Provides a Timing Wheel version of ACE_Timer_Queue. More...
#include <Timer_Wheel_T.h>
Public Types | |
typedef ACE_Timer_Wheel_Iterator_T < TYPE, FUNCTOR, ACE_LOCK > | Iterator |
Type of iterator. | |
typedef ACE_Timer_Node_T< TYPE > | Node |
typedef ACE_Timer_Queue_T < TYPE, FUNCTOR, ACE_LOCK > | Base |
Type inherited from. | |
typedef ACE_Free_List< Node > | FreeList |
Public Member Functions | |
ACE_Timer_Wheel_T (FUNCTOR *upcall_functor=0, FreeList *freelist=0) | |
Default constructor. | |
ACE_Timer_Wheel_T (u_int spoke_count, u_int resolution, size_t prealloc=0, FUNCTOR *upcall_functor=0, FreeList *freelist=0) | |
Constructor with opportunities to set the wheelsize and resolution. | |
virtual | ~ACE_Timer_Wheel_T (void) |
Destructor. | |
virtual bool | is_empty (void) const |
True if queue is empty, else false. | |
virtual const ACE_Time_Value & | earliest_time (void) const |
virtual int | reset_interval (long timer_id, const ACE_Time_Value &interval) |
virtual int | cancel (const TYPE &type, int dont_call_handle_close=1) |
virtual int | cancel (long timer_id, const void **act=0, int dont_call_handle_close=1) |
virtual int | expire (void) |
int | expire (const ACE_Time_Value ¤t_time) |
virtual ACE_Timer_Queue_Iterator_T < TYPE, FUNCTOR, ACE_LOCK > & | iter (void) |
Returns a pointer to this <ACE_Timer_Queue_T>'s iterator. | |
virtual ACE_Timer_Node_T< TYPE > * | remove_first (void) |
Removes the earliest node from the queue and returns it. | |
virtual void | dump (void) const |
Dump the state of an object. | |
virtual ACE_Timer_Node_T< TYPE > * | get_first (void) |
Reads the earliest node from the queue and returns it. | |
Protected Member Functions | |
virtual long | schedule_i (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval) |
Schedules a timer. | |
Private Member Functions | |
ACE_Timer_Node_T< TYPE > * | get_first_i (void) const |
ACE_Timer_Node_T< TYPE > * | remove_first_expired (const ACE_Time_Value &now) |
void | open_i (size_t prealloc, u_int spokes, u_int res) |
virtual void | reschedule (ACE_Timer_Node_T< TYPE > *) |
ACE_Timer_Node_T< TYPE > * | find_spoke_node (u_int spoke, long timer_id) const |
Searches for a node by timer_id within one spoke. | |
ACE_Timer_Node_T< TYPE > * | find_node (long timer_id) const |
u_int | calculate_spoke (const ACE_Time_Value &expire) const |
long | generate_timer_id (u_int spoke) |
void | schedule_i (ACE_Timer_Node_T< TYPE > *n, u_int spoke, const ACE_Time_Value &expire) |
The shared scheduling functionality between schedule() and reschedule(). | |
void | cancel_i (ACE_Timer_Node_T< TYPE > *n) |
Shared subset of the two cancel() methods. | |
void | unlink (ACE_Timer_Node_T< TYPE > *n) |
void | recalc_earliest (const ACE_Time_Value &last) |
int | power2bits (int n, int min_bits, int max_bits) |
ACE_Timer_Wheel_T (const ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK > &) | |
void | operator= (const ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK > &) |
Private Attributes | |
ACE_Timer_Node_T< TYPE > ** | spokes_ |
Timing Wheel. | |
u_int | spoke_count_ |
Size of the timing wheel. | |
int | spoke_bits_ |
Number of timer_id bits used for the spoke. | |
u_int | max_per_spoke_ |
Maximum number of timers per spoke. | |
int | res_bits_ |
Resolution (in microsoconds) of the timing wheel. | |
u_int | earliest_spoke_ |
Index of the list with the earliest time. | |
Iterator * | iterator_ |
Iterator used to expire timers. | |
ACE_Time_Value | wheel_time_ |
The total amount of time in one iteration of the wheel. (resolution * spoke_count). | |
u_int | timer_count_ |
The total number of timers currently scheduled. | |
Friends | |
class | ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > |
Iterator is a friend. |
Provides a Timing Wheel version of ACE_Timer_Queue.
