Handles requests on a single connection. More...
#include <UIOP_Connection_Handler.h>


Public Member Functions | |
| TAO_UIOP_Connection_Handler (ACE_Thread_Manager *t=0) | |
| TAO_UIOP_Connection_Handler (TAO_ORB_Core *orb_core) | |
| Constructor. | |
| ~TAO_UIOP_Connection_Handler (void) | |
| Destructor. | |
| int | close (u_long=0) |
| int | add_transport_to_cache (void) |
| Add ourselves to Cache. | |
| virtual int | open_handler (void *) |
Event Handler overloads | |
| virtual int | open (void *) |
| virtual int | resume_handler (void) |
| virtual int | close_connection (void) |
| Close the underlying connection. | |
| virtual int | handle_input (ACE_HANDLE) |
| virtual int | handle_output (ACE_HANDLE) |
| virtual int | handle_close (ACE_HANDLE, ACE_Reactor_Mask) |
| virtual int | handle_timeout (const ACE_Time_Value ¤t_time, const void *act=0) |
Protected Member Functions | |
TAO_Connection Handler overloads | |
| virtual int | release_os_resources (void) |
| Release the OS resources related to this handler. | |
| virtual int | handle_write_ready (const ACE_Time_Value *timeout) |
Handles requests on a single connection.
The Connection handler which is common for the Acceptor and the Connector
Definition at line 45 of file UIOP_Connection_Handler.h.
| TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler | ( | ACE_Thread_Manager * | t = 0 |
) |
Definition at line 27 of file UIOP_Connection_Handler.cpp.
: TAO_UIOP_SVC_HANDLER (t, 0 , 0), TAO_Connection_Handler (0) { // This constructor should *never* get called, it is just here to // make the compiler happy: the default implementation of the // Creation_Strategy requires a constructor with that signature, we // don't use that implementation, but some (most?) compilers // instantiate it anyway. ACE_ASSERT (0); }
| TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler | ( | TAO_ORB_Core * | orb_core | ) |
Constructor.
Definition at line 40 of file UIOP_Connection_Handler.cpp.
: TAO_UIOP_SVC_HANDLER (orb_core->thr_mgr (), 0, 0), TAO_Connection_Handler (orb_core) { TAO_UIOP_Transport* specific_transport = 0; ACE_NEW (specific_transport, TAO_UIOP_Transport (this, orb_core)); // store this pointer (indirectly increment ref count) this->transport (specific_transport); }
| TAO_UIOP_Connection_Handler::~TAO_UIOP_Connection_Handler | ( | void | ) |
Destructor.
Definition at line 53 of file UIOP_Connection_Handler.cpp.
{
delete this->transport ();
int const result =
this->release_os_resources ();
if (result == -1 && TAO_debug_level)
{
ACE_ERROR ((LM_ERROR,
ACE_TEXT("TAO (%P|%t) - UIOP_Connection_Handler::")
ACE_TEXT("~UIOP_Connection_Handler, ")
ACE_TEXT("release_os_resources() failed %m\n")));
}
}
| int TAO_UIOP_Connection_Handler::add_transport_to_cache | ( | void | ) |
Add ourselves to Cache.
Definition at line 220 of file UIOP_Connection_Handler.cpp.
{
ACE_UNIX_Addr addr;
// Get the peername.
if (this->peer ().get_remote_addr (addr) == -1)
return -1;
// Construct an UIOP_Endpoint object
TAO_UIOP_Endpoint endpoint (addr);
// Construct a property object
TAO_Base_Transport_Property prop (&endpoint);
TAO::Transport_Cache_Manager &cache =
this->orb_core ()->lane_resources ().transport_cache ();
// Add the handler to Cache
return cache.cache_transport (&prop, this->transport ());
}
| int TAO_UIOP_Connection_Handler::close | ( | u_long | flags = 0 |
) |
Close called by the Acceptor or Connector when connection establishment fails.
Definition at line 208 of file UIOP_Connection_Handler.cpp.
{
return this->close_handler (flags);
}
| int TAO_UIOP_Connection_Handler::close_connection | ( | void | ) | [virtual] |
Close the underlying connection.
Used by the ORB to actively close connections that are idle, stale or somehow are determined to be broken before the Reactor does.
Implements TAO_Connection_Handler.
Definition at line 152 of file UIOP_Connection_Handler.cpp.
{
return this->close_connection_eh (this);
}
| int TAO_UIOP_Connection_Handler::handle_close | ( | ACE_HANDLE | , | |
| ACE_Reactor_Mask | ||||
| ) | [virtual] |
Definition at line 201 of file UIOP_Connection_Handler.cpp.
{
ACE_ASSERT (0);
return 0;
}
| int TAO_UIOP_Connection_Handler::handle_input | ( | ACE_HANDLE | fd | ) | [virtual] |
The event handler calls, here so that other objects who hold a reference to this object can call the event handler methods.
