Provides a very fast and predictable timer implementation. More...
#include <Timer_Heap_T.h>
Public Types | |
typedef ACE_Timer_Heap_Iterator_T < TYPE, FUNCTOR, ACE_LOCK > | HEAP_ITERATOR |
typedef ACE_Timer_Queue_T < TYPE, FUNCTOR, ACE_LOCK > | INHERITED |
Public Member Functions | |
ACE_Timer_Heap_T (size_t size, bool preallocated=false, FUNCTOR *upcall_functor=0, ACE_Free_List< ACE_Timer_Node_T< TYPE > > *freelist=0) | |
ACE_Timer_Heap_T (FUNCTOR *upcall_functor=0, ACE_Free_List< ACE_Timer_Node_T< TYPE > > *freelist=0) | |
virtual | ~ACE_Timer_Heap_T (void) |
Destructor. | |
virtual bool | is_empty (void) const |
True if heap is empty, else false. | |
virtual const ACE_Time_Value & | earliest_time (void) const |
virtual int | reset_interval (long timer_id, const ACE_Time_Value &interval) |
virtual int | cancel (const TYPE &type, int dont_call_handle_close=1) |
virtual int | cancel (long timer_id, const void **act=0, int dont_call_handle_close=1) |
virtual ACE_Timer_Queue_Iterator_T < TYPE, FUNCTOR, ACE_LOCK > & | iter (void) |
Returns a pointer to this ACE_Timer_Queue's iterator. | |
ACE_Timer_Node_T< TYPE > * | remove_first (void) |
virtual void | dump (void) const |
Dump the state of an object. | |
virtual ACE_Timer_Node_T< TYPE > * | get_first (void) |
Reads the earliest node from the queue and returns it. | |
Protected Member Functions | |
virtual long | schedule_i (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval) |
virtual void | reschedule (ACE_Timer_Node_T< TYPE > *) |
Reschedule an "interval" ACE_Timer_Node. | |
virtual ACE_Timer_Node_T< TYPE > * | alloc_node (void) |
virtual void | free_node (ACE_Timer_Node_T< TYPE > *) |
Private Member Functions | |
ACE_Timer_Node_T< TYPE > * | remove (size_t slot) |
void | insert (ACE_Timer_Node_T< TYPE > *new_node) |
Insert new_node into the heap and restore the heap property. | |
void | grow_heap (void) |
void | reheap_up (ACE_Timer_Node_T< TYPE > *new_node, size_t slot, size_t parent) |
Restore the heap property, starting at slot. | |
void | reheap_down (ACE_Timer_Node_T< TYPE > *moved_node, size_t slot, size_t child) |
Restore the heap property, starting at slot. | |
void | copy (size_t slot, ACE_Timer_Node_T< TYPE > *moved_node) |
long | timer_id (void) |
long | pop_freelist (void) |
Pops and returns a new timer id from the freelist. | |
void | push_freelist (long old_id) |
Pushes old_id onto the freelist. | |
ACE_Timer_Heap_T (const ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK > &) | |
void | operator= (const ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK > &) |
Private Attributes | |
size_t | max_size_ |
Maximum size of the heap. | |
size_t | cur_size_ |
Current size of the heap. | |
size_t | cur_limbo_ |
HEAP_ITERATOR * | iterator_ |
Iterator used to expire timers. | |
ACE_Timer_Node_T< TYPE > ** | heap_ |
ssize_t * | timer_ids_ |
size_t | timer_ids_curr_ |
size_t | timer_ids_min_free_ |
ACE_Timer_Node_T< TYPE > * | preallocated_nodes_ |
ACE_Timer_Node_T< TYPE > * | preallocated_nodes_freelist_ |
ACE_Unbounded_Set < ACE_Timer_Node_T< TYPE > * > | preallocated_node_set_ |
Friends | |
class | ACE_Timer_Heap_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > |
Provides a very fast and predictable timer implementation.
This implementation uses a heap-based callout queue of absolute times. Therefore, in the average and worst case, scheduling, canceling, and expiring timers is O(log N) (where N is the total number of timers). In addition, we can also preallocate as many ACE_Timer_Node
objects as there are slots in the heap. This allows us to completely remove the need for dynamic memory allocation, which is important for real-time systems.