This implementation uses a hash table of ordered doubly- linked lists of absolute times. The enhancements over the ACE_Timer_List
include adding a free list and the ability to preallocate nodes. Timer Wheel is based on the timing wheel implementation used in Adam M. Costello and George Varghese's paper "Redesigning the BSD Callout and
Timer Facilities" (http://dworkin.wustl.edu/~varghese/PAPERS/newbsd.ps.Z)
Definition at line 92 of file Timer_Wheel_T.h.
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::Base |
Type inherited from.
Definition at line 101 of file Timer_Wheel_T.h.
typedef ACE_Free_List<Node> ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::FreeList |
Definition at line 102 of file Timer_Wheel_T.h.
typedef ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::Iterator |
Type of iterator.
Definition at line 96 of file Timer_Wheel_T.h.
typedef ACE_Timer_Node_T<TYPE> ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::Node |
Definition at line 99 of file Timer_Wheel_T.h.
ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::ACE_Timer_Wheel_T | ( | FUNCTOR * | upcall_functor = 0 , |
|
FreeList * | freelist = 0 | |||
) |
Default constructor.
Default Constructor that sets defaults for spoke_count_ and resolution_ and doesn't do any preallocation.
upcall_functor | A pointer to a functor to use instead of the default | |
freelist | A pointer to a freelist to use instead of the default |
Definition at line 46 of file Timer_Wheel_T.cpp.
: Base (upcall_functor, freelist) , spokes_(0) , spoke_count_(0) // calculated in open_i , spoke_bits_(0) , res_bits_ (0) , earliest_spoke_ (0) , iterator_(0) , timer_count_(0) { ACE_TRACE ("ACE_Timer_Wheel_T::ACE_Timer_Wheel_T"); this->open_i (0, ACE_DEFAULT_TIMER_WHEEL_SIZE, ACE_DEFAULT_TIMER_WHEEL_RESOLUTION); }
ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::ACE_Timer_Wheel_T | ( | u_int | spoke_count, | |
u_int | resolution, | |||
size_t | prealloc = 0 , |
|||
FUNCTOR * | upcall_functor = 0 , |
|||
FreeList * | freelist = 0 | |||
) |
Constructor with opportunities to set the wheelsize and resolution.
Constructor that sets up the timing wheel and also may preallocate some nodes on the free list
spoke_count | The number of lists in the timer wheel | |
resolution | The time resolution in milliseconds used by the hashing function | |
prealloc | The number of entries to prealloc in the free_list | |
upcall_functor | A pointer to a functor to use instead of the default | |
freelist | A pointer to a freelist to use instead of the default |
Definition at line 76 of file Timer_Wheel_T.cpp.
: Base (upcall_functor, freelist) , spokes_ (0) , spoke_count_ (0) // calculated in open_i , spoke_bits_ (0) , res_bits_ (0) , earliest_spoke_ (0) , iterator_ (0) , timer_count_ (0) { ACE_TRACE ("ACE_Timer_Wheel_T::ACE_Timer_Wheel_T"); this->open_i (prealloc, spoke_count, resolution); }
ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::~ACE_Timer_Wheel_T | ( | void | ) | [virtual] |
Destructor.
Destructor just cleans up its memory.
Definition at line 168 of file Timer_Wheel_T.cpp.
{ ACE_TRACE ("ACE_Timer_Wheel_T::~ACE_Timer_Wheel_T"); delete iterator_; for (u_int i = 0; i < this->spoke_count_; ++i) { // Free all the nodes starting at the root ACE_Timer_Node_T<TYPE>* root = this->spokes_[i]; for (ACE_Timer_Node_T<TYPE>* n = root->get_next (); n != root;) { ACE_Timer_Node_T<TYPE>* next = n->get_next (); this->upcall_functor ().deletion (*this, n->get_type (), n->get_act ()); this->free_node (n); n = next; } delete root; } delete[] this->spokes_; }
ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::ACE_Timer_Wheel_T | ( | const ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK > & | ) | [private] |
u_int ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::calculate_spoke | ( | const ACE_Time_Value & | t | ) | const [private] |
Uses a simple hash to find which spoke to use based on when the timer is due to expire. Hopefully the 64bit int operations avoid any overflow problems.
Definition at line 273 of file Timer_Wheel_T.cpp.
