Implementation of the IOP::CodecFactory interface. More...
#include <CodecFactory_impl.h>
Public Member Functions | |
TAO_CodecFactory (TAO_ORB_Core *orb_core) | |
Constructor. | |
virtual IOP::Codec_ptr | create_codec (const IOP::Encoding &enc) |
Create a Coder/Decoder for the given type of encoding. | |
virtual IOP::Codec_ptr | create_codec_with_codesets (const IOP::Encoding_1_2 &enc) |
Create a Coder/Decoder for the given type of encoding and codesets. | |
Private Member Functions | |
TAO_CodecFactory (const TAO_CodecFactory &) | |
void | operator= (const TAO_CodecFactory &) |
IOP::Codec_ptr | create_codec_i (CORBA::Octet major, CORBA::Octet minor, IOP::EncodingFormat encoding_format, TAO_Codeset_Translator_Base *char_trans, TAO_Codeset_Translator_Base *wchar_trans) |
Private Attributes | |
TAO_ORB_Core *const | orb_core_ |
Pointer to the ORB Core. |
Implementation of the IOP::CodecFactory interface.
This class can be used to create Codec (coder/decoder) of a given type, such as a CDR encapsulation Codec.
Definition at line 45 of file CodecFactory_impl.h.
TAO_CodecFactory::TAO_CodecFactory | ( | TAO_ORB_Core * | orb_core | ) |
TAO_CodecFactory::TAO_CodecFactory | ( | const TAO_CodecFactory & | ) | [private] |
Prevent copying through the copy constructor and the assignment operator.
IOP::Codec_ptr TAO_CodecFactory::create_codec | ( | const IOP::Encoding & | enc | ) | [virtual] |
Create a Coder/Decoder for the given type of encoding.
Definition at line 68 of file CodecFactory_impl.cpp.
{ return this->create_codec_i (enc.major_version, enc.minor_version, enc.format, 0, 0); }
IOP::Codec_ptr TAO_CodecFactory::create_codec_i | ( | CORBA::Octet | major, | |
CORBA::Octet | minor, | |||
IOP::EncodingFormat | encoding_format, | |||
TAO_Codeset_Translator_Base * | char_trans, | |||
TAO_Codeset_Translator_Base * | wchar_trans | |||
) | [private] |
Definition at line 78 of file CodecFactory_impl.cpp.
{ // @todo: Ideally we should have some sort of CodecFactory // registry to make it possible to add factories // dynamically. However, there currently isn't a need to // support anything other than CDR encapsulations yet so we // hardcode its Codec. This may change once TAO starts to // support messaging formats other than GIOP. IOP::Codec_ptr codec = IOP::Codec::_nil (); switch (encoding_format) { // @@ MSVC 6 gets confused and thinks that // IOP::ENCODING_CDR_ENCAPS is not a constant, so its actual // value (0) is used instead. case 0 /* IOP::ENCODING_CDR_ENCAPS */: if (major < 1) { // There is no such thing as a "0.x" CDR encapsulation. throw ::CORBA::BAD_PARAM ( CORBA::SystemException::_tao_minor_code ( 0, EINVAL), CORBA::COMPLETED_NO); } ACE_NEW_THROW_EX (codec, TAO_CDR_Encaps_Codec (major, minor, this->orb_core_, char_trans, wchar_trans), CORBA::NO_MEMORY ( CORBA::SystemException::_tao_minor_code ( 0, ENOMEM), CORBA::COMPLETED_MAYBE)); break; default: throw IOP::CodecFactory::UnknownEncoding (); } return codec; }
IOP::Codec_ptr TAO_CodecFactory::create_codec_with_codesets | ( | const IOP::Encoding_1_2 & | enc | ) | [virtual] |
Create a Coder/Decoder for the given type of encoding and codesets.
Definition at line 26 of file CodecFactory_impl.cpp.
{ TAO_Codeset_Translator_Base *char_trans = 0; TAO_Codeset_Translator_Base *wchar_trans = 0; CONV_FRAME::CodeSetId ncsc; CONV_FRAME::CodeSetId ncsw; TAO_Codeset_Manager *csm = this->orb_core_->codeset_manager (); if (csm) { char_trans = csm->get_char_trans (enc.char_codeset); wchar_trans = csm->get_wchar_trans (enc.wchar_codeset); csm->get_ncs (ncsc,ncsw); // pass by reference } else { // No codeset manager, so also raise an unsupported codeset throw IOP::CodecFactory::UnsupportedCodeset (enc.wchar_codeset); } if (wchar_trans == 0 && enc.wchar_codeset != ACE_CODESET_ID_ISO_UTF_16 && enc.wchar_codeset != ncsw) { throw IOP::CodecFactory::UnsupportedCodeset (enc.wchar_codeset); } if (char_trans == 0 && enc.char_codeset != ncsc) { throw IOP::CodecFactory::UnsupportedCodeset (enc.char_codeset); } return this->create_codec_i (enc.major_version, enc.minor_version, enc.format, char_trans, wchar_trans); }
void TAO_CodecFactory::operator= | ( | const TAO_CodecFactory & | ) | [private] |
TAO_ORB_Core* const TAO_CodecFactory::orb_core_ [private] |
Pointer to the ORB Core.
Some Codec implementations may need access to the ORB Core with which they are associated.
Reimplemented from CORBA::Object.
Definition at line 78 of file CodecFactory_impl.h.