Definition at line 86 of file Timer_Heap_T.h.
typedef ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::HEAP_ITERATOR |
Definition at line 89 of file Timer_Heap_T.h.
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::INHERITED |
Definition at line 92 of file Timer_Heap_T.h.
ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::ACE_Timer_Heap_T | ( | size_t | size, | |
bool | preallocated = false , |
|||
FUNCTOR * | upcall_functor = 0 , |
|||
ACE_Free_List< ACE_Timer_Node_T< TYPE > > * | freelist = 0 | |||
) |
The Constructor creates a heap with specified number of elements. This can also take in a upcall functor and freelist (if 0, then defaults will be created).
size | The maximum number of timers that can be inserted into the new object. | |
preallocated | Default false, true then all the memory for the ACE_Timer_Node objects will be pre-allocated. This saves time and is more predictable (though it requires more space). Otherwise, timer nodes are allocated as needed. | |
freelist | is the freelist of timer nodes. | |
upcall_functor | If 0 Timer Heap will create a default FUNCTOR. |
Definition at line 99 of file Timer_Heap_T.cpp.
: ACE_Timer_Queue_T<TYPE,FUNCTOR,ACE_LOCK> (upcall_functor, freelist), max_size_ (size), cur_size_ (0), cur_limbo_ (0), timer_ids_curr_ (0), timer_ids_min_free_ (0), preallocated_nodes_ (0), preallocated_nodes_freelist_ (0) { ACE_TRACE ("ACE_Timer_Heap_T::ACE_Timer_Heap_T"); // Possibly reduce size to fit in a long. if (size > static_cast<size_t> (ACE_Numeric_Limits<long>::max ())) { size = static_cast<size_t> (ACE_Numeric_Limits<long>::max ()); this->max_size_ = size; } // Create the heap array. ACE_NEW (this->heap_, ACE_Timer_Node_T<TYPE> *[size]); // Create the parallel ACE_NEW (this->timer_ids_, ssize_t[size]); // Initialize the "freelist," which uses negative values to // distinguish freelist elements from "pointers" into the <heap_> // array. for (size_t i = 0; i < size; ++i) this->timer_ids_[i] = -1; if (preallocated) { ACE_NEW (this->preallocated_nodes_, ACE_Timer_Node_T<TYPE>[size]); // Add allocated array to set of such arrays for deletion on // cleanup. this->preallocated_node_set_.insert (this->preallocated_nodes_); // Form the freelist by linking the next_ pointers together. for (size_t j = 1; j < size; ++j) this->preallocated_nodes_[j - 1].set_next (&this->preallocated_nodes_[j]); // NULL-terminate the freelist. this->preallocated_nodes_[size - 1].set_next (0); // Assign the freelist pointer to the front of the list. this->preallocated_nodes_freelist_ = &this->preallocated_nodes_[0]; } ACE_NEW (iterator_, HEAP_ITERATOR (*this)); }
ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::ACE_Timer_Heap_T | ( | FUNCTOR * | upcall_functor = 0 , |
|
ACE_Free_List< ACE_Timer_Node_T< TYPE > > * | freelist = 0 | |||
) |
Default constructor. upcall_functor
is the instance of the FUNCTOR to be used by the queue. If upcall_functor
is 0, Timer Heap will create a default FUNCTOR. freelist
is the freelist of timer nodes. If 0, then a default freelist will be created. The default size will be ACE_DEFAULT_TIMERS and there will be no preallocation.
Definition at line 166 of file Timer_Heap_T.cpp.
