObjectGroup.

Definition at line 333 of file PG_ObjectGroupManager.cpp.

{
  PortableGroup::ObjectGroups * ogs;
  ACE_NEW_THROW_EX (ogs,
                    PortableGroup::ObjectGroups,
                    CORBA::NO_MEMORY ());

  PortableGroup::ObjectGroups_var object_groups = ogs;

  ACE_GUARD_RETURN (TAO_SYNCH_MUTEX, guard, this->lock_, 0);

  TAO_PG_ObjectGroup_Array * groups;
  if (this->location_map_.find (the_location, groups) == 0)
    {
      CORBA::ULong len = static_cast<CORBA::ULong> (groups->size ());

      ogs->length (len);

      for (CORBA::ULong i = 0; i < len; ++i)
        {
          object_groups[i] =
            PortableGroup::ObjectGroup::_duplicate (
              (*groups)[i]->object_group.in ());
        }
    }

  return object_groups._retn ();
}

bool TAO_PG_ObjectGroupManager::is_alive ( const PortableServer::ObjectId oid,
CORBA::Object_ptr  member 
)

Verify if the member is active from local cache.

Definition at line 807 of file PG_ObjectGroupManager.cpp.

{
  ACE_GUARD_RETURN (TAO_SYNCH_MUTEX, guard, this->lock_, 0);
  
  TAO_PG_ObjectGroup_Map_Entry * group_entry = 0;
  if (this->object_group_map_.find (oid, group_entry) != 0)
    throw PortableGroup::ObjectGroupNotFound ();

  TAO_PG_MemberInfo_Set & member_infos = group_entry->member_infos;

  TAO_PG_MemberInfo_Set::iterator end = member_infos.end ();
  
  for (TAO_PG_MemberInfo_Set::iterator i = member_infos.begin ();
       i != end;
       ++i)
  {
    if ((*i).member->_is_equivalent (member))
    { 
      return (*i).is_alive;
    }
  }

  throw PortableGroup::MemberNotFound (); 
}

PortableGroup::Locations * TAO_PG_ObjectGroupManager::locations_of_members ( PortableGroup::ObjectGroup_ptr  object_group  )  [virtual]

Return the locations of the members in the given ObjectGroup.

Definition at line 290 of file PG_ObjectGroupManager.cpp.

{
  ACE_GUARD_RETURN (TAO_SYNCH_MUTEX, guard, this->lock_, 0);

  TAO_PG_ObjectGroup_Map_Entry * group_entry =
    this->get_group_entry (object_group);

  PortableGroup::Locations *temp = 0;
  ACE_NEW_THROW_EX (temp,
                    PortableGroup::Locations,
                    CORBA::NO_MEMORY (
                      CORBA::SystemException::_tao_minor_code (
                        TAO::VMCID,
                        ENOMEM),
                      CORBA::COMPLETED_NO));

  PortableGroup::Locations_var locations = temp;

  TAO_PG_MemberInfo_Set & member_infos = group_entry->member_infos;

  CORBA::ULong loc = 0;
  TAO_PG_MemberInfo_Set::iterator end = member_infos.end ();

  for (TAO_PG_MemberInfo_Set::iterator i = member_infos.begin ();
       i != end;
       ++i)
  {
    // This flag is only set to false and used by TAO_LB_LoadManager
    // which uses this flag to help avoid same member be returned by
    // next member multiple times.
    // The flag is always true for any other non-LB services.
    if ((*i).is_alive)
    {
      locations->length (loc + 1);
      locations[loc++] = (*i).location;
    }
  }
  return locations._retn ();
}

CORBA::Boolean TAO_PG_ObjectGroupManager::member_already_present ( const TAO_PG_ObjectGroup_Array groups,
TAO_PG_ObjectGroup_Map_Entry group_entry 
) [protected]

Check if a member resides at the location to which the group array belongs to. A member is actually represented by the object group to which it belongs. In this implementation, a pointer to a object group hash map entry is associated with a given a location.

Definition at line 666 of file PG_ObjectGroupManager.cpp.

{
  // Multiple members from different object groups may reside at the
  // same location.  Iterate through the list to attempt to find a
  // match.
  size_t len = groups.size ();
  for (size_t i = 0; i < len; ++i)
    {
      // It should be enough just to compare the group_entry pointers,
      // but that seems brittle.  Better to check a controlled value,
      // like the ObjectGroupId.
      if (groups[i]->group_id == group_entry->group_id)
        {
          // Member with given type ID exists at the given
          // location.
          return 1;
        }
    }

  // No member with given type ID present at the given location.
  return 0;
}

CORBA::ULong TAO_PG_ObjectGroupManager::member_count ( PortableGroup::ObjectGroup_ptr  group  ) 

Return the number of members in the given object group.

