ACEXML_InputSource Class Reference

ACEXML_InputSource encapsulates the actual input stream with some added information. More...

#include <ACEXML/common/InputSource.h>

Collaboration diagram for ACEXML_InputSource:

Collaboration graph
[legend]
List of all members.

Public Member Functions

 ACEXML_InputSource (void)
 ACEXML_InputSource (ACEXML_CharStream *stream)
 ACEXML_InputSource (const ACEXML_Char *systemId)
virtual ~ACEXML_InputSource (void)
virtual ACEXML_CharStreamgetCharStream (void) const
virtual const ACEXML_ChargetEncoding (void) const
virtual const ACEXML_ChargetPublicId (void) const
virtual const ACEXML_ChargetSystemId (void) const
virtual void setCharStream (ACEXML_CharStream *charStream)
virtual void setEncoding (const ACEXML_Char *encoding)
virtual void setPublicId (const ACEXML_Char *publicId)
virtual void setSystemId (const ACEXML_Char *systemId)

Private Attributes

ACEXML_CharStreamcharStream_
ACEXML_Charencoding_
ACEXML_CharpublicId_
ACEXML_CharsystemId_

Detailed Description

ACEXML_InputSource encapsulates the actual input stream with some added information.

This class allows a SAX application to encapsulate information about an input source in a single object, which may include a public identifier, a system identifier, a byte stream (possibly with a specified encoding), and/or a character stream.

There are two places that the application will deliver this input source to the parser: as the argument to the Parser.parse method, or as the return value of the EntityResolver.resolveEntity method.

The SAX parser will use the InputSource object to determine how to read XML input. If there is a character stream available, the parser will read that stream directly; if not, the parser will use a byte stream, if available; if neither a character stream nor a byte stream is available, the parser will attempt to open a URI connection to the resource identified by the system identifier.

An InputSource object belongs to the application: the SAX parser shall never modify it in any way (it may modify a copy if necessary).

See also:
ACEXML_CharStream

Definition at line 53 of file InputSource.h.


Constructor & Destructor Documentation

ACEXML_InputSource::ACEXML_InputSource void   ) 
 

Default constructor.

Definition at line 8 of file InputSource.cpp.

00009   : charStream_ (0),
00010     encoding_ (0),
00011     publicId_ (0),
00012     systemId_ (0)
00013 {
00014 }

ACEXML_InputSource::ACEXML_InputSource ACEXML_CharStream stream  )  [explicit]
 

Create a new input source with a ACEXML_Char stream. Notice that ACEXML_InputSource assumes the ownership of

Definition at line 16 of file InputSource.cpp.

00017   : charStream_ (stm),
00018     encoding_ (ACE::strnew (stm->getEncoding())),
00019     publicId_ (0),
00020     systemId_ (stm->getSystemId() ? ACE::strnew (stm->getSystemId()): 0)
00021 {
00022 }

ACEXML_InputSource::ACEXML_InputSource const ACEXML_Char systemId  ) 
 

Create a new input source with a system identifier.

Definition at line 29 of file InputSource.cpp.

References ACEXML_Char, ACEXML_StreamFactory::create_stream(), setCharStream(), and setEncoding().

00030   : charStream_ (0),
00031     encoding_ (0),
00032     publicId_ (0),
00033     systemId_ (ACE::strnew (systemId))
00034 {
00035   ACEXML_StreamFactory factory;
00036   ACEXML_CharStream* stm = factory.create_stream (this->systemId_);
00037   if (stm)
00038     {
00039       this->setCharStream (stm);
00040       this->setEncoding (this->charStream_->getEncoding());
00041     }
00042 }

ACEXML_InputSource::~ACEXML_InputSource void   )  [virtual]
 

Default destructor.

Definition at line 44 of file InputSource.cpp.

References charStream_, publicId_, and systemId_.