: ACE_Timer_Queue_T<TYPE,FUNCTOR,ACE_LOCK> (upcall_functor, freelist), max_size_ (ACE_DEFAULT_TIMERS), cur_size_ (0), cur_limbo_ (0), timer_ids_curr_ (0), timer_ids_min_free_ (0), preallocated_nodes_ (0), preallocated_nodes_freelist_ (0) { ACE_TRACE ("ACE_Timer_Heap_T::ACE_Timer_Heap_T"); // Possibly reduce size to fit in a long. if (this->max_size_ > static_cast<size_t> (ACE_Numeric_Limits<long>::max ())) this->max_size_ = static_cast<size_t> (ACE_Numeric_Limits<long>::max ()); // Create the heap array. ACE_NEW (this->heap_, ACE_Timer_Node_T<TYPE> *[this->max_size_]); // Create the parallel array. ACE_NEW (this->timer_ids_, ssize_t[this->max_size_]); // Initialize the "freelist," which uses negative values to // distinguish freelist elements from "pointers" into the <heap_> // array. for (size_t i = 0; i < this->max_size_; ++i) this->timer_ids_[i] = -1; ACE_NEW (iterator_, HEAP_ITERATOR (*this)); }
ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::~ACE_Timer_Heap_T | ( | void | ) | [virtual] |
Destructor.
Definition at line 203 of file Timer_Heap_T.cpp.
{ ACE_TRACE ("ACE_Timer_Heap_T::~ACE_Timer_Heap_T"); delete iterator_; size_t current_size = this->cur_size_; // Clean up all the nodes still in the queue for (size_t i = 0; i < current_size; ++i) { // Grab the event_handler and act, then delete the node before calling // back to the handler. Prevents a handler from trying to cancel_timer() // inside handle_close(), ripping the current timer node out from // under us. TYPE eh = this->heap_[i]->get_type (); const void *act = this->heap_[i]->get_act (); this->free_node (this->heap_[i]); this->upcall_functor ().deletion (*this, eh, act); } delete [] this->heap_; delete [] this->timer_ids_; // clean up any preallocated timer nodes if (preallocated_nodes_ != 0) { ACE_Unbounded_Set_Iterator<ACE_Timer_Node_T<TYPE> *> set_iterator (this->preallocated_node_set_); for (ACE_Timer_Node_T<TYPE> **entry = 0; set_iterator.next (entry) !=0; set_iterator.advance ()) delete [] *entry; } }
ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::ACE_Timer_Heap_T | ( | const ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK > & | ) | [private] |
ACE_Timer_Node_T< TYPE > * ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::alloc_node | ( | void | ) | [protected, virtual] |
Factory method that allocates a new node (uses operator new if we're *not* preallocating, otherwise uses an internal freelist).
Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 633 of file Timer_Heap_T.cpp.
{ ACE_Timer_Node_T<TYPE> *temp = 0; // Only allocate a node if we are *not* using the preallocated heap. if (this->preallocated_nodes_ == 0) ACE_NEW_RETURN (temp, ACE_Timer_Node_T<TYPE>, 0); else { // check to see if the heap needs to grow if (this->preallocated_nodes_freelist_ == 0) this->grow_heap (); temp = this->preallocated_nodes_freelist_; // Remove the first element from the freelist. this->preallocated_nodes_freelist_ = this->preallocated_nodes_freelist_->get_next (); } return temp; }
int ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::cancel | ( | long | timer_id, | |
const void ** | act = 0 , |
|||
int | dont_call_handle_close = 1 | |||
) | [virtual] |
Cancel the single timer that matches the timer_id value (which was returned from the <schedule> method). If act is non-NULL then it will be set to point to the ``magic cookie'' argument passed in when the timer was registered. This makes it possible to free up the memory and avoid memory leaks. If dont_call_handle_close is 0 then the <functor> will be invoked. Returns 1 if cancellation succeeded and 0 if the timer_id wasn't found.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 718 of file Timer_Heap_T.cpp.