{ return static_cast<u_int> ((t.msec () >> this->res_bits_) & (this->spoke_count_ - 1)); }
int ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::cancel | ( | const TYPE & | type, | |
int | skip_close = 1 | |||
) | [virtual] |
Cancel all timer associated with type. If dont_call_handle_close is 0 then the <functor> will be invoked. Returns number of timers cancelled.
Goes through every list in the wheel and whenever we find one with the correct type value, we remove it and continue. At the end make sure we reset the earliest time value in case the earliest timers were removed.
type | The value to search for. | |
skip_close | If this non-zero, the cancellation method of the functor will not be called for each cancelled timer. |
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 510 of file Timer_Wheel_T.cpp.
{ ACE_TRACE ("ACE_Timer_Wheel_T::cancel"); int num_canceled = 0; // Note : Technically this can overflow. int cookie = 0; ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); if (!this->is_empty ()) { ACE_Timer_Node_T<TYPE>* first = this->get_first (); ACE_Time_Value last = first->get_timer_value (); int recalc = 0; for (u_int i = 0; i < this->spoke_count_; ++i) { ACE_Timer_Node_T<TYPE>* root = this->spokes_[i]; for (ACE_Timer_Node_T<TYPE>* n = root->get_next (); n != root; ) { if (n->get_type () == type) { ++num_canceled; if (n == first) recalc = 1; ACE_Timer_Node_T<TYPE>* tmp = n; n = n->get_next (); this->cancel_i (tmp); } else { n = n->get_next (); } } } if (recalc) this->recalc_earliest (last); } // Call the close hooks. // cancel_type() called once per <type>. this->upcall_functor ().cancel_type (*this, type, skip_close, cookie); for (int i = 0; i < num_canceled; ++i) { // cancel_timer() called once per <timer>. this->upcall_functor ().cancel_timer (*this, type, skip_close, cookie); } return num_canceled; }
int ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::cancel | ( | long | timer_id, | |
const void ** | act = 0 , |
|||
int | skip_close = 1 | |||
) | [virtual] |
Cancels the single timer that is specified by the timer_id. In this case the timer_id is actually a pointer to the node, so we cast it to the node. This can be dangerous if the timer_id is made up (or deleted twice) so we do a little sanity check. Finally we update the earliest time in case the earliest timer was removed.
timer_id | Timer Identifier | |
act | Asychronous Completion Token (AKA magic cookie): If this is non-zero, stores the magic cookie of the cancelled timer here. | |
skip_close | If this non-zero, the cancellation method of the functor will not be called. |
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 593 of file Timer_Wheel_T.cpp.
{ ACE_TRACE ("ACE_Timer_Wheel_T::cancel"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); ACE_Timer_Node_T<TYPE>* n = this->find_node (timer_id); if (n != 0) { ACE_Time_Value last = n->get_timer_value (); int recalc = (this->get_first_i () == n); // Call the close hooks. int cookie = 0; // cancel_type() called once per <type>. this->upcall_functor ().cancel_type (*this, n->get_type (), skip_close, cookie); // cancel_timer() called once per <timer>. this->upcall_functor ().cancel_timer (*this, n->get_type (), skip_close, cookie); if (act != 0) *act = n->get_act (); this->cancel_i (n); if (recalc) this->recalc_earliest (last); return 1; } return 0; }
void ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::cancel_i | ( | ACE_Timer_Node_T< TYPE > * | n | ) | [private] |
Shared subset of the two cancel() methods.
Definition at line 635 of file Timer_Wheel_T.cpp.
void ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::dump | ( | void | ) | const [virtual] |
Dump the state of an object.
Dumps out the size of the wheel, the resolution, and the contents of the wheel.
Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 691 of file Timer_Wheel_T.cpp.
{ #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Timer_Wheel_T::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nspoke_count_ = %d"), this->spoke_count_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nresolution_ = %d"), 1 << this->res_bits_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nwheel_ =\n"))); for (u_int i = 0; i < this->spoke_count_; ++i) { ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("%d\n"), i)); ACE_Timer_Node_T<TYPE>* root = this->spokes_[i]; for (ACE_Timer_Node_T<TYPE>* n = root->get_next (); n != root; n = n->get_next ()) { n->dump (); } } ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ }
const ACE_Time_Value & ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::earliest_time | ( | void | ) | const [virtual] |
Returns the time of the earlier node in the ACE_Timer_Wheel. Must be called on a non-empty queue.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 259 of file Timer_Wheel_T.cpp.