00045 {
00046   delete[] this->publicId_;
00047   this->publicId_ = 0;
00048   delete[] this->systemId_;
00049   this->systemId_ = 0;
00050   delete this->charStream_;
00051   this->charStream_ = 0;
00052   delete[] this->encoding_;
00053   this->encoding_ = 0;
00054 }


Member Function Documentation

ACEXML_CharStream * ACEXML_InputSource::getCharStream void   )  const [virtual]
 

Get the ACEXML_Char stream for this input source.

Definition at line 57 of file InputSource.cpp.

References charStream_.

Referenced by ACEXML_Parser::get(), and ACEXML_Parser::peek().

00058 {
00059   return this->charStream_;
00060 }

const ACEXML_Char * ACEXML_InputSource::getEncoding void   )  const [virtual]
 

Get the character encoding for a byte stream or URI.

Definition at line 63 of file InputSource.cpp.

00064 {
00065   return this->encoding_;
00066 }

const ACEXML_Char * ACEXML_InputSource::getPublicId void   )  const [virtual]
 

Get the public identifier for this input source.

Definition at line 69 of file InputSource.cpp.

References publicId_.

00070 {
00071   return this->publicId_;
00072 }

const ACEXML_Char * ACEXML_InputSource::getSystemId void   )  const [virtual]
 

Get the system identifier for this input source.

Definition at line 75 of file InputSource.cpp.

References systemId_.

Referenced by ACEXML_Parser::initialize(), and ACEXML_Parser::switch_input().

00076 {
00077   return this->systemId_;
00078 }

void ACEXML_InputSource::setCharStream ACEXML_CharStream charStream  )  [virtual]
 

Set the ACEXML_Char stream for this input source. Notice that ACEXML_InputSource assumes the ownership of

Definition at line 81 of file InputSource.cpp.

References charStream_.

Referenced by ACEXML_InputSource().

00082 {
00083   delete this->charStream_;
00084   this->charStream_ = stm;
00085 }

void ACEXML_InputSource::setEncoding const ACEXML_Char encoding  )  [virtual]
 

Set the character encoding, if known.

Definition at line 88 of file InputSource.cpp.

References ACEXML_Char, and ACE::strnew().

Referenced by ACEXML_InputSource().

00089 {
00090   delete[] this->encoding_;
00091   this->encoding_ = ACE::strnew (encoding);
00092 }

void ACEXML_InputSource::setPublicId const ACEXML_Char publicId  )  [virtual]
 

Set the public identifier for this input source.

Definition at line 95 of file InputSource.cpp.

References ACEXML_Char, publicId_, and ACE::strnew().

00096 {
00097   delete[] this->publicId_;
00098   this->publicId_ = ACE::strnew (publicId);
00099 }

void ACEXML_InputSource::setSystemId const ACEXML_Char systemId  )  [virtual]
 

Set the public identifier for this input source.

Definition at line 102 of file InputSource.cpp.

References ACEXML_Char, ACE::strnew(), and systemId_.

00103 {
00104   delete[] this->systemId_;
00105   this->systemId_ = ACE::strnew (systemId);
00106 }


Member Data Documentation

ACEXML_CharStream* ACEXML_InputSource::charStream_ [private]
 

Definition at line 122 of file InputSource.h.

Referenced by getCharStream(), setCharStream(), and ~ACEXML_InputSource().

ACEXML_Char* ACEXML_InputSource::encoding_ [private]
 

Definition at line 123 of file InputSource.h.

ACEXML_Char* ACEXML_InputSource::publicId_ [private]
 

Definition at line 124 of file InputSource.h.

Referenced by getPublicId(), setPublicId(), and ~ACEXML_InputSource().

ACEXML_Char* ACEXML_InputSource::systemId_ [private]
 

Definition at line 125 of file InputSource.h.

Referenced by getSystemId(), setSystemId(), and ~ACEXML_InputSource().


The documentation for this class was generated from the following files:
Generated on Thu Nov 9 11:47:58 2006 for ACEXML by doxygen 1.3.6