{ ACE_TRACE ("ACE_Timer_Heap_T::cancel"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); // Locate the ACE_Timer_Node that corresponds to the timer_id. // Check to see if the timer_id is out of range if (timer_id < 0 || (size_t) timer_id > this->max_size_) return 0; ssize_t timer_node_slot = this->timer_ids_[timer_id]; // Check to see if timer_id is still valid. if (timer_node_slot < 0) return 0; if (timer_id != this->heap_[timer_node_slot]->get_timer_id ()) { ACE_ASSERT (timer_id == this->heap_[timer_node_slot]->get_timer_id ()); return 0; } else { ACE_Timer_Node_T<TYPE> *temp = this->remove (timer_node_slot); // Call the close hooks. int cookie = 0; // cancel_type() called once per <type>. this->upcall_functor ().cancel_type (*this, temp->get_type (), dont_call, cookie); // cancel_timer() called once per <timer>. this->upcall_functor ().cancel_timer (*this, temp->get_type (), dont_call, cookie); if (act != 0) *act = temp->get_act (); this->free_node (temp); return 1; } }
int ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::cancel | ( | const TYPE & | type, | |
int | dont_call_handle_close = 1 | |||
) | [virtual] |
Cancel all timers associated with type. If dont_call_handle_close is 0 then the <functor> will be invoked. Returns number of timers cancelled.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 811 of file Timer_Heap_T.cpp.
{ ACE_TRACE ("ACE_Timer_Heap_T::cancel"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); int number_of_cancellations = 0; // Try to locate the ACE_Timer_Node that matches the timer_id. for (size_t i = 0; i < this->cur_size_; ) { if (this->heap_[i]->get_type () == type) { ACE_Timer_Node_T<TYPE> *temp = this->remove (i); ++number_of_cancellations; this->free_node (temp); // We reset to zero so that we don't miss checking any nodes // if a reheapify occurs when a node is removed. There // may be a better fix than this, however. i = 0; } else ++i; } // Call the close hooks. int cookie = 0; // cancel_type() called once per <type>. this->upcall_functor ().cancel_type (*this, type, dont_call, cookie); for (int j = 0; j < number_of_cancellations; ++j) { // cancel_timer() called once per <timer>. this->upcall_functor ().cancel_timer (*this, type, dont_call, cookie); } return number_of_cancellations; }
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::copy | ( | size_t | slot, | |
ACE_Timer_Node_T< TYPE > * | moved_node | |||
) | [private] |
Copy moved_node into the slot slot of <heap_> and move slot into the corresponding slot in the <timer_id_> array.
Definition at line 376 of file Timer_Heap_T.cpp.
{ // Insert <moved_node> into its new location in the heap. this->heap_[slot] = moved_node; ACE_ASSERT (moved_node->get_timer_id () >= 0 && moved_node->get_timer_id () < (int) this->max_size_); // Update the corresponding slot in the parallel <timer_ids_> array. this->timer_ids_[moved_node->get_timer_id ()] = static_cast<ssize_t> (slot); }
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::dump | ( | void | ) | const [virtual] |
Dump the state of an object.
Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 338 of file Timer_Heap_T.cpp.
{ #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Timer_Heap_T::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nmax_size_ = %d"), this->max_size_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\ncur_size_ = %d"), this->cur_size_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\ncur_limbo_= %d"), this->cur_limbo_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nids_curr_ = %d"), this->timer_ids_curr_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nmin_free_ = %d"), this->timer_ids_min_free_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nheap_ =\n"))); for (size_t i = 0; i < this->cur_size_; ++i) { ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("%d\n"), i)); this->heap_[i]->dump (); } ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\ntimer_ids_ =\n"))); for (size_t j = 0; j < this->max_size_; ++j) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("%d\t%d\n"), j, this->timer_ids_[j])); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ }
const ACE_Time_Value & ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::earliest_time | ( | void | ) | const [virtual] |
Returns the time of the earliest node in the Timer_Queue. Must be called on a non-empty queue.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 330 of file Timer_Heap_T.cpp.
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::free_node | ( | ACE_Timer_Node_T< TYPE > * | node | ) | [protected, virtual] |
Factory method that frees a previously allocated node (uses operator delete if we're *not* preallocating, otherwise uses an internal freelist).
Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 659 of file Timer_Heap_T.cpp.
{ // Return this timer id to the freelist. this->push_freelist (node->get_timer_id ()); // Only free up a node if we are *not* using the preallocated heap. if (this->preallocated_nodes_ == 0) delete node; else { node->set_next (this->preallocated_nodes_freelist_); this->preallocated_nodes_freelist_ = node; } }
ACE_Timer_Node_T< TYPE > * ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::get_first | ( | void | ) | [virtual] |
Reads the earliest node from the queue and returns it.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 880 of file Timer_Heap_T.cpp.