{ ACE_TRACE ("ACE_Timer_Wheel_T::earliest_time"); ACE_Timer_Node_T<TYPE>* n = this->get_first_i (); if (n != 0) return n->get_timer_value (); return ACE_Time_Value::zero; }
int ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::expire | ( | void | ) | [virtual] |
Run the <functor> for all timers whose values are <= <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns the number of timers canceled.
Dummy version of expire to get rid of warnings in Sun CC 4.2 Just call the expire of the base class.
Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 798 of file Timer_Wheel_T.cpp.
{ return ACE_Timer_Queue_T<TYPE,FUNCTOR,ACE_LOCK>::expire (); }
int ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::expire | ( | const ACE_Time_Value & | cur_time | ) | [virtual] |
This is a specialized version of expire that is more suited for the internal data representation.
cur_time | The time to expire timers up to. |
Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 812 of file Timer_Wheel_T.cpp.
{ ACE_TRACE ("ACE_Timer_Wheel_T::expire"); int expcount = 0; ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); ACE_Timer_Node_T<TYPE>* n = this->remove_first_expired (cur_time); while (n != 0) { ++expcount; //ACE_ERROR((LM_ERROR, "Expiring %x\n", (long) n)); ACE_Timer_Node_Dispatch_Info_T<TYPE> info; // Get the dispatch info n->get_dispatch_info (info); if (n->get_interval () > ACE_Time_Value::zero) { // Make sure that we skip past values that have already // "expired". this->recompute_next_abs_interval_time (n, cur_time); this->reschedule (n); } else { this->free_node (n); } const void *upcall_act = 0; this->preinvoke (info, cur_time, upcall_act); this->upcall (info, cur_time); this->postinvoke (info, cur_time, upcall_act); n = this->remove_first_expired (cur_time); } return expcount; }
ACE_Timer_Node_T< TYPE > * ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::find_node | ( | long | timer_id | ) | const [private] |
Searches all spokes for a node matching the specified timer_id Uses the spoke encoded in the timer_id as a starting place.
Definition at line 213 of file Timer_Wheel_T.cpp.
{ if (timer_id == -1) return 0; // Search the spoke where timer_id was originally scheduled u_int spoke_mask = this->spoke_count_ - 1; u_int start = timer_id & spoke_mask; ACE_Timer_Node_T<TYPE>* n = this->find_spoke_node (start, timer_id); if (n != 0) return n; //ACE_ERROR((LM_ERROR, "Node not found in original spoke.\n")); // Search the rest of the spokes for (u_int i = 0; i < this->spoke_count_; ++i) { if (i != start) { // already searched this one n = this->find_spoke_node (i, timer_id); if (n != 0) return n; } } //ACE_ERROR((LM_ERROR, "Node not found.\n")); return 0; }
ACE_Timer_Node_T< TYPE > * ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::find_spoke_node | ( | u_int | spoke, | |
long | timer_id | |||
) | const [private] |
Searches for a node by timer_id within one spoke.
Definition at line 196 of file Timer_Wheel_T.cpp.
{ ACE_Timer_Node_T<TYPE>* root = this->spokes_[spoke]; for (ACE_Timer_Node_T<TYPE>* n = root->get_next (); n != root; n = n->get_next ()) { if (n->get_timer_id () == timer_id) return n; } return 0; }
long ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::generate_timer_id | ( | u_int | spoke | ) | [private] |
Generates a unique timer_id for the given spoke. It should be pretty fast until the point where the counter overflows. At that time you have to do exhaustive searches within the spoke to ensure that a particular timer id is not already in use. Some optimizations are in place so that this hopefully doesn't have to happen often.
Definition at line 284 of file Timer_Wheel_T.cpp.
