Unblock the ACE_Select_Reactor from its event loop. More...
#include <Select_Reactor_Base.h>
Public Member Functions | |
ACE_Select_Reactor_Notify (void) | |
Constructor. | |
virtual | ~ACE_Select_Reactor_Notify (void) |
Destructor. | |
virtual int | open (ACE_Reactor_Impl *, ACE_Timer_Queue *=0, int disable_notify_pipe=ACE_DISABLE_NOTIFY_PIPE_DEFAULT) |
Initialize. | |
virtual int | close (void) |
Destroy. | |
virtual int | notify (ACE_Event_Handler *=0, ACE_Reactor_Mask=ACE_Event_Handler::EXCEPT_MASK, ACE_Time_Value *timeout=0) |
virtual int | dispatch_notifications (int &number_of_active_handles, ACE_Handle_Set &rd_mask) |
virtual ACE_HANDLE | notify_handle (void) |
virtual int | dispatch_notify (ACE_Notification_Buffer &buffer) |
virtual int | read_notify_pipe (ACE_HANDLE handle, ACE_Notification_Buffer &buffer) |
virtual int | is_dispatchable (ACE_Notification_Buffer &buffer) |
Verify whether the buffer has dispatchable info or not. | |
virtual int | handle_input (ACE_HANDLE handle) |
virtual void | max_notify_iterations (int) |
virtual int | max_notify_iterations (void) |
virtual int | purge_pending_notifications (ACE_Event_Handler *sh, ACE_Reactor_Mask mask=ACE_Event_Handler::ALL_EVENTS_MASK) |
virtual void | dump (void) const |
Dump the state of an object. | |
Public Attributes | |
ACE_ALLOC_HOOK_DECLARE | |
Declare the dynamic allocation hooks. | |
Protected Attributes | |
ACE_Select_Reactor_Impl * | select_reactor_ |
ACE_Pipe | notification_pipe_ |
int | max_notify_iterations_ |
Unblock the ACE_Select_Reactor from its event loop.
This implementation is necessary for cases where the ACE_Select_Reactor is run in a multi-threaded program. In this case, we need to be able to unblock select
or poll
when updates occur other than in the main ACE_Select_Reactor thread. To do this, we signal an auto-reset event the ACE_Select_Reactor is listening on. If an ACE_Event_Handler and ACE_Select_Reactor_Mask is passed to notify
, the appropriate handle_*
method is dispatched in the context of the ACE_Select_Reactor thread.
Definition at line 133 of file Select_Reactor_Base.h.
ACE_Select_Reactor_Notify::ACE_Select_Reactor_Notify | ( | void | ) |
Constructor.
Definition at line 537 of file Select_Reactor_Base.cpp.
: max_notify_iterations_ (-1) { }
ACE_Select_Reactor_Notify::~ACE_Select_Reactor_Notify | ( | void | ) | [virtual] |
int ACE_Select_Reactor_Notify::close | ( | void | ) | [virtual] |
Destroy.
Implements ACE_Reactor_Notify.
Definition at line 649 of file Select_Reactor_Base.cpp.
{ ACE_TRACE ("ACE_Select_Reactor_Notify::close"); #if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE) notification_queue_.reset(); #else if (this->notification_pipe_.read_handle() != ACE_INVALID_HANDLE) { // Please see Bug 2820, if we just close the pipe then we break // the reference counting rules. Basically, all the event // handlers "stored" in the pipe had their reference counts // increased. We need to decrease them before closing the // pipe.... ACE_Notification_Buffer b; for (int r = read_notify_pipe(notification_pipe_.read_handle(), b); r > 0; r = read_notify_pipe(notification_pipe_.read_handle(), b)) { if (b.eh_ != 0) { b.eh_->remove_reference(); } } } #endif /* ACE_HAS_REACTOR_NOTIFICATION_QUEUE */ return this->notification_pipe_.close (); }
int ACE_Select_Reactor_Notify::dispatch_notifications | ( | int & | number_of_active_handles, | |
ACE_Handle_Set & | rd_mask | |||
) | [virtual] |
Handles pending threads (if any) that are waiting to unblock the ACE_Select_Reactor.
Implements ACE_Reactor_Notify.
Definition at line 737 of file Select_Reactor_Base.cpp.
{ ACE_TRACE ("ACE_Select_Reactor_Notify::dispatch_notifications"); ACE_HANDLE const read_handle = this->notification_pipe_.read_handle (); if (read_handle != ACE_INVALID_HANDLE && rd_mask.is_set (read_handle)) { --number_of_active_handles; rd_mask.clr_bit (read_handle); return this->handle_input (read_handle); } else return 0; }
int ACE_Select_Reactor_Notify::dispatch_notify | ( | ACE_Notification_Buffer & | buffer | ) | [virtual] |
Handle one of the notify call on the handle
. This could be because of a thread trying to unblock the Reactor_Impl
Implements ACE_Reactor_Notify.