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::grow_heap | ( | void | ) | [private] |
Doubles the size of the heap and the corresponding timer_ids array. If preallocation is used, will also double the size of the preallocated array of ACE_Timer_Nodes.
Definition at line 520 of file Timer_Heap_T.cpp.
{ // All the containers will double in size from max_size_. size_t new_size = this->max_size_ * 2; #if 0 // Yikes - there's no way to flag a failure of going out of range of // a 'long' - this is a problem that should be addressed at some point. if (new_size > ACE_Numeric_Limits<long>::max ()) new_size = ACE_Numeric_Limits<long>::max (); if (new_size <= this->max_size_) // We are already at the limit { errno = ENOMEM; return -1; } #endif /* 0 */ // First grow the heap itself. ACE_Timer_Node_T<TYPE> **new_heap = 0; ACE_NEW (new_heap, ACE_Timer_Node_T<TYPE> *[new_size]); ACE_OS::memcpy (new_heap, this->heap_, this->max_size_ * sizeof *new_heap); delete [] this->heap_; this->heap_ = new_heap; // Grow the array of timer ids. ssize_t *new_timer_ids = 0; ACE_NEW (new_timer_ids, ssize_t[new_size]); ACE_OS::memcpy (new_timer_ids, this->timer_ids_, this->max_size_ * sizeof (ssize_t)); delete [] timer_ids_; this->timer_ids_ = new_timer_ids; // And add the new elements to the end of the "freelist". for (size_t i = this->max_size_; i < new_size; ++i) this->timer_ids_[i] = -(static_cast<ssize_t> (i) + 1); // Grow the preallocation array (if using preallocation) if (this->preallocated_nodes_ != 0) { // Create a new array with max_size elements to link in to // existing list. ACE_NEW (this->preallocated_nodes_, ACE_Timer_Node_T<TYPE>[this->max_size_]); // Add it to the set for later deletion this->preallocated_node_set_.insert (this->preallocated_nodes_); // Link new nodes together (as for original list). for (size_t k = 1; k < this->max_size_; ++k) this->preallocated_nodes_[k - 1].set_next (&this->preallocated_nodes_[k]); // NULL-terminate the new list. this->preallocated_nodes_[this->max_size_ - 1].set_next (0); // Link new array to the end of the existling list. if (this->preallocated_nodes_freelist_ == 0) this->preallocated_nodes_freelist_ = &preallocated_nodes_[0]; else { ACE_Timer_Node_T<TYPE> *previous = this->preallocated_nodes_freelist_; for (ACE_Timer_Node_T<TYPE> *current = this->preallocated_nodes_freelist_->get_next (); current != 0; current = current->get_next ()) previous = current; previous->set_next (&this->preallocated_nodes_[0]); } } this->max_size_ = new_size; // Force rescan of list from beginning for a free slot (I think...) // This fixed Bugzilla #2447. this->timer_ids_min_free_ = this->max_size_; }
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::insert | ( | ACE_Timer_Node_T< TYPE > * | new_node | ) | [private] |
Insert new_node into the heap and restore the heap property.
Definition at line 506 of file Timer_Heap_T.cpp.
{ if (this->cur_size_ + this->cur_limbo_ + 2 >= this->max_size_) this->grow_heap (); this->reheap_up (new_node, this->cur_size_, ACE_HEAP_PARENT (this->cur_size_)); this->cur_size_++; }
bool ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::is_empty | ( | void | ) | const [virtual] |
True if heap is empty, else false.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 313 of file Timer_Heap_T.cpp.
ACE_Timer_Queue_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > & ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::iter | ( | void | ) | [virtual] |
Returns a pointer to this ACE_Timer_Queue's iterator.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 321 of file Timer_Heap_T.cpp.
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::operator= | ( | const ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK > & | ) | [private] |
long ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::pop_freelist | ( | void | ) | [private] |
Pops and returns a new timer id from the freelist.
Definition at line 243 of file Timer_Heap_T.cpp.
