DSScreenRectangle.h

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00001 //# DSScreenRectangle : Implementation of a relative screen pos. DSRectangle
00002 //# Copyright (C) 1998,1999,2000,2001,2002
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id:
00027 #ifndef TRIALDISPLAY_DSSCREENRECTANGLE_H
00028 #define TRIALDISPLAY_DSSCREENRECTANGLE_H
00029 
00030 #include <casa/aips.h>
00031 #include <casa/Arrays/Vector.h>
00032 #include <casa/Arrays/Matrix.h>
00033 
00034 #include <display/DisplayShapes/DSRectangle.h>
00035 #include <display/DisplayShapes/DisplayShapeWithCoords.h>
00036 
00037 // <summary>
00038 // Implementation of a relative screen pos. DSRectangle
00039 // </summary>
00040 
00041 namespace casa { //# NAMESPACE CASA - BEGIN
00042 
00043         class DSPixelRectangle;
00044         class DSWorldRectangle;
00045         class PixelCanvas;
00046 
00047         class DSScreenRectangle : public DSRectangle, public DisplayShapeWithCoords {
00048 
00049         public:
00050 
00051                 DSScreenRectangle();
00052                 DSScreenRectangle(const Record& setting, PixelCanvas* pc);
00053                 DSScreenRectangle(DSPixelRectangle& other, PixelCanvas* pc);
00054                 DSScreenRectangle(DSWorldRectangle& other);
00055 
00056                 virtual ~DSScreenRectangle();
00057 
00058                 virtual void recalculateScreenPosition();
00059                 virtual Bool setOptions(const Record& settings);
00060                 virtual Record getOptions();
00061 
00062                 virtual void move(const Float& dX, const Float& dy);
00063                 virtual void setCenter(const Float& xPos, const Float& yPos);
00064                 virtual void rotate(const Float& angle);
00065                 virtual void changePoint(const Vector<Float>&pos, const Int n);
00066                 virtual void changePoint(const Vector<Float>& pos);
00067                 // PLUS OTHERS! :)  change point etc
00068 
00069                 virtual Record getRawOptions() {
00070                         return DSRectangle::getOptions();
00071                 }
00072 
00073                 virtual void updateRelative();
00074 
00075         private:
00076                 PixelCanvas* itsPC;
00077                 Vector<Float> itsRelativeCenter;
00078 
00079                 Float itsRelWidth;
00080                 Float itsRelHeight;
00081 
00082         };
00083 
00084 } //# NAMESPACE CASA - END
00085 
00086 #endif
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