Implements TAO_Connection_Handler.
Definition at line 158 of file UIOP_Connection_Handler.cpp.
{
return this->handle_input_eh (h, this);
}
| int TAO_UIOP_Connection_Handler::handle_output | ( | ACE_HANDLE | handle | ) | [virtual] |
Definition at line 164 of file UIOP_Connection_Handler.cpp.
{
int const result = this->handle_output_eh (handle, this);
if (result == -1)
{
this->close_connection ();
return 0;
}
return result;
}
| int TAO_UIOP_Connection_Handler::handle_timeout | ( | const ACE_Time_Value & | current_time, | |
| const void * | act = 0 | |||
| ) | [virtual] |
Definition at line 178 of file UIOP_Connection_Handler.cpp.
{
// Using this to ensure this instance will be deleted (if necessary)
// only after reset_state(). Without this, when this refcount==1 -
// the call to close() will cause a call to remove_reference() which
// will delete this. At that point this->reset_state() is in no
// man's territory and that causes SEGV on some platforms (Windows!)
TAO_Auto_Reference<TAO_UIOP_Connection_Handler> safeguard (*this);
// NOTE: Perhaps not the best solution, as it feels like the upper
// layers should be responsible for this?
// We don't use this upcall for I/O. This is only used by the
// Connector to indicate that the connection timedout. Therefore,
// we should call close().
int const ret = this->close ();
this->reset_state (TAO_LF_Event::LFS_TIMEOUT);
return ret;
}
| int TAO_UIOP_Connection_Handler::handle_write_ready | ( | const ACE_Time_Value * | timeout | ) | [protected, virtual] |
Derived classes should implement this for proper support with the Blocking Flushing Strategy.
Reimplemented from TAO_Connection_Handler.
Definition at line 242 of file UIOP_Connection_Handler.cpp.
{
return ACE::handle_write_ready (this->peer ().get_handle (), t);
}
| int TAO_UIOP_Connection_Handler::open | ( | void * | ) | [virtual] |
Definition at line 75 of file UIOP_Connection_Handler.cpp.
{
if (this->shared_open() == -1)
return -1;
TAO_UIOP_Protocol_Properties protocol_properties;
// Initialize values from ORB params.
protocol_properties.send_buffer_size_ =
this->orb_core ()->orb_params ()->sock_sndbuf_size ();
protocol_properties.recv_buffer_size_ =
this->orb_core ()->orb_params ()->sock_rcvbuf_size ();
TAO_Protocols_Hooks *tph = this->orb_core ()->get_protocols_hooks ();
if (tph != 0)
{
try
{
if (this->transport ()->opened_as () == TAO::TAO_CLIENT_ROLE)
{
tph->client_protocol_properties_at_orb_level (protocol_properties);
}
else
{
tph->server_protocol_properties_at_orb_level (protocol_properties);
}
}
catch (const ::CORBA::Exception&)
{
return -1;
}
}
if (this->set_socket_option (this->peer (),
protocol_properties.send_buffer_size_,
protocol_properties.recv_buffer_size_) == -1)
return -1;
if (this->transport ()->wait_strategy ()->non_blocking ())
{
if (this->peer ().enable (ACE_NONBLOCK) == -1)
return -1;
}
// Called by the <Strategy_Acceptor> when the handler is completely
// connected.
ACE_UNIX_Addr addr;
if (this->peer ().get_remote_addr (addr) == -1)
return -1;
if (TAO_debug_level > 0)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("TAO (%P|%t) UIOP connection to server ")
ACE_TEXT ("<%C> on %d\n"),
addr.get_path_name (), this->peer ().get_handle ()));
// Set that the transport is now connected, if fails we return -1
// Use C-style cast b/c otherwise we get warnings on lots of
// compilers
if (!this->transport ()->post_open ((size_t) this->get_handle ()))
return -1;
this->state_changed (TAO_LF_Event::LFS_SUCCESS,
this->orb_core ()->leader_follower ());
return 0;
}
| int TAO_UIOP_Connection_Handler::open_handler | ( | void * | v | ) | [virtual] |
Connection_Handler overloads
Implements TAO_Connection_Handler.
Definition at line 69 of file UIOP_Connection_Handler.cpp.
{
return this->open (v);
}
| int TAO_UIOP_Connection_Handler::release_os_resources | ( | void | ) | [protected, virtual] |
Release the OS resources related to this handler.
Reimplemented from TAO_Connection_Handler.
Definition at line 214 of file UIOP_Connection_Handler.cpp.
{
return this->peer().close ();
}
| int TAO_UIOP_Connection_Handler::resume_handler | ( | void | ) | [virtual] |
Definition at line 146 of file UIOP_Connection_Handler.cpp.
1.7.0