{ int cnt_bits = sizeof (long) * 8 - this->spoke_bits_; long max_cnt = ((long)1 << cnt_bits) - 1; if (spoke == this->spoke_count_) --max_cnt; // Because -1 is used as a special invalid timer_id. ACE_Timer_Node_T<TYPE>* root = this->spokes_[spoke]; if (root == root->get_next ()) root->set_act(0); // We use this field to keep track of the next counter value that // may be in use. Of course it may have expired, so we just use // this field so that we know when we don't have to check for duplicates #if defined (ACE_WIN64) // The cast below is legit... we know that long is shorter than a // pointer, but are only using it as a 'long' storage area. # pragma warning(push) # pragma warning(disable : 4311) #endif /* ACE_WIN64 */ long next_cnt = reinterpret_cast<long> (root->get_act ()); #if defined (ACE_WIN64) # pragma warning(pop) #endif /* ACE_WIN64 */ // This field is used as a counter instead of a timer_id. long cnt = root->get_timer_id (); if (cnt >= max_cnt && root == root->get_next ()) { // Special case when we overflow on an empty spoke. We can just // wrap the count around without searching for duplicates. We only // want to do this when the counter overflows, so that we return // unique timer_id values as often as possible. root->set_timer_id (1); return spoke; } else if (cnt >= max_cnt) { // overflow cnt = 0; // try again starting at zero } else if (next_cnt == 0 || cnt < next_cnt) { root->set_timer_id (cnt + 1); return (cnt << this->spoke_bits_) | spoke; } //ACE_ERROR((LM_ERROR, "Timer id overflow. We have to search now.\n")); // We've run out of consecutive id numbers so now we have to search // for a unique id. // We'll try increasing numbers until we find one that is not in use, // and we'll record the next highest number so that we can avoid this // search as often as possible. for (; cnt < max_cnt - 1; ++cnt) { long id = (cnt << this->spoke_bits_) | spoke; ACE_Timer_Node_T<TYPE>* n = this->find_spoke_node (spoke, id); if (n == 0) { root->set_timer_id (cnt + 1); // Now we need to find the next highest cnt in use next_cnt = 0; for (; n != root; n = n->get_next ()) { long tmp = n->get_timer_id () >> this->spoke_bits_; if (tmp > cnt && (tmp < next_cnt || next_cnt == 0)) next_cnt = tmp; } #if defined (ACE_WIN64) // The cast below is legit... we know we're storing a long in // a pointer, but are only using it as a 'long' storage area. # pragma warning(push) # pragma warning(disable : 4312) #endif /* ACE_WIN64 */ root->set_act (reinterpret_cast<void*> (next_cnt)); #if defined (ACE_WIN64) # pragma warning(pop) #endif /* ACE_WIN64 */ return id; } } return -1; // We did our best, but the spoke is full. }
ACE_Timer_Node_T< TYPE > * ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::get_first | ( | void | ) | [virtual] |
Reads the earliest node from the queue and returns it.
Returns the earliest node without removing it
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 764 of file Timer_Wheel_T.cpp.
{ ACE_TRACE ("ACE_Timer_Wheel_T::get_first"); return this->get_first_i (); }
ACE_Timer_Node_T< TYPE > * ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::get_first_i | ( | void | ) | const [private] |
Definition at line 772 of file Timer_Wheel_T.cpp.
{ ACE_Timer_Node_T<TYPE>* root = this->spokes_[this->earliest_spoke_]; ACE_Timer_Node_T<TYPE>* first = root->get_next (); if (first != root) return first; return 0; }
bool ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::is_empty | ( | void | ) | const [virtual] |
True if queue is empty, else false.
Check to see if the wheel is empty
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 248 of file Timer_Wheel_T.cpp.
{ ACE_TRACE ("ACE_Timer_Wheel_T::is_empty"); return timer_count_ == 0; }
ACE_Timer_Queue_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > & ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::iter | ( | void | ) | [virtual] |
Returns a pointer to this <ACE_Timer_Queue_T>'s iterator.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 787 of file Timer_Wheel_T.cpp.
void ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::open_i | ( | size_t | prealloc, | |
u_int | spokes, | |||
u_int | res | |||
) | [private] |
Initialize the queue. Uses the established members for all needed information.
Definition at line 132 of file Timer_Wheel_T.cpp.
