Public Types | Public Member Functions | Protected Member Functions | Private Member Functions | Private Attributes | Friends

ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK > Class Template Reference

Provides a very fast and predictable timer implementation. More...

#include <Timer_Heap_T.h>

Inheritance diagram for ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >:
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List of all members.

Public Types

typedef
ACE_Timer_Heap_Iterator_T
< TYPE, FUNCTOR, ACE_LOCK > 
HEAP_ITERATOR
typedef ACE_Timer_Queue_T
< TYPE, FUNCTOR, ACE_LOCK > 
INHERITED

Public Member Functions

 ACE_Timer_Heap_T (size_t size, bool preallocated=false, FUNCTOR *upcall_functor=0, ACE_Free_List< ACE_Timer_Node_T< TYPE > > *freelist=0)
 ACE_Timer_Heap_T (FUNCTOR *upcall_functor=0, ACE_Free_List< ACE_Timer_Node_T< TYPE > > *freelist=0)
virtual ~ACE_Timer_Heap_T (void)
 Destructor.
virtual bool is_empty (void) const
 True if heap is empty, else false.
virtual const ACE_Time_Valueearliest_time (void) const
virtual int reset_interval (long timer_id, const ACE_Time_Value &interval)
virtual int cancel (const TYPE &type, int dont_call_handle_close=1)
virtual int cancel (long timer_id, const void **act=0, int dont_call_handle_close=1)
virtual
ACE_Timer_Queue_Iterator_T
< TYPE, FUNCTOR, ACE_LOCK > & 
iter (void)
 Returns a pointer to this ACE_Timer_Queue's iterator.
ACE_Timer_Node_T< TYPE > * remove_first (void)
virtual void dump (void) const
 Dump the state of an object.
virtual ACE_Timer_Node_T< TYPE > * get_first (void)
 Reads the earliest node from the queue and returns it.

Protected Member Functions

virtual long schedule_i (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval)
virtual void reschedule (ACE_Timer_Node_T< TYPE > *)
 Reschedule an "interval" ACE_Timer_Node.
virtual ACE_Timer_Node_T< TYPE > * alloc_node (void)
virtual void free_node (ACE_Timer_Node_T< TYPE > *)

Private Member Functions

ACE_Timer_Node_T< TYPE > * remove (size_t slot)
void insert (ACE_Timer_Node_T< TYPE > *new_node)
 Insert new_node into the heap and restore the heap property.
void grow_heap (void)
void reheap_up (ACE_Timer_Node_T< TYPE > *new_node, size_t slot, size_t parent)
 Restore the heap property, starting at slot.
void reheap_down (ACE_Timer_Node_T< TYPE > *moved_node, size_t slot, size_t child)
 Restore the heap property, starting at slot.
void copy (size_t slot, ACE_Timer_Node_T< TYPE > *moved_node)
long timer_id (void)
long pop_freelist (void)
 Pops and returns a new timer id from the freelist.
void push_freelist (long old_id)
 Pushes old_id onto the freelist.
 ACE_Timer_Heap_T (const ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK > &)
void operator= (const ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK > &)

Private Attributes

size_t max_size_
 Maximum size of the heap.
size_t cur_size_
 Current size of the heap.
size_t cur_limbo_
HEAP_ITERATORiterator_
 Iterator used to expire timers.
ACE_Timer_Node_T< TYPE > ** heap_
ssize_ttimer_ids_
size_t timer_ids_curr_
size_t timer_ids_min_free_
ACE_Timer_Node_T< TYPE > * preallocated_nodes_
ACE_Timer_Node_T< TYPE > * preallocated_nodes_freelist_
ACE_Unbounded_Set
< ACE_Timer_Node_T< TYPE > * > 
preallocated_node_set_

Friends

class ACE_Timer_Heap_Iterator_T< TYPE, FUNCTOR, ACE_LOCK >

Detailed Description

template<class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >

Provides a very fast and predictable timer implementation.

This implementation uses a heap-based callout queue of absolute times. Therefore, in the average and worst case, scheduling, canceling, and expiring timers is O(log N) (where N is the total number of timers). In addition, we can also preallocate as many ACE_Timer_Node objects as there are slots in the heap. This allows us to completely remove the need for dynamic memory allocation, which is important for real-time systems.

Definition at line 86 of file Timer_Heap_T.h.


