Public Member Functions | Protected Member Functions

TAO_LF_Connect_Strategy Class Reference

Concrete implementation of a connect strategy that waits on the leader-follower during asynch connects. More...

#include <LF_Connect_Strategy.h>

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List of all members.

Public Member Functions

 TAO_LF_Connect_Strategy (TAO_ORB_Core *orb)
 Constructor.
 ~TAO_LF_Connect_Strategy (void)
 Destructor.
virtual void synch_options (ACE_Time_Value *val, ACE_Synch_Options &opt)
 Obtain the synch options that can be passed to ACE_Connector.

Protected Member Functions

virtual int wait_i (TAO_LF_Event *ev, TAO_Transport *t, ACE_Time_Value *val)
 This is the method that does all the real interesting stuff.

Detailed Description

Concrete implementation of a connect strategy that waits on the leader-follower during asynch connects.

Definition at line 40 of file LF_Connect_Strategy.h.


Constructor & Destructor Documentation

TAO_LF_Connect_Strategy::TAO_LF_Connect_Strategy ( TAO_ORB_Core orb  ) 

Constructor.

Definition at line 17 of file LF_Connect_Strategy.cpp.

  : TAO_Connect_Strategy (orb_core)
{
}

TAO_LF_Connect_Strategy::~TAO_LF_Connect_Strategy ( void   ) 

Destructor.

Definition at line 23 of file LF_Connect_Strategy.cpp.

{
}


Member Function Documentation

void TAO_LF_Connect_Strategy::synch_options ( ACE_Time_Value val,
ACE_Synch_Options opt 
) [virtual]

Obtain the synch options that can be passed to ACE_Connector.

Implements TAO_Connect_Strategy.

Definition at line 28 of file LF_Connect_Strategy.cpp.

{
  if (timeout != 0)
    {
      options.set (ACE_Synch_Options::USE_REACTOR, *timeout);
    }
  else
    {
      // Making it sure it is blocking.
      options.set (ACE_Synch_Options::USE_REACTOR, ACE_Time_Value::zero);
    }
}

int TAO_LF_Connect_Strategy::wait_i ( TAO_LF_Event ev,
TAO_Transport t,
ACE_Time_Value val 
) [protected, virtual]

This is the method that does all the real interesting stuff.

Implements TAO_Connect_Strategy.

Definition at line 43 of file LF_Connect_Strategy.cpp.

{
  if (transport == 0)
    return -1;

  TAO_Leader_Follower &leader_follower =
    this->orb_core_->leader_follower ();

  int result =
    leader_follower.wait_for_event (ev, transport, max_wait_time);

  if (ev->error_detected () && result != -1)
    result = -1;

  return result;
}


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