Definition at line 791 of file Select_Reactor_Base.cpp.
{ int result = 0; #if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE) // Dispatch one message from the notify queue, and put another in // the pipe if one is available. Remember, the idea is to keep // exactly one message in the pipe at a time. bool more_messages_queued = false; ACE_Notification_Buffer next; result = notification_queue_.pop_next_notification(buffer, more_messages_queued, next); if (result == 0 || result == -1) { return result; } if(more_messages_queued) { (void) ACE::send(this->notification_pipe_.write_handle(), (char *)&next, sizeof(ACE_Notification_Buffer)); } #endif /* ACE_HAS_REACTOR_NOTIFICATION_QUEUE */ // If eh == 0 then another thread is unblocking the // <ACE_Select_Reactor> to update the <ACE_Select_Reactor>'s // internal structures. Otherwise, we need to dispatch the // appropriate handle_* method on the <ACE_Event_Handler> pointer // we've been passed. if (buffer.eh_ != 0) { ACE_Event_Handler *event_handler = buffer.eh_; bool const requires_reference_counting = event_handler->reference_counting_policy ().value () == ACE_Event_Handler::Reference_Counting_Policy::ENABLED; switch (buffer.mask_) { case ACE_Event_Handler::READ_MASK: case ACE_Event_Handler::ACCEPT_MASK: result = event_handler->handle_input (ACE_INVALID_HANDLE); break; case ACE_Event_Handler::WRITE_MASK: result = event_handler->handle_output (ACE_INVALID_HANDLE); break; case ACE_Event_Handler::EXCEPT_MASK: result = event_handler->handle_exception (ACE_INVALID_HANDLE); break; case ACE_Event_Handler::QOS_MASK: result = event_handler->handle_qos (ACE_INVALID_HANDLE); break; case ACE_Event_Handler::GROUP_QOS_MASK: result = event_handler->handle_group_qos (ACE_INVALID_HANDLE); break; default: // Should we bail out if we get an invalid mask? ACE_ERROR ((LM_ERROR, ACE_TEXT ("invalid mask = %d\n"), buffer.mask_)); } if (result == -1) event_handler->handle_close (ACE_INVALID_HANDLE, ACE_Event_Handler::EXCEPT_MASK); if (requires_reference_counting) { event_handler->remove_reference (); } } return 1; }
void ACE_Select_Reactor_Notify::dump | ( | void | ) | const [virtual] |
Dump the state of an object.
Implements ACE_Reactor_Notify.
Definition at line 586 of file Select_Reactor_Base.cpp.
{ #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Select_Reactor_Notify::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("select_reactor_ = %x"), this->select_reactor_)); this->notification_pipe_.dump (); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ }
int ACE_Select_Reactor_Notify::handle_input | ( | ACE_HANDLE | handle | ) | [virtual] |
Called back by the ACE_Select_Reactor when a thread wants to unblock us.
Reimplemented from ACE_Event_Handler.
Definition at line 927 of file Select_Reactor_Base.cpp.
{ ACE_TRACE ("ACE_Select_Reactor_Notify::handle_input"); // Precondition: this->select_reactor_.token_.current_owner () == // ACE_Thread::self (); int number_dispatched = 0; int result = 0; ACE_Notification_Buffer buffer; // If there is only one buffer in the pipe, this will loop and call // read_notify_pipe() twice. The first time will read the buffer, and // the second will read the fact that the pipe is empty. while ((result = this->read_notify_pipe (handle, buffer)) > 0) { // Dispatch the buffer // NOTE: We count only if we made any dispatches ie. upcalls. if (this->dispatch_notify (buffer) > 0) ++number_dispatched; // Bail out if we've reached the <notify_threshold_>. Note that // by default <notify_threshold_> is -1, so we'll loop until all // the notifications in the pipe have been dispatched. if (number_dispatched == this->max_notify_iterations_) break; } // Reassign number_dispatched to -1 if things have gone seriously // wrong. if (result < 0) number_dispatched = -1; // Enqueue ourselves into the list of waiting threads. When we // reacquire the token we'll be off and running again with ownership // of the token. The postcondition of this call is that // <select_reactor_.token_.current_owner> == <ACE_Thread::self>. this->select_reactor_->renew (); return number_dispatched; }
int ACE_Select_Reactor_Notify::is_dispatchable | ( | ACE_Notification_Buffer & | buffer | ) | [virtual] |
Verify whether the buffer has dispatchable info or not.