Definition at line 580 of file PG_ObjectGroupManager.cpp.

{
//   ACE_GUARD_RETURN (TAO_SYNCH_MUTEX,
//                     guard,
//                     this->lock_,
//                     0);

  TAO_PG_ObjectGroup_Map_Entry * group_entry =
    this->get_group_entry (group);

  return static_cast<CORBA::ULong> (group_entry->member_infos.size ());
}

size_t TAO_PG_ObjectGroupManager::member_count ( const PortableServer::ObjectId oid,
bool  is_active 
)

Get active or inactive member count in a group.

Definition at line 777 of file PG_ObjectGroupManager.cpp.

{
  ACE_GUARD_RETURN (TAO_SYNCH_MUTEX, guard, this->lock_, 0);
  
  TAO_PG_ObjectGroup_Map_Entry * group_entry = 0;
  if (this->object_group_map_.find (oid, group_entry) != 0)
    throw PortableGroup::ObjectGroupNotFound ();

  int count = 0;
  TAO_PG_MemberInfo_Set & member_infos = group_entry->member_infos;

  TAO_PG_MemberInfo_Set::iterator end = member_infos.end ();
  
  for (TAO_PG_MemberInfo_Set::iterator i = member_infos.begin ();
       i != end;
       ++i)
  {
    if ((*i).is_alive == is_alive)
    { 
      ++count;
    }
  }

  return count;
}

PortableGroup::ObjectGroup_ptr TAO_PG_ObjectGroupManager::object_group ( const PortableServer::ObjectId oid  ) 

Return the object group associated with the given ObjectId.

Returns:
Returns PortableGroup::ObjectGroup::_nil() if no object group corresponding to the given ObjectId exists.

Definition at line 564 of file PG_ObjectGroupManager.cpp.

{
  ACE_GUARD_RETURN (TAO_SYNCH_MUTEX,
                    guard,
                    this->lock_,
                    PortableGroup::ObjectGroup::_nil ());

  TAO_PG_ObjectGroup_Map_Entry * group_entry = 0;
  if (this->object_group_map_.find (oid, group_entry) == 0)
    return
      PortableGroup::ObjectGroup::_duplicate (group_entry->object_group.in ());
  else
    return PortableGroup::ObjectGroup::_nil ();
}

bool TAO_PG_ObjectGroupManager::ping ( CORBA::ORB_ptr  orb,
CORBA::Object_var obj,
const TimeBase::TimeT tt 
) [private]

Ping the remote to verify the connections.

Definition at line 942 of file PG_ObjectGroupManager.cpp.

{
  bool status = true;
  if (CORBA::is_nil (obj.in ()))
    throw CORBA::OBJECT_NOT_EXIST ();
  
  // The ping() is used by LoadBalancer which may use RW strategy.
  // The validate thread invokes the _non_existent call to members
  // sequencially. We have to put a timeout on the call in case
  // the client side is not processing ORB requests at this time.
  // In the event that the timeout exception occurs, we will assume 
  // that the peer is still around.  If we get any other exception
  // we will say that the member is not available anymore.
  TimeBase::TimeT timeout = tt;
  CORBA::Any timeout_any;
  timeout_any <<= timeout;

  CORBA::PolicyList policy_list (1);
  policy_list.length (1);
  policy_list[0] = orb->
                    create_policy (
                          Messaging::RELATIVE_RT_TIMEOUT_POLICY_TYPE,
                          timeout_any);
  CORBA::Object_var rtt_obj =
    obj->_set_policy_overrides (policy_list,
                                CORBA::ADD_OVERRIDE);

  // Clean up the policy that was allocated in the try/catch
  for (CORBA::ULong i = 0; i < policy_list.length (); i++)
    policy_list[i]->destroy ();

  try {
    status = ! rtt_obj->_non_existent ();
  }
  catch (CORBA::TIMEOUT& ex)
  {
    if (TAO_debug_level > 8)
    {
      ex._tao_print_exception ("TAO_PG_ObjectGroupManager::ping");
    }
  }
  catch (CORBA::Exception& ex)
  {
    if (TAO_debug_level > 8)
    {
      ex._tao_print_exception ("TAO_PG_ObjectGroupManager::ping");
    }

    status = false;
  }

  return status;
}

void TAO_PG_ObjectGroupManager::poa ( PortableServer::POA_ptr  p  ) 

Set the POA to use when converting object group references to ObjectIds.

Definition at line 595 of file PG_ObjectGroupManager.cpp.