Member Typedef Documentation

template<class TYPE, class FUNCTOR, class ACE_LOCK>
typedef ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::HEAP_ITERATOR

Definition at line 89 of file Timer_Heap_T.h.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::INHERITED

Definition at line 92 of file Timer_Heap_T.h.


Constructor & Destructor Documentation

template<class TYPE , class FUNCTOR , class ACE_LOCK >
ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::ACE_Timer_Heap_T ( size_t  size,
bool  preallocated = false,
FUNCTOR *  upcall_functor = 0,
ACE_Free_List< ACE_Timer_Node_T< TYPE > > *  freelist = 0 
)

The Constructor creates a heap with specified number of elements. This can also take in a upcall functor and freelist (if 0, then defaults will be created).

Parameters:
size The maximum number of timers that can be inserted into the new object.
preallocated Default false, true then all the memory for the ACE_Timer_Node objects will be pre-allocated. This saves time and is more predictable (though it requires more space). Otherwise, timer nodes are allocated as needed.
freelist is the freelist of timer nodes.
upcall_functor If 0 Timer Heap will create a default FUNCTOR.

Definition at line 99 of file Timer_Heap_T.cpp.

  : ACE_Timer_Queue_T<TYPE,FUNCTOR,ACE_LOCK> (upcall_functor, freelist),
    max_size_ (size),
    cur_size_ (0),
    cur_limbo_ (0),
    timer_ids_curr_ (0),
    timer_ids_min_free_ (0),
    preallocated_nodes_ (0),
    preallocated_nodes_freelist_ (0)
{
  ACE_TRACE ("ACE_Timer_Heap_T::ACE_Timer_Heap_T");

  // Possibly reduce size to fit in a long.
  if (size > static_cast<size_t> (ACE_Numeric_Limits<long>::max ()))
    {
      size = static_cast<size_t> (ACE_Numeric_Limits<long>::max ());
      this->max_size_ = size;
    }

  // Create the heap array.
  ACE_NEW (this->heap_,
           ACE_Timer_Node_T<TYPE> *[size]);

  // Create the parallel
  ACE_NEW (this->timer_ids_,
           ssize_t[size]);

  // Initialize the "freelist," which uses negative values to
  // distinguish freelist elements from "pointers" into the <heap_>
  // array.
  for (size_t i = 0; i < size; ++i)
    this->timer_ids_[i] = -1;

  if (preallocated)
    {
      ACE_NEW (this->preallocated_nodes_,
               ACE_Timer_Node_T<TYPE>[size]);

      // Add allocated array to set of such arrays for deletion on
      // cleanup.
      this->preallocated_node_set_.insert (this->preallocated_nodes_);

      // Form the freelist by linking the next_ pointers together.
      for (size_t j = 1; j < size; ++j)
        this->preallocated_nodes_[j - 1].set_next (&this->preallocated_nodes_[j]);

      // NULL-terminate the freelist.
      this->preallocated_nodes_[size - 1].set_next (0);

      // Assign the freelist pointer to the front of the list.
      this->preallocated_nodes_freelist_ =
        &this->preallocated_nodes_[0];
    }

  ACE_NEW (iterator_,
           HEAP_ITERATOR (*this));
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::ACE_Timer_Heap_T ( FUNCTOR *  upcall_functor = 0,
ACE_Free_List< ACE_Timer_Node_T< TYPE > > *  freelist = 0 
)

Default constructor. upcall_functor is the instance of the FUNCTOR to be used by the queue. If upcall_functor is 0, Timer Heap will create a default FUNCTOR. freelist is the freelist of timer nodes. If 0, then a default freelist will be created. The default size will be ACE_DEFAULT_TIMERS and there will be no preallocation.

Definition at line 166 of file Timer_Heap_T.cpp.

  : ACE_Timer_Queue_T<TYPE,FUNCTOR,ACE_LOCK> (upcall_functor, freelist),
    max_size_ (ACE_DEFAULT_TIMERS),
    cur_size_ (0),
    cur_limbo_ (0),
    timer_ids_curr_ (0),
    timer_ids_min_free_ (0),
    preallocated_nodes_ (0),
    preallocated_nodes_freelist_ (0)
{
  ACE_TRACE ("ACE_Timer_Heap_T::ACE_Timer_Heap_T");

  // Possibly reduce size to fit in a long.
  if (this->max_size_ > static_cast<size_t> (ACE_Numeric_Limits<long>::max ()))
    this->max_size_ = static_cast<size_t> (ACE_Numeric_Limits<long>::max ());