Implements ACE_Reactor_Notify.
Definition at line 767 of file Select_Reactor_Base.cpp.
{ #if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE) ACE_UNUSED_ARG(buffer); return 1; #else // If eh == 0 then another thread is unblocking the // <ACE_Select_Reactor> to update the <ACE_Select_Reactor>'s // internal structures. Otherwise, we need to dispatch the // appropriate handle_* method on the <ACE_Event_Handler> // pointer we've been passed. if (buffer.eh_ != 0) { return 1; } else { // has no dispatchable buffer return 0; } #endif /*ACE_HAS_REACTOR_NOTIFICATION_QUEUE */ }
void ACE_Select_Reactor_Notify::max_notify_iterations | ( | int | iterations | ) | [virtual] |
Set the maximum number of times that the ACE_Select_Reactor_Notify::handle_input() method will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify pipe before breaking out of its recv
loop. By default, this is set to -1, which means "iterate until the pipe is empty." Setting this to a value like "1 or 2" will increase "fairness" (and thus prevent starvation) at the expense of slightly higher dispatching overhead.
Implements ACE_Reactor_Notify.
Definition at line 547 of file Select_Reactor_Base.cpp.
{ // Must always be > 0 or < 0 to optimize the loop exit condition. if (iterations == 0) iterations = 1; this->max_notify_iterations_ = iterations; }
int ACE_Select_Reactor_Notify::max_notify_iterations | ( | void | ) | [virtual] |
Get the maximum number of times that the ACE_Select_Reactor_Notify::handle_input() method will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify pipe before breaking out of its recv loop.
Implements ACE_Reactor_Notify.
Definition at line 557 of file Select_Reactor_Base.cpp.
{ return this->max_notify_iterations_; }
int ACE_Select_Reactor_Notify::notify | ( | ACE_Event_Handler * | event_handler = 0 , |
|
ACE_Reactor_Mask | mask = ACE_Event_Handler::EXCEPT_MASK , |
|||
ACE_Time_Value * | timeout = 0 | |||
) | [virtual] |
Called by a thread when it wants to unblock the ACE_Select_Reactor. This wakeups the ACE_Select_Reactor if currently blocked in select/poll
. Pass over both the Event_Handler
*and* the mask
to allow the caller to dictate which Event_Handler
method the ACE_Select_Reactor will invoke. The ACE_Time_Value indicates how long to blocking trying to notify the ACE_Select_Reactor. If timeout == 0, the caller will block until action is possible, else will wait until the relative time specified in *timeout
elapses).
Implements ACE_Reactor_Notify.
Definition at line 680 of file Select_Reactor_Base.cpp.
{ ACE_TRACE ("ACE_Select_Reactor_Notify::notify"); // Just consider this method a "no-op" if there's no // <ACE_Select_Reactor> configured. if (this->select_reactor_ == 0) return 0; ACE_Event_Handler_var safe_handler (event_handler); if (event_handler) { event_handler->add_reference (); } ACE_Notification_Buffer buffer (event_handler, mask); #if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE) int const notification_required = notification_queue_.push_new_notification(buffer); if (notification_required == -1) { return -1; } if (notification_required == 0) { // No failures, the handler is now owned by the notification queue safe_handler.release (); return 0; } #endif /* ACE_HAS_REACTOR_NOTIFICATION_QUEUE */ ssize_t const n = ACE::send (this->notification_pipe_.write_handle (), (char *) &buffer, sizeof buffer, timeout); if (n == -1) { return -1; } // No failures. safe_handler.release (); return 0; }
ACE_HANDLE ACE_Select_Reactor_Notify::notify_handle | ( | void | ) | [virtual] |
Returns the ACE_HANDLE of the notify pipe on which the reactor is listening for notifications so that other threads can unblock the Select_Reactor
Implements ACE_Reactor_Notify.
Definition at line 758 of file Select_Reactor_Base.cpp.
{ ACE_TRACE ("ACE_Select_Reactor_Notify::notify_handle"); return this->notification_pipe_.read_handle (); }
int ACE_Select_Reactor_Notify::open | ( | ACE_Reactor_Impl * | r, | |
ACE_Timer_Queue * | = 0 , |
|||
int | disable_notify_pipe = ACE_DISABLE_NOTIFY_PIPE_DEFAULT | |||
) | [virtual] |
Initialize.
Implements ACE_Reactor_Notify.
Definition at line 599 of file Select_Reactor_Base.cpp.