{ ACE_TRACE ("ACE_Timer_Heap_T::pop_freelist"); // Scan for a free timer ID. Note that since this function is called // _after_ the check for a full timer heap, we are guaranteed to find // a free ID, even if we need to wrap around and start reusing freed IDs. // On entry, the curr_ index is at the previous ID given out; start // up where we left off last time. // NOTE - a timer_ids_ slot with -2 is out of the heap, but not freed. // It must be either freed (free_node) or rescheduled (reschedule). ++this->timer_ids_curr_; while (this->timer_ids_curr_ < this->max_size_ && (this->timer_ids_[this->timer_ids_curr_] >= 0 || this->timer_ids_[this->timer_ids_curr_] == -2 )) ++this->timer_ids_curr_; if (this->timer_ids_curr_ == this->max_size_) { ACE_ASSERT (this->timer_ids_min_free_ < this->max_size_); this->timer_ids_curr_ = this->timer_ids_min_free_; // We restarted the free search at min. Since min won't be // free anymore, and curr_ will just keep marching up the list // on each successive need for an ID, reset min_free_ to the // size of the list until an ID is freed that curr_ has already // gone past (see push_freelist). this->timer_ids_min_free_ = this->max_size_; } return static_cast<long> (this->timer_ids_curr_); }
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::push_freelist | ( | long | old_id | ) | [private] |
Pushes old_id onto the freelist.
Definition at line 276 of file Timer_Heap_T.cpp.
{ ACE_TRACE ("ACE_Timer_Heap_T::push_freelist"); // Since this ID has already been checked by one of the public // functions, it's safe to cast it here. size_t oldid = static_cast<size_t> (old_id); // The freelist values in the <timer_ids_> are negative, so set the // freed entry back to 'free'. If this is the new lowest value free // timer ID that curr_ won't see on it's normal march through the list, // remember it. ACE_ASSERT (this->timer_ids_[oldid] >= 0 || this->timer_ids_[oldid] == -2); if (this->timer_ids_[oldid] == -2) --this->cur_limbo_; else --this->cur_size_; this->timer_ids_[oldid] = -1; if (oldid < this->timer_ids_min_free_ && oldid <= this->timer_ids_curr_) this->timer_ids_min_free_ = oldid; return; }
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::reheap_down | ( | ACE_Timer_Node_T< TYPE > * | moved_node, | |
size_t | slot, | |||
size_t | child | |||
) | [private] |
Restore the heap property, starting at slot.
Definition at line 441 of file Timer_Heap_T.cpp.
{ // Restore the heap property after a deletion. while (child < this->cur_size_) { // Choose the smaller of the two children. if (child + 1 < this->cur_size_ && this->heap_[child + 1]->get_timer_value () < this->heap_[child]->get_timer_value ()) child++; // Perform a <copy> if the child has a larger timeout value than // the <moved_node>. if (this->heap_[child]->get_timer_value () < moved_node->get_timer_value ()) { this->copy (slot, this->heap_[child]); slot = child; child = ACE_HEAP_LCHILD (child); } else // We've found our location in the heap. break; } this->copy (slot, moved_node); }
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::reheap_up | ( | ACE_Timer_Node_T< TYPE > * | new_node, | |
size_t | slot, | |||
size_t | parent | |||
) | [private] |
Restore the heap property, starting at slot.
Definition at line 476 of file Timer_Heap_T.cpp.
{ // Restore the heap property after an insertion. while (slot > 0) { // If the parent node is greater than the <moved_node> we need // to copy it down. if (moved_node->get_timer_value () < this->heap_[parent]->get_timer_value ()) { this->copy (slot, this->heap_[parent]); slot = parent; parent = ACE_HEAP_PARENT (slot); } else break; } // Insert the new node into its proper resting place in the heap and // update the corresponding slot in the parallel <timer_ids> array. this->copy (slot, moved_node); }
ACE_Timer_Node_T< TYPE > * ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::remove | ( | size_t | slot | ) | [private] |
Remove and return the sloth ACE_Timer_Node and restore the heap property.
Definition at line 397 of file Timer_Heap_T.cpp.