{
  this->poa_ = PortableServer::POA::_duplicate (p);
}

void TAO_PG_ObjectGroupManager::remove_inactive_members (  ) 

Remove the inactive members.

Definition at line 835 of file PG_ObjectGroupManager.cpp.

{
  TAO_PG_MemberInfo_Set inactive_members;
  
  {
    ACE_GUARD (TAO_SYNCH_MUTEX, guard, this->lock_);
    inactive_members = this->inactive_members_;
    this->inactive_members_.reset ();
  }

  TAO_PG_MemberInfo_Set::iterator end = inactive_members.end ();
  for (TAO_PG_MemberInfo_Set::iterator i = inactive_members.begin ();
    i != end;
    ++i)
  {
    this->remove_member ((*i).group.in (), (*i).location);
  }
}

PortableGroup::ObjectGroup_ptr TAO_PG_ObjectGroupManager::remove_member ( PortableGroup::ObjectGroup_ptr  object_group,
const PortableGroup::Location the_location 
) [virtual]

Remove an object at a specific location from the given ObjectGroup. Deletion of application created objects must be deleted by the application. Objects created by the infrastructure (load balancer) will be deleted by the infrastructure.

Definition at line 205 of file PG_ObjectGroupManager.cpp.

{
  ACE_GUARD_RETURN (TAO_SYNCH_MUTEX, guard, this->lock_, 0);

  TAO_PG_ObjectGroup_Map_Entry * group_entry =
    this->get_group_entry (object_group);

  TAO_PG_ObjectGroup_Array * groups = 0;
  if (this->location_map_.find (the_location, groups) != 0)
    throw PortableGroup::ObjectGroupNotFound ();

  // Multiple members from different object groups may reside at the
  // same location.  Iterate through the list to attempt to find a
  // match for the exact object group. If no match, -1 is returned.
  int to_be_removed = this->get_object_group_position (*groups, group_entry);

  if (to_be_removed == -1)
    throw PortableGroup::ObjectGroupNotFound ();
 
  // remove the element from the array and resize the array.
  const size_t groups_len = groups->size ();
  size_t j;
  for (size_t i = to_be_removed; i < groups_len - 1; ++i)
    {
      j = i + 1;
      (*groups)[i] = (*groups)[j];
    }

  groups->size (groups_len - 1);

  TAO_PG_MemberInfo_Set & member_infos = group_entry->member_infos;

  TAO_PG_MemberInfo_Set::iterator end = member_infos.end ();

  for (TAO_PG_MemberInfo_Set::iterator iter = member_infos.begin ();
       iter != end;
       ++iter)
    {
      const TAO_PG_MemberInfo & info = *iter;

      if (info.location == the_location)
        {
          // Give the GenericFactory a chance to delete a member if
          // its membership is under infrastructure control.
          if (this->generic_factory_)
            {
              CORBA::ULong group_id = group_entry->group_id;
              // Release the lock during the factory delete_member()
              // which may invoke delete_object()on registered factory.
              // No need to block other threads during the invocation.
              ACE_Reverse_Lock<TAO_SYNCH_MUTEX> reverse_lock (this->lock_);

              ACE_GUARD_RETURN (ACE_Reverse_Lock<TAO_SYNCH_MUTEX>,
                                reverse_guard,
                                reverse_lock,
                                PortableGroup::ObjectGroup::_nil ());

              this->generic_factory_->delete_member (group_id,
                                                     the_location);
            }

          if (member_infos.remove (info) == 0)
            {
              if (this->generic_factory_)
                {
                  this->generic_factory_->check_minimum_number_members (
                    object_group,
                    group_entry->group_id,
                    group_entry->type_id.in ());
                }

              return PortableGroup::ObjectGroup::_duplicate (object_group);
            }
          else
            break;
        }
    }

  throw PortableGroup::MemberNotFound ();
}

char * TAO_PG_ObjectGroupManager::type_id ( PortableGroup::ObjectGroup_ptr  object_group  ) 

Return the type_id for the given object group.

Definition at line 549 of file PG_ObjectGroupManager.cpp.

{
  ACE_GUARD_RETURN (TAO_SYNCH_MUTEX,
                    guard,
                    this->lock_,
                    0);

  TAO_PG_ObjectGroup_Map_Entry * group_entry =
    this->get_group_entry (object_group);

  return CORBA::string_dup (group_entry->type_id.in ());
}

CORBA::Boolean TAO_PG_ObjectGroupManager::valid_type_id ( PortableGroup::ObjectGroup_ptr  object_group,
TAO_PG_ObjectGroup_Map_Entry group_entry,
CORBA::Object_ptr  member 
) [protected]

Verify that the member type_id matches the object group type_id.

