A threaded message queueing facility, modeled after the queueing facilities in System V STREAMs which can enqueue multiple messages in one call. More...
#include <Message_Queue_T.h>


Public Member Functions | |
| ACE_Message_Queue_Ex_N (size_t high_water_mark=ACE_Message_Queue_Base::DEFAULT_HWM, size_t low_water_mark=ACE_Message_Queue_Base::DEFAULT_LWM, ACE_Notification_Strategy *ns=0) | |
| virtual | ~ACE_Message_Queue_Ex_N (void) |
| Close down the message queue and release all resources. | |
| virtual int | enqueue_head (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *tv=0) |
| virtual int | enqueue_tail (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *tv=0) |
Public Attributes | |
| ACE_ALLOC_HOOK_DECLARE | |
| Declare the dynamic allocation hooks. | |
Protected Member Functions | |
| ACE_Message_Block * | wrap_with_mbs_i (ACE_MESSAGE_TYPE *new_item) |
A threaded message queueing facility, modeled after the queueing facilities in System V STREAMs which can enqueue multiple messages in one call.
As ACE_Message_Queue_Ex, ACE_Message_Queue_Ex_N is a strongly-typed version of the ACE_Message_Queue. If ACE_SYNCH_DECL is ACE_MT_SYNCH then all operations are thread-safe. Otherwise, if it's ACE_NULL_SYNCH then there's no locking overhead.
The ACE_MESSAGE_TYPE messages that are sent to this queue can be chained. Messages are expected to have a next method that returns the next message in the chain; ACE_Message_Queue_Ex_N uses this method to run through all the incoming messages and enqueue them in one call.
Definition at line 1470 of file Message_Queue_T.h.
| ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >::ACE_Message_Queue_Ex_N | ( | size_t | high_water_mark = ACE_Message_Queue_Base::DEFAULT_HWM, |
|
| size_t | low_water_mark = ACE_Message_Queue_Base::DEFAULT_LWM, |
|||
| ACE_Notification_Strategy * | ns = 0 | |||
| ) |
Initialize an ACE_Message_Queue_Ex_N. The high_water_mark determines how many bytes can be stored in a queue before it's considered "full." Supplier threads must block until the queue is no longer full. The low_water_mark determines how many bytes must be in the queue before supplier threads are allowed to enqueue additional messages. By default, the high_water_mark equals the low_water_mark, which means that suppliers will be able to enqueue new messages as soon as a consumer removes any message from the queue. Making the low_water_mark smaller than the high_water_mark forces consumers to drain more messages from the queue before suppliers can enqueue new messages, which can minimize the "silly window syndrome."
Definition at line 429 of file Message_Queue_T.cpp.
:
ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE> (high_water_mark,
low_water_mark,
ns)
{
ACE_TRACE ("ACE_Message_Queue_Ex_N<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::ACE_Message_Queue_Ex_N");
}
| ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >::~ACE_Message_Queue_Ex_N | ( | void | ) | [virtual] |
Close down the message queue and release all resources.
Definition at line 440 of file Message_Queue_T.cpp.
{
ACE_TRACE ("ACE_Message_Queue_Ex_N<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::~ACE_Message_Queue_Ex_N");
}
| int ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >::enqueue_head | ( | ACE_MESSAGE_TYPE * | new_item, | |
| ACE_Time_Value * | tv = 0 | |||
| ) | [virtual] |
Enqueue one or more ACE_MESSAGE_TYPE objects at the head of the queue. If the new_item next() pointer is non-zero, it is assumed to be the start of a series of ACE_MESSAGE_TYPE objects connected via their next() pointers. The series of blocks will be added to the queue in the same order they are passed in as.
| new_item | Pointer to an ACE_MESSAGE_TYPE that will be added to the queue. If the block's next() pointer is non-zero, all blocks chained from the next() pointer are enqueued as well. | |
| tv | The absolute time the caller will wait until for the block to be queued. |
| >0 | The number of ACE_MESSAGE_TYPE objects on the queue after adding the specified block(s). | |
| -1 | On failure. errno holds the reason. Common errno values are:
|
Reimplemented from ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, ACE_SYNCH_USE >.