  // Create the heap array.
    ACE_NEW (this->heap_,
             ACE_Timer_Node_T<TYPE> *[this->max_size_]);

  // Create the parallel array.
  ACE_NEW (this->timer_ids_,
           ssize_t[this->max_size_]);

  // Initialize the "freelist," which uses negative values to
  // distinguish freelist elements from "pointers" into the <heap_>
  // array.
  for (size_t i = 0; i < this->max_size_; ++i)
    this->timer_ids_[i] = -1;

  ACE_NEW (iterator_,
           HEAP_ITERATOR (*this));
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::~ACE_Timer_Heap_T ( void   )  [virtual]

Destructor.

Definition at line 203 of file Timer_Heap_T.cpp.

{
  ACE_TRACE ("ACE_Timer_Heap_T::~ACE_Timer_Heap_T");

  delete iterator_;

  size_t current_size =
    this->cur_size_;

  // Clean up all the nodes still in the queue
  for (size_t i = 0; i < current_size; ++i)
    {
      // Grab the event_handler and act, then delete the node before calling
      // back to the handler. Prevents a handler from trying to cancel_timer()
      // inside handle_close(), ripping the current timer node out from
      // under us.
      TYPE eh = this->heap_[i]->get_type ();
      const void *act = this->heap_[i]->get_act ();
      this->free_node (this->heap_[i]);
      this->upcall_functor ().deletion (*this, eh, act);
    }

  delete [] this->heap_;
  delete [] this->timer_ids_;

  // clean up any preallocated timer nodes
  if (preallocated_nodes_ != 0)
    {
      ACE_Unbounded_Set_Iterator<ACE_Timer_Node_T<TYPE> *>
        set_iterator (this->preallocated_node_set_);

      for (ACE_Timer_Node_T<TYPE> **entry = 0;
           set_iterator.next (entry) !=0;
           set_iterator.advance ())
        delete [] *entry;
    }
}

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::ACE_Timer_Heap_T ( const ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK > &   )  [private]

Member Function Documentation

template<class TYPE , class FUNCTOR , class ACE_LOCK >
ACE_Timer_Node_T< TYPE > * ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::alloc_node ( void   )  [protected, virtual]

Factory method that allocates a new node (uses operator new if we're *not* preallocating, otherwise uses an internal freelist).

Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

Definition at line 633 of file Timer_Heap_T.cpp.

{
  ACE_Timer_Node_T<TYPE> *temp = 0;

  // Only allocate a node if we are *not* using the preallocated heap.
  if (this->preallocated_nodes_ == 0)
    ACE_NEW_RETURN (temp,
                    ACE_Timer_Node_T<TYPE>,
                    0);
  else
    {
      // check to see if the heap needs to grow
      if (this->preallocated_nodes_freelist_ == 0)
        this->grow_heap ();

      temp = this->preallocated_nodes_freelist_;

      // Remove the first element from the freelist.
      this->preallocated_nodes_freelist_ =
        this->preallocated_nodes_freelist_->get_next ();
    }
  return temp;
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
int ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::cancel ( long  timer_id,
const void **  act = 0,
int  dont_call_handle_close = 1 
) [virtual]

Cancel the single timer that matches the timer_id value (which was returned from the <schedule> method). If act is non-NULL then it will be set to point to the ``magic cookie'' argument passed in when the timer was registered. This makes it possible to free up the memory and avoid memory leaks. If dont_call_handle_close is 0 then the <functor> will be invoked. Returns 1 if cancellation succeeded and 0 if the timer_id wasn't found.

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

Definition at line 718 of file Timer_Heap_T.cpp.

{
  ACE_TRACE ("ACE_Timer_Heap_T::cancel");
  ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));

  // Locate the ACE_Timer_Node that corresponds to the timer_id.