Todo:
Strategize this -- e.g. strict type checking.

Definition at line 719 of file PG_ObjectGroupManager.cpp.

{
  // @todo Strategize this -- e.g. strict type checking.

  if (CORBA::is_nil (member))
    throw CORBA::BAD_PARAM ();

  // Before we can use this code, i.e. the reverse lock, the
  // TAO_PG_ObjectGroup_Entry should be made so that it is reference
  // counted.  This is necessary since releasing the lock would
  // allow other threads to destroy/unbind the object group entry.
  // Another alternative is to simply attempt to reacquire the
  // object group map entry once the lock is reacquired, which is
  // easier to implement.

  // Copy the type_id before releasing the lock to avoid a race
  // condition.
  CORBA::String_var type_id =
    CORBA::string_dup (group_entry->type_id.in ());

  CORBA::Boolean right_type_id = 0;
  {
    // Release the lock during the type_id check.  No need to block
    // other threads during the invocation.
    ACE_Reverse_Lock<TAO_SYNCH_MUTEX> reverse_lock (this->lock_);

    ACE_GUARD_RETURN (ACE_Reverse_Lock<TAO_SYNCH_MUTEX>,
                      reverse_guard,
                      reverse_lock,
                      right_type_id);

    // Make sure an Object of the correct type was created.  It is
    // possible that an object of the wrong type was created if the
    // type_id parameter does not match the type of object the
    // GenericFactory creates.
    right_type_id =
      member->_is_a (type_id.in ());
  }

  // Make sure the group entry still exists.  It may have been
  // destroyed by another thread.
  group_entry = this->get_group_entry (object_group);

  return right_type_id;
}

void TAO_PG_ObjectGroupManager::validate_members ( CORBA::ORB_ptr  orb,
const TimeBase::TimeT timeout 
)

Validate all active members.

Get list of active member info.

Ping each member in the list and add ping failed member to inactive member list.

Mark the members as inactive in internal group maps.

keep a copy of inactive member for removing.

Definition at line 887 of file PG_ObjectGroupManager.cpp.

{
  if (TAO_debug_level > 0)
    ACE_DEBUG ((LM_DEBUG, 
      ACE_TEXT ("(%P|%t)TAO_PG_ObjectGroupManager::validate_members start\n")));
    
  /// Get list of active member info.
  TAO_PG_MemberInfo_Set active_members = this->get_members (true);

  /// Ping each member in the list and add ping failed member to
  /// inactive member list.
  TAO_PG_MemberInfo_Set inactive_members;
  for (TAO_PG_MemberInfo_Set::iterator j = active_members.begin ();
      j != active_members.end ();
      ++j)
  {
    if (! this->ping (orb, (*j).member, timeout))
    {
      if (inactive_members.insert_tail (*j) !=0)
      {
        throw CORBA::INTERNAL ();
      }
    }
  }
  /// Mark the members as inactive in internal group maps.
  {
    ACE_GUARD (TAO_SYNCH_MUTEX, guard, this->lock_);
    for (TAO_PG_MemberInfo_Set::iterator i = inactive_members.begin ();
      i != inactive_members.end ();
      ++i)
    {
      TAO_PG_ObjectGroup_Map_Entry * group_entry =
        this->get_group_entry ((*i).group.in ());

      TAO_PG_MemberInfo_Set & members = group_entry->member_infos;
      for (TAO_PG_MemberInfo_Set::iterator j = members.begin ();
        j != members.end ();
        ++j)
      {
        if ((*j) == (*i))
          (*j).is_alive = false;
      }
    }

    /// keep a copy of inactive member for removing.
    this->inactive_members_ = inactive_members;
  }

  if (TAO_debug_level > 0)
    ACE_DEBUG ((LM_DEBUG, 
      ACE_TEXT ("(%P|%t)TAO_PG_ObjectGroupManager::validate_members end\n")));
}


Member Data Documentation

Pointer to the TAO_PG_GenericFactory class responsible for object group creation/destruction.

Definition at line 268 of file PG_ObjectGroupManager.h.

The list of inactive members.

Definition at line 274 of file PG_ObjectGroupManager.h.

Map that contains list of all members at a given location, in addition to the load monitor at that location.

Definition at line 264 of file PG_ObjectGroupManager.h.

TAO_SYNCH_MUTEX TAO_PG_ObjectGroupManager::lock_ [private]

Lock used to synchronize access to the underlying tables.

Definition at line 271 of file PG_ObjectGroupManager.h.

The underlying table that contains all object group information.

Definition at line 260 of file PG_ObjectGroupManager.h.

Reference to the POA that created the object group references.

Definition at line 256 of file PG_ObjectGroupManager.h.


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