LCPolygon.h

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00001 //# LCPolygon.h: Define a 2-dimensional region by a polygon
00002 //# Copyright (C) 1998,2000
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id$
00027 
00028 #ifndef LATTICES_LCPOLYGON_H
00029 #define LATTICES_LCPOLYGON_H
00030 
00031 //# Includes
00032 #include <casacore/casa/aips.h>
00033 #include <casacore/lattices/LRegions/LCRegionFixed.h>
00034 #include <casacore/casa/Arrays/Vector.h>
00035 
00036 namespace casacore { //# NAMESPACE CASACORE - BEGIN
00037 
00038 //# Forward Declarations
00039 template<class T> class Matrix;
00040 
00041 
00042 // <summary>
00043 // Define a 2-dimensional region by a polygon.
00044 // </summary>
00045 
00046 // <use visibility=export>
00047 
00048 // <reviewed reviewer="" date="" tests="">
00049 // </reviewed>
00050 
00051 // <prerequisite>
00052 //   <li> <linkto class=LCRegion>LCRegion</linkto>
00053 // </prerequisite>
00054 
00055 // <synopsis> 
00056 // The LCPolygon class is a specialization of class
00057 // <linkto class=LCRegion>LCRegion</linkto>.
00058 // It makes it possible to define a 2-dimensional region by means
00059 // an ordered collection of points with straight lines connecting
00060 // adjacent points. The last point can be equal to the first one.
00061 // If not, an extra point gets added to form the closing line.
00062 // <p>
00063 // The polygon can be as complex as one likes. E.g. it is possible to
00064 // have a rectangle with an inner rectangle to exclude interior points.
00065 // <p>
00066 // The points defining the polygon do not need to coincide with pixel points.
00067 // Points may be outside the lattice meaning that only part of the
00068 // polygon surface is actually used. However, at least some part of the
00069 // polygon surface has to intersect with the lattice.
00070 // <br>A lattice pixel is part of the polygon surface if the center of
00071 // the pixel is on or inside the polygon. Note that 0 is the beginning ond
00072 // 1 is the end of the first pixel. Thus 0.5 is its center.
00073 // </synopsis> 
00074 
00075 // <example>
00076 // <srcblock>
00077 //    // A simple (tilted) square.
00078 //    Vector<Float> x(4), y(4);
00079 //    x(0)=3; y(0)=3;
00080 //    x(1)=6; y(1)=6;
00081 //    x(2)=3; y(2)=9;
00082 //    x(3)=0; y(3)=6;
00083 //    LCPolygon region(x, y, IPosition(2,128,128));
00084 //
00085 //    // A rectangle with an inner region to exclude interior points.
00086 //    // Note that the last point is equal to the first point, thus
00087 //    // the last line is given explicitly.
00088 //    Vector<Float> x(11), y(11);
00089 //    x(0)=3; y(0)=3;
00090 //    x(1)=9; y(1)=3;
00091 //    x(2)=9; y(2)=8;
00092 //    x(3)=3; y(3)=8;
00093 //    x(4)=3; y(4)=3;
00094 //    x(5)=5; y(5)=5;
00095 //    x(6)=8; y(6)=4;
00096 //    x(7)=7; y(7)=7;
00097 //    x(8)=5; y(8)=7;
00098 //    x(9)=5; y(9)=5;
00099 //    x(10)=3; y(10)=3;
00100 //    LCPolygon region(x, y, IPosition(2,128,128));
00101 // </srcblock>
00102 // </example>
00103 
00104 //# <todo asof="1997/11/11">
00105 //# <li>
00106 //# </todo>
00107 
00108 
00109 class LCPolygon: public LCRegionFixed
00110 {
00111 public:
00112     LCPolygon();
00113 
00114     // Construct from the given x and y values.
00115     // The latticeShape must define a 2-dimensional lattice.
00116     // <br>LCPolygon can be used for an N-dimensional lattice by making
00117     // another lattice representing any 2 axes from the original lattice.
00118     // <group>
00119     LCPolygon (const Vector<Float>& x, const Vector<Float>& y,
00120                const IPosition& latticeShape);
00121     LCPolygon (const Vector<Double>& x, const Vector<Double>& y,
00122                const IPosition& latticeShape);
00123     // </group>
00124 
00125     // Copy constructor (reference semantics).
00126     LCPolygon (const LCPolygon& other);
00127 
00128     virtual ~LCPolygon();
00129 
00130     // Assignment (copy semantics).
00131     LCPolygon& operator= (const LCPolygon& other);
00132 
00133     // Comparison
00134     virtual Bool operator== (const LCRegion& other) const;
00135 
00136     // Make a copy of the derived object.
00137     virtual LCRegion* cloneRegion() const;
00138 
00139     // Get the X-values.
00140     const Vector<Float>& x() const;
00141 
00142     // Get the Y-values.
00143     const Vector<Float>& y() const;
00144 
00145     // Get the class name (to store in the record).
00146     static String className();
00147 
00148     // Get the region type.  Returns className()
00149     virtual String type() const;
00150 
00151     // Convert the (derived) object to a record.
00152     virtual TableRecord toRecord (const String& tableName) const;
00153 
00154     // Convert correct object from a record.
00155     static LCPolygon* fromRecord (const TableRecord&,
00156                                   const String& tablename);
00157 
00158 protected:
00159     // Construct another LCPolygon (for e.g. another lattice) by moving
00160     // this one. It recalculates the bounding box.
00161     // A positive translation value indicates "to right".
00162     virtual LCRegion* doTranslate (const Vector<Float>& translateVector,
00163                                    const IPosition& newLatticeShape) const;
00164 
00165 private:
00166     // Make the bounding box.
00167     void defineBox();
00168 
00169     // Define the mask to indicate which elements are inside the polygon.
00170     void defineMask();
00171 
00172     // Fill the mask from the given points.
00173     void fillMask (Bool* mask, Int nx, Int ny, Int blcx, Int blcy,
00174                    const Float* ptrX, const Float* ptrY, uInt nrline);
00175 
00176     // Truncate a start value to a pixel point.
00177     // A pixel point is taken if near the value, otherwise floor(value+1).
00178     // The returned value is never < 0.
00179     Int truncateStart (Float v);
00180 
00181     // Truncate an end value to a pixel point.
00182     // A pixel point is taken if near the value, otherwise floor(value).
00183     // The returned value is never > maxEnd.
00184     Int truncateEnd (Float v, Int maxEnd);
00185 
00186     
00187     Vector<Float> itsX;
00188     Vector<Float> itsY;
00189 };
00190 
00191 
00192 inline const Vector<Float>& LCPolygon::x() const
00193 {
00194     return itsX;
00195 }
00196 inline const Vector<Float>& LCPolygon::y() const
00197 {
00198     return itsY;
00199 }
00200 
00201 
00202 
00203 } //# NAMESPACE CASACORE - END
00204 
00205 #endif
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