{ ACE_Timer_Node_T<TYPE> *removed_node = this->heap_[slot]; // NOTE - the cur_size_ is being decremented since the queue has one // less active timer in it. However, this ACE_Timer_Node is not being // freed, and there is still a place for it in timer_ids_ (the timer ID // is not being relinquished). The node can still be rescheduled, or // it can be freed via free_node. --this->cur_size_; // Only try to reheapify if we're not deleting the last entry. if (slot < this->cur_size_) { ACE_Timer_Node_T<TYPE> *moved_node = this->heap_[this->cur_size_]; // Move the end node to the location being removed and update // the corresponding slot in the parallel <timer_ids> array. this->copy (slot, moved_node); // If the <moved_node->time_value_> is great than or equal its // parent it needs be moved down the heap. size_t parent = ACE_HEAP_PARENT (slot); if (moved_node->get_timer_value () >= this->heap_[parent]->get_timer_value ()) this->reheap_down (moved_node, slot, ACE_HEAP_LCHILD (slot)); else this->reheap_up (moved_node, slot, parent); } this->timer_ids_[removed_node->get_timer_id ()] = -2; ++this->cur_limbo_; return removed_node; }
ACE_Timer_Node_T< TYPE > * ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::remove_first | ( | void | ) | [virtual] |
Removes the earliest node from the queue and returns it. Note that the timer is removed from the heap, but is not freed, and its ID is not reclaimed. The caller is responsible for calling either reschedule()
or free_node()
after this function returns. Thus, this function is for support of ACE_Timer_Queue::expire
and should not be used unadvisedly in other conditions.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 868 of file Timer_Heap_T.cpp.
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::reschedule | ( | ACE_Timer_Node_T< TYPE > * | expired | ) | [protected, virtual] |
Reschedule an "interval" ACE_Timer_Node.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 616 of file Timer_Heap_T.cpp.
{ ACE_TRACE ("ACE_Timer_Heap_T::reschedule"); // If we are rescheduling, then the most recent call was to // remove_first (). That called remove () to remove the node from the // heap, but did not free the timer ID. The ACE_Timer_Node still has // its assigned ID - just needs to be inserted at the new proper // place, and the heap restored properly. if (this->timer_ids_[expired->get_timer_id ()] == -2) --this->cur_limbo_; this->insert (expired); }
int ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::reset_interval | ( | long | timer_id, | |
const ACE_Time_Value & | interval | |||
) | [virtual] |
Resets the interval of the timer represented by timer_id to interval, which is specified in relative time to the current <gettimeofday>. If interval is equal to ACE_Time_Value::zero, the timer will become a non-rescheduling timer. Returns 0 if successful, -1 if not.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 775 of file Timer_Heap_T.cpp.
{ ACE_TRACE ("ACE_Timer_Heap_T::reset_interval"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); // Locate the ACE_Timer_Node that corresponds to the timer_id. // Check to see if the timer_id is out of range if (timer_id < 0 || (size_t) timer_id > this->max_size_) return -1; ssize_t timer_node_slot = this->timer_ids_[timer_id]; // Check to see if timer_id is still valid. if (timer_node_slot < 0) return -1; if (timer_id != this->heap_[timer_node_slot]->get_timer_id ()) { ACE_ASSERT (timer_id == this->heap_[timer_node_slot]->get_timer_id ()); return -1; } else { // Reset the timer interval this->heap_[timer_node_slot]->set_interval (interval); return 0; } }
long ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::schedule_i | ( | const TYPE & | type, | |
const void * | act, | |||
const ACE_Time_Value & | future_time, | |||
const ACE_Time_Value & | interval | |||
) | [protected, virtual] |
Schedule a timer that may optionally auto-reset. Schedule type that will expire at future_time, which is specified in absolute time. If it expires then act is passed in as the value to the <functor>. If interval is != to ACE_Time_Value::zero then it is used to reschedule the type automatically, using relative time to the current <gettimeofday>. This method returns a <timer_id> that uniquely identifies the the type entry in an internal list. This <timer_id> can be used to cancel the timer before it expires. The cancellation ensures that <timer_ids> are unique up to values of greater than 2 billion timers. As long as timers don't stay around longer than this there should be no problems with accidentally deleting the wrong timer. Returns -1 on failure (which is guaranteed never to be a valid <timer_id>).