{ ACE_TRACE ("ACE_Timer_Wheel_T::open_i"); this->gettimeofday (ACE_OS::gettimeofday); // Rather than waste bits in our timer id, we might as well round up // the spoke count to the next power of two - 1 . (i.e 1,3,7,15,...127,etc.) const int MIN_SPOKE_BITS = 3; // Allow between 8 and 4096 spokes const int MAX_SPOKE_BITS = 12; const int MAX_RES_BITS = 20; // 20 is plenty, even on 64 bit platforms. this->spoke_bits_ = power2bits (spokes, MIN_SPOKE_BITS, MAX_SPOKE_BITS); this->res_bits_ = power2bits (res, 1, MAX_RES_BITS); this->spoke_count_ = 1 << this->spoke_bits_; this->free_list_->resize (prealloc + this->spoke_count_); this->wheel_time_.msec (1 << (this->res_bits_)); ACE_NEW (this->spokes_, ACE_Timer_Node_T<TYPE>* [this->spoke_count_]); // Create the root nodes. These will be treated specially for (u_int i = 0; i < this->spoke_count_; ++i) { ACE_Timer_Node_T<TYPE>* root = this->alloc_node (); root->set (0, 0, ACE_Time_Value::zero, ACE_Time_Value::zero, root, root, 0); this->spokes_[i] = root; } ACE_NEW (iterator_, Iterator (*this)); }
void ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::operator= | ( | const ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK > & | ) | [private] |
int ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::power2bits | ( | int | n, | |
int | min_bits, | |||
int | max_bits | |||
) | [private] |
Definition at line 95 of file Timer_Wheel_T.cpp.
{ int max = (1 << max_bits) - 1; if (n > max) return max_bits; // count the bits in n. int i = 0; int tmp = n; do { tmp >>= 1; ++i; } while (tmp != 0); if (i <= min_bits) return min_bits; // Which is nearest? int a = (1 << i) - n; int b = (1 << (i - 1)) - n; if (b < 0) b = -b; if (b < a) return i - 1; return i; }
void ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::recalc_earliest | ( | const ACE_Time_Value & | last | ) | [private] |
There are a few places where we have to figure out which timer will expire next. This method makes the assumption that spokes are always sorted, and that timers are always in the correct spoke determined from their expiration time. The last time is always passed in, even though you can often calculate it as get_first()->get_timer_value().
Definition at line 649 of file Timer_Wheel_T.cpp.
{ // This is possible because we use a count for is_empty() if (this->is_empty ()) return; ACE_Time_Value et = ACE_Time_Value::zero; u_int es = 0; u_int spoke = this->earliest_spoke_; // We will have to go around the wheel at most one time. for (u_int i = 0; i < this->spoke_count_; ++i) { ACE_Timer_Node_T<TYPE>* root = this->spokes_[spoke]; ACE_Timer_Node_T<TYPE>* n = root->get_next (); if (n != root) { ACE_Time_Value t = n->get_timer_value (); if (t < last + this->wheel_time_) { this->earliest_spoke_ = spoke; return; } else if (et == ACE_Time_Value::zero || t < et) { et = t; es = spoke; } } if (++spoke >= this->spoke_count_) spoke = 0; } this->earliest_spoke_ = es; //ACE_ERROR((LM_ERROR, "We had to search the whole wheel.\n")); }
ACE_Timer_Node_T< TYPE > * ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::remove_first | ( | void | ) | [virtual] |
Removes the earliest node from the queue and returns it.
Removes the earliest node and then find the new <earliest_spoke_>
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 727 of file Timer_Wheel_T.cpp.
{ ACE_TRACE ("ACE_Timer_Wheel_T::remove_first"); return remove_first_expired (ACE_Time_Value::max_time); }
ACE_Timer_Node_T< TYPE > * ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::remove_first_expired | ( | const ACE_Time_Value & | now | ) | [private] |
Definition at line 745 of file Timer_Wheel_T.cpp.
{ ACE_Timer_Node_T<TYPE>* n = this->get_first (); if (n != 0 && n->get_timer_value() <= now) { this->unlink (n); this->recalc_earliest (n->get_timer_value ()); return n; } return 0; }
void ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::reschedule | ( | ACE_Timer_Node_T< TYPE > * | n | ) | [private, virtual] |
Takes an ACE_Timer_Node and inserts it into the correct position in the correct list. Also makes sure to update the earliest time.
n | The timer node to reschedule |
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 422 of file Timer_Wheel_T.cpp.
{ ACE_TRACE ("ACE_Timer_Wheel_T::reschedule"); const ACE_Time_Value& expire = n->get_timer_value (); u_int spoke = calculate_spoke (expire); this->schedule_i (n, spoke, expire); }
int ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::reset_interval | ( | long | timer_id, | |
const ACE_Time_Value & | interval | |||
) | [virtual] |
Changes the interval of a timer (and can make it periodic or non periodic by setting it to ACE_Time_Value::zero or not).
Find the timer node by using the id as a pointer. Then use set_interval() on the node to update the interval.
timer_id | The timer identifier | |
interval | The new interval |
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 480 of file Timer_Wheel_T.cpp.
