Class to manage and resolve entity references. More...
#include <ACEXML/parser/parser/Entity_Manager.h>
Public Member Functions | |
ACEXML_Entity_Manager (void) | |
Default constructor. | |
~ACEXML_Entity_Manager (void) | |
Destructor. | |
int | add_entity (const ACEXML_Char *ref, const ACEXML_Char *value) |
Add a new entity declaration. | |
const ACEXML_Char * | resolve_entity (const ACEXML_Char *ref) |
Resolve an entity reference. | |
int | resolve_entity (const ACEXML_Char *ref, ACEXML_Char *&systemId, ACEXML_Char *&publicId) |
size_t | size (void) const |
Number of items in the Entity Manager. | |
int | reset (void) |
Reset the state. | |
Private Attributes | |
ACEXML_ENTITIES_MANAGER * | entities_ |
bool | init_ |
Class to manage and resolve entity references.
Definition at line 62 of file Entity_Manager.h.
ACEXML_Entity_Manager::ACEXML_Entity_Manager | ( | void | ) |
ACEXML_Entity_Manager::~ACEXML_Entity_Manager | ( | void | ) |
ACEXML_INLINE int ACEXML_Entity_Manager::add_entity | ( | const ACEXML_Char * | ref, | |
const ACEXML_Char * | value | |||
) |
Add a new entity declaration.
Definition at line 4 of file Entity_Manager.inl.
{ if (!this->entities_ ) ACE_NEW_RETURN (this->entities_, ACEXML_ENTITIES_MANAGER, -1); ACEXML_String name (ref, 0, false); ACEXML_String value (v, 0, false); return this->entities_->bind (name, value); }
ACEXML_INLINE int ACEXML_Entity_Manager::reset | ( | void | ) |
Reset the state.
Definition at line 52 of file Entity_Manager.inl.
ACEXML_INLINE const ACEXML_Char * ACEXML_Entity_Manager::resolve_entity | ( | const ACEXML_Char * | ref | ) |
Resolve an entity reference.
Definition at line 15 of file Entity_Manager.inl.
{ if (!this->entities_) return 0; ACEXML_ENTITY_ENTRY *entry = 0; if (this->entities_->find (ACEXML_String (ref, 0, false), entry) == 0) return entry->int_id_.c_str(); return 0; }
ACEXML_INLINE int ACEXML_Entity_Manager::resolve_entity | ( | const ACEXML_Char * | ref, | |
ACEXML_Char *& | systemId, | |||
ACEXML_Char *& | publicId | |||
) |
Resolve an entity reference and return the tuple of systemId
and publicId
Definition at line 29 of file Entity_Manager.inl.
{ if (!this->entities_) return 0; publicId = systemId = 0; ACEXML_ENTITY_ENTRY_ITERATOR iter (*this->entities_, ref); ACEXML_ENTITY_ENTRY_ITERATOR end (*this->entities_, ref, 1); if (iter != end) { systemId = const_cast<ACEXML_Char*> ((*iter).int_id_.c_str()); ++iter; if (iter != end) publicId = const_cast<ACEXML_Char*> ((*iter).int_id_.c_str()); return 0; } return -1; }
ACEXML_INLINE size_t ACEXML_Entity_Manager::size | ( | void | ) | const |
Number of items in the Entity Manager.
Definition at line 61 of file Entity_Manager.inl.
{ if (!this->entities_) return 0; return this->entities_->current_size(); }
Definition at line 89 of file Entity_Manager.h.
bool ACEXML_Entity_Manager::init_ [private] |
Definition at line 90 of file Entity_Manager.h.