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
Definition at line 680 of file Timer_Heap_T.cpp.
{ ACE_TRACE ("ACE_Timer_Heap_T::schedule_i"); if ((this->cur_size_ + this->cur_limbo_) < this->max_size_) { // Obtain the next unique sequence number. long const timer_id = this->timer_id (); // Obtain the memory to the new node. ACE_Timer_Node_T<TYPE> *temp = 0; ACE_ALLOCATOR_RETURN (temp, this->alloc_node (), -1); temp->set (type, act, future_time, interval, 0, timer_id); this->insert (temp); return timer_id; } else return -1; }
long ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::timer_id | ( | void | ) | [private] |
Returns a timer id that uniquely identifies this timer. This id can be used to cancel a timer via the <cancel (int)> method. The timer id returned from this method will never == -1 to avoid conflicts with other failure return values.
Definition at line 301 of file Timer_Heap_T.cpp.
{ ACE_TRACE ("ACE_Timer_Heap_T::timer_id"); // Return the next item off the freelist and use it as the timer id. return this->pop_freelist (); }
friend class ACE_Timer_Heap_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > [friend] |
Definition at line 90 of file Timer_Heap_T.h.
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::cur_limbo_ [private] |
Number of heap entries in transition (removed from the queue, but not freed) and may be rescheduled or freed.
Definition at line 272 of file Timer_Heap_T.h.
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::cur_size_ [private] |
Current size of the heap.
Definition at line 268 of file Timer_Heap_T.h.
ACE_Timer_Node_T<TYPE>** ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::heap_ [private] |
Current contents of the Heap, which is organized as a "heap" of ACE_Timer_Node *'s. In this context, a heap is a "partially ordered, almost complete" binary tree, which is stored in an array.
Definition at line 283 of file Timer_Heap_T.h.
HEAP_ITERATOR* ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::iterator_ [private] |
Iterator used to expire timers.
Definition at line 275 of file Timer_Heap_T.h.
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::max_size_ [private] |
Maximum size of the heap.
Definition at line 265 of file Timer_Heap_T.h.
ACE_Unbounded_Set<ACE_Timer_Node_T<TYPE> *> ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::preallocated_node_set_ [private] |
Set of pointers to the arrays of preallocated timer nodes. Used to delete the allocated memory when required.
Definition at line 320 of file Timer_Heap_T.h.
ACE_Timer_Node_T<TYPE>* ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::preallocated_nodes_ [private] |
If this is non-0, then we preallocate <max_size_> number of ACE_Timer_Node objects in order to reduce dynamic allocation costs. In auto-growing implementation, this points to the last array of nodes allocated.
Definition at line 312 of file Timer_Heap_T.h.
ACE_Timer_Node_T<TYPE>* ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::preallocated_nodes_freelist_ [private] |
This points to the head of the <preallocated_nodes_> freelist, which is organized as a stack.
Definition at line 316 of file Timer_Heap_T.h.
ssize_t* ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::timer_ids_ [private] |
An array of "pointers" that allows each ACE_Timer_Node in the <heap_> to be located in O(1) time. Basically, <timer_id_[i]> contains the slot in the <heap_> array where an ACE_Timer_Node * with timer id <i> resides. Thus, the timer id passed back from <schedule> is really a slot into the <timer_ids> array. The <timer_ids_> array serves two purposes: negative values are indications of free timer IDs, whereas positive values are "pointers" into the <heap_> array for assigned timer IDs.
Definition at line 295 of file Timer_Heap_T.h.
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::timer_ids_curr_ [private] |
"Pointer" to the element in the <timer_ids_> array that was last given out as a timer ID.
Definition at line 299 of file Timer_Heap_T.h.
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::timer_ids_min_free_ [private] |
Index representing the lowest timer ID that has been freed. When the timer_ids_next_ value wraps around, it starts back at this point.
Definition at line 304 of file Timer_Heap_T.h.