{ ACE_TRACE ("ACE_Timer_Wheel_T::reset_interval"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); ACE_Timer_Node_T<TYPE>* n = this->find_node (timer_id); if (n != 0) { // The interval will take effect the next time this node is expired. n->set_interval (interval); return 0; } return -1; }
long ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::schedule_i | ( | const TYPE & | type, | |
const void * | act, | |||
const ACE_Time_Value & | future_time, | |||
const ACE_Time_Value & | interval | |||
) | [protected, virtual] |
Schedules a timer.
Creates a ACE_Timer_Node_T based on the input parameters. Then inserts the node into the wheel using reschedule (). Then returns a timer_id.
type | The data of the timer node | |
act | Asynchronous Completion Token (AKA magic cookie) | |
future_time | The time the timer is scheduled for (absolute time) | |
interval | If not ACE_Time_Value::zero, then this is a periodic timer and interval is the time period |
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 386 of file Timer_Wheel_T.cpp.
{ ACE_TRACE ("ACE_Timer_Wheel_T::schedule_i"); ACE_Timer_Node_T<TYPE>* n = this->alloc_node (); if (n != 0) { u_int spoke = calculate_spoke (future_time); long id = generate_timer_id (spoke); //ACE_ERROR((LM_ERROR, "Scheduling %x spoke:%d id:%d\n", (long) n, spoke, id)); if (id != -1) { n->set (type, act, future_time, interval, 0, 0, id); this->schedule_i (n, spoke, future_time); } return id; } // Failure return errno = ENOMEM; return -1; }
void ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::schedule_i | ( | ACE_Timer_Node_T< TYPE > * | n, | |
u_int | spoke, | |||
const ACE_Time_Value & | expire | |||
) | [private] |
The shared scheduling functionality between schedule() and reschedule().
Definition at line 433 of file Timer_Wheel_T.cpp.
{ // See if we need to update the earliest time if (this->is_empty() || expire < this->earliest_time ()) this->earliest_spoke_ = spoke; ACE_Timer_Node_T<TYPE>* root = this->spokes_[spoke]; ACE_Timer_Node_T<TYPE>* last = root->get_prev (); ++timer_count_; // If the spoke is empty if (last == root) { n->set_prev (root); n->set_next (root); root->set_prev (n); root->set_next (n); return; } // We always want to search backwards from the tail of the list, because // this minimizes the search in the extreme case when lots of timers are // scheduled for exactly the same time ACE_Timer_Node_T<TYPE>* p = root->get_prev (); while (p != root && p->get_timer_value () > expire) p = p->get_prev (); // insert after n->set_prev (p); n->set_next (p->get_next ()); p->get_next ()->set_prev (n); p->set_next (n); }
void ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::unlink | ( | ACE_Timer_Node_T< TYPE > * | n | ) | [private] |
Definition at line 734 of file Timer_Wheel_T.cpp.
friend class ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > [friend] |
Iterator is a friend.
Definition at line 98 of file Timer_Wheel_T.h.
u_int ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::earliest_spoke_ [private] |
Index of the list with the earliest time.
Definition at line 201 of file Timer_Wheel_T.h.
Iterator* ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::iterator_ [private] |
Iterator used to expire timers.
Definition at line 203 of file Timer_Wheel_T.h.
u_int ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::max_per_spoke_ [private] |
Maximum number of timers per spoke.
Definition at line 197 of file Timer_Wheel_T.h.
int ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::res_bits_ [private] |
Resolution (in microsoconds) of the timing wheel.
Definition at line 199 of file Timer_Wheel_T.h.
int ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::spoke_bits_ [private] |
Number of timer_id bits used for the spoke.
Definition at line 195 of file Timer_Wheel_T.h.
u_int ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::spoke_count_ [private] |
Size of the timing wheel.
Definition at line 193 of file Timer_Wheel_T.h.
ACE_Timer_Node_T<TYPE>** ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::spokes_ [private] |
Timing Wheel.
Definition at line 191 of file Timer_Wheel_T.h.
u_int ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::timer_count_ [private] |
The total number of timers currently scheduled.
Definition at line 207 of file Timer_Wheel_T.h.
ACE_Time_Value ACE_Timer_Wheel_T< TYPE, FUNCTOR, ACE_LOCK >::wheel_time_ [private] |
The total amount of time in one iteration of the wheel. (resolution * spoke_count).
Definition at line 205 of file Timer_Wheel_T.h.