Definition at line 447 of file Message_Queue_T.cpp.
{
ACE_TRACE ("ACE_Message_Queue_Ex_N<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::enqueue_head");
// Create a chained ACE_Message_Blocks wrappers around the 'chained'
// ACE_MESSAGE_TYPES.
ACE_Message_Block *mb = this->wrap_with_mbs_i (new_item);
if (0 == mb)
{
return -1;
}
int result = this->queue_.enqueue_head (mb, timeout);
if (-1 == result)
{
// Zap the messages.
mb->release ();
}
return result;
}
| int ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >::enqueue_tail | ( | ACE_MESSAGE_TYPE * | new_item, | |
| ACE_Time_Value * | tv = 0 | |||
| ) | [virtual] |
Enqueue one or more ACE_MESSAGE_TYPE objects at the tail of the queue. If the new_item next() pointer is non-zero, it is assumed to be the start of a series of ACE_MESSAGE_TYPE objects connected via their next() pointers. The series of blocks will be added to the queue in the same order they are passed in as.
| new_item | Pointer to an ACE_MESSAGE_TYPE that will be added to the queue. If the block's next() pointer is non-zero, all blocks chained from the next() pointer are enqueued as well. | |
| tv | The absolute time the caller will wait until for the block to be queued. |
| >0 | The number of ACE_MESSAGE_TYPE objects on the queue after adding the specified block(s). | |
| -1 | On failure. errno holds the reason. Common errno values are:
|
Reimplemented from ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, ACE_SYNCH_USE >.
Definition at line 471 of file Message_Queue_T.cpp.
{
ACE_TRACE ("ACE_Message_Queue_Ex_N<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::enqueue_tail");
// Create a chained ACE_Message_Blocks wrappers around the 'chained'
// ACE_MESSAGE_TYPES.
ACE_Message_Block *mb = this->wrap_with_mbs_i (new_item);
if (0 == mb)
{
return -1;
}
int result = this->queue_.enqueue_tail (mb, timeout);
if (-1 == result)
{
// Zap the message.
mb->release ();
}
return result;
}
| ACE_Message_Block * ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >::wrap_with_mbs_i | ( | ACE_MESSAGE_TYPE * | new_item | ) | [protected] |
An helper method that wraps the incoming chain messages with ACE_Message_Blocks.
Definition at line 495 of file Message_Queue_T.cpp.
{
ACE_TRACE ("ACE_Message_Queue_Ex_N<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::wrap_with_mbs_i");
// We need to keep a reference to the head of the chain
ACE_Message_Block *mb_head = 0;
ACE_NEW_RETURN (mb_head,
ACE_Message_Block ((char *) new_item,
sizeof (*new_item),
ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::DEFAULT_PRIORITY),
0);
// mb_tail will point to the last ACE_Message_Block
ACE_Message_Block *mb_tail = mb_head;
// Run through rest of the messages and wrap them
for (ACE_MESSAGE_TYPE *pobj = new_item->next (); pobj; pobj = pobj->next ())
{
ACE_Message_Block *mb_temp = 0;
ACE_NEW_NORETURN (mb_temp,
ACE_Message_Block ((char *) pobj,
sizeof (*pobj),
ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::DEFAULT_PRIORITY));
if (mb_temp == 0)
{
mb_head->release ();
mb_head = 0;
break;
}
mb_tail->next (mb_temp);
mb_tail = mb_temp;
}
return mb_head;
}
| ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >::ACE_ALLOC_HOOK_DECLARE |
Declare the dynamic allocation hooks.
Reimplemented from ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, ACE_SYNCH_USE >.
Definition at line 1541 of file Message_Queue_T.h.
1.7.0