  // Check to see if the timer_id is out of range
  if (timer_id < 0
      || (size_t) timer_id > this->max_size_)
    return 0;

  ssize_t timer_node_slot = this->timer_ids_[timer_id];

  // Check to see if timer_id is still valid.
  if (timer_node_slot < 0)
    return 0;

  if (timer_id != this->heap_[timer_node_slot]->get_timer_id ())
    {
      ACE_ASSERT (timer_id == this->heap_[timer_node_slot]->get_timer_id ());
      return 0;
    }
  else
    {
      ACE_Timer_Node_T<TYPE> *temp =
        this->remove (timer_node_slot);

      // Call the close hooks.
      int cookie = 0;

      // cancel_type() called once per <type>.
      this->upcall_functor ().cancel_type (*this,
                                           temp->get_type (),
                                           dont_call,
                                           cookie);

      // cancel_timer() called once per <timer>.
      this->upcall_functor ().cancel_timer (*this,
                                            temp->get_type (),
                                            dont_call,
                                            cookie);

      if (act != 0)
        *act = temp->get_act ();

      this->free_node (temp);
      return 1;
    }
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
int ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::cancel ( const TYPE &  type,
int  dont_call_handle_close = 1 
) [virtual]

Cancel all timers associated with type. If dont_call_handle_close is 0 then the <functor> will be invoked. Returns number of timers cancelled.

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

Definition at line 811 of file Timer_Heap_T.cpp.

{
  ACE_TRACE ("ACE_Timer_Heap_T::cancel");

  ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));

  int number_of_cancellations = 0;

  // Try to locate the ACE_Timer_Node that matches the timer_id.

  for (size_t i = 0; i < this->cur_size_; )
    {
      if (this->heap_[i]->get_type () == type)
        {
          ACE_Timer_Node_T<TYPE> *temp = this->remove (i);

          ++number_of_cancellations;

          this->free_node (temp);

          // We reset to zero so that we don't miss checking any nodes
          // if a reheapify occurs when a node is removed.  There
          // may be a better fix than this, however.
          i = 0;
        }
      else
        ++i;
    }

  // Call the close hooks.
  int cookie = 0;

  // cancel_type() called once per <type>.
  this->upcall_functor ().cancel_type (*this,
                                       type,
                                       dont_call,
                                       cookie);

  for (int j = 0;
       j < number_of_cancellations;
       ++j)
    {
      // cancel_timer() called once per <timer>.
      this->upcall_functor ().cancel_timer (*this,
                                            type,
                                            dont_call,
                                            cookie);
    }

  return number_of_cancellations;
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::copy ( size_t  slot,
ACE_Timer_Node_T< TYPE > *  moved_node 
) [private]

Copy moved_node into the slot slot of <heap_> and move slot into the corresponding slot in the <timer_id_> array.

Definition at line 376 of file Timer_Heap_T.cpp.

{
  // Insert <moved_node> into its new location in the heap.
  this->heap_[slot] = moved_node;

  ACE_ASSERT (moved_node->get_timer_id () >= 0
              && moved_node->get_timer_id () < (int) this->max_size_);

  // Update the corresponding slot in the parallel <timer_ids_> array.
  this->timer_ids_[moved_node->get_timer_id ()] = static_cast<ssize_t> (slot);
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::dump ( void   )  const [virtual]

Dump the state of an object.

Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

Definition at line 338 of file Timer_Heap_T.cpp.

{
#if defined (ACE_HAS_DUMP)
  ACE_TRACE ("ACE_Timer_Heap_T::dump");
  ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));

  ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nmax_size_ = %d"), this->max_size_));
  ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\ncur_size_ = %d"), this->cur_size_));
  ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\ncur_limbo_= %d"), this->cur_limbo_));
  ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nids_curr_ = %d"),
              this->timer_ids_curr_));
  ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nmin_free_ = %d"),
              this->timer_ids_min_free_));

  ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nheap_ =\n")));

  for (size_t i = 0; i < this->cur_size_; ++i)
    {
      ACE_DEBUG ((LM_DEBUG,
                  ACE_TEXT ("%d\n"),
                  i));
      this->heap_[i]->dump ();
    }

  ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\ntimer_ids_ =\n")));

  for (size_t j = 0; j < this->max_size_; ++j)
    ACE_DEBUG ((LM_DEBUG,
                ACE_TEXT ("%d\t%d\n"),
                j,
                this->timer_ids_[j]));

  ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
const ACE_Time_Value & ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::earliest_time ( void   )  const [virtual]

Returns the time of the earliest node in the Timer_Queue. Must be called on a non-empty queue.

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

Definition at line 330 of file Timer_Heap_T.cpp.

{
  ACE_TRACE ("ACE_Timer_Heap_T::earliest_time");
  return this->heap_[0]->get_timer_value ();
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::free_node ( ACE_Timer_Node_T< TYPE > *  node  )  [protected, virtual]

Factory method that frees a previously allocated node (uses operator delete if we're *not* preallocating, otherwise uses an internal freelist).