{ ACE_TRACE ("ACE_Select_Reactor_Notify::open"); if (disable_notify_pipe == 0) { this->select_reactor_ = dynamic_cast<ACE_Select_Reactor_Impl *> (r); if (select_reactor_ == 0) { errno = EINVAL; return -1; } if (this->notification_pipe_.open () == -1) return -1; #if defined (F_SETFD) ACE_OS::fcntl (this->notification_pipe_.read_handle (), F_SETFD, 1); ACE_OS::fcntl (this->notification_pipe_.write_handle (), F_SETFD, 1); #endif /* F_SETFD */ #if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE) if (notification_queue_.open() == -1) { return -1; } #endif /* ACE_HAS_REACTOR_NOTIFICATION_QUEUE */ // There seems to be a Win32 bug with this... Set this into // non-blocking mode. if (ACE::set_flags (this->notification_pipe_.read_handle (), ACE_NONBLOCK) == -1) return -1; else return this->select_reactor_->register_handler (this->notification_pipe_.read_handle (), this, ACE_Event_Handler::READ_MASK); } else { this->select_reactor_ = 0; return 0; } }
int ACE_Select_Reactor_Notify::purge_pending_notifications | ( | ACE_Event_Handler * | sh, | |
ACE_Reactor_Mask | mask = ACE_Event_Handler::ALL_EVENTS_MASK | |||
) | [virtual] |
Purge any notifications pending in this reactor for the specified ACE_Event_Handler object. If eh == 0, all notifications for all handlers are removed (but not any notifications posted just to wake up the reactor itself). Returns the number of notifications purged. Returns -1 on error.
Implements ACE_Reactor_Notify.
Definition at line 569 of file Select_Reactor_Base.cpp.
{ ACE_TRACE ("ACE_Select_Reactor_Notify::purge_pending_notifications"); #if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE) return notification_queue_.purge_pending_notifications(eh, mask); #else /* defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE) */ ACE_UNUSED_ARG (eh); ACE_UNUSED_ARG (mask); ACE_NOTSUP_RETURN (-1); #endif /* defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE) */ }
int ACE_Select_Reactor_Notify::read_notify_pipe | ( | ACE_HANDLE | handle, | |
ACE_Notification_Buffer & | buffer | |||
) | [virtual] |
Read one of the notify call on the handle into the buffer. This could be because of a thread trying to unblock the Reactor_Impl
Return value semantics for this are: -1: nothing read, fatal, unrecoverable error 0: nothing read at all 1: complete buffer read
Implements ACE_Reactor_Notify.
Definition at line 871 of file Select_Reactor_Base.cpp.
{ ACE_TRACE ("ACE_Select_Reactor_Notify::read_notify_pipe"); // This is kind of a weird, fragile beast. We first read with a // regular read. The read side of this socket is non-blocking, so // the read may end up being short. // // If the read is short, then we do a recv_n to insure that we block // and read the rest of the buffer. // // Now, you might be tempted to say, "why don't we just replace the // first recv with a recv_n?" I was, too. But that doesn't work // because of how the calling code in handle_input() works. In // handle_input, the event will only be dispatched if the return // value from read_notify_pipe() is > 0. That means that we can't // return zero from this func unless it's an EOF condition. // // Thus, the return value semantics for this are: // -1: nothing read, fatal, unrecoverable error // 0: nothing read at all // 1: complete buffer read ssize_t const n = ACE::recv (handle, (char *) &buffer, sizeof buffer); if (n > 0) { // Check to see if we've got a short read. if (n != sizeof buffer) { ssize_t const remainder = sizeof buffer - n; // If so, try to recover by reading the remainder. If this // doesn't work we're in big trouble since the input stream // won't be aligned correctly. I'm not sure quite what to // do at this point. It's probably best just to return -1. if (ACE::recv_n (handle, ((char *) &buffer) + n, remainder) != remainder) return -1; } return 1; } // Return -1 if things have gone seriously wrong. if (n <= 0 && (errno != EWOULDBLOCK && errno != EAGAIN)) return -1; return 0; }
Declare the dynamic allocation hooks.
Definition at line 233 of file Select_Reactor_Base.h.
int ACE_Select_Reactor_Notify::max_notify_iterations_ [protected] |
Keeps track of the maximum number of times that the ACE_Select_Reactor_Notify::handle_input() method will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify pipe before breaking out of its recv loop. By default, this is set to -1, which means "iterate until the pipe is empty."
Definition at line 257 of file Select_Reactor_Base.h.
Contains the ACE_HANDLE the ACE_Select_Reactor is listening on, as well as the ACE_HANDLE that threads wanting the attention of the ACE_Select_Reactor will write to.
Definition at line 248 of file Select_Reactor_Base.h.
Keep a back pointer to the ACE_Select_Reactor. If this value if NULL then the ACE_Select_Reactor has been initialized with disable_notify_pipe.
Definition at line 241 of file Select_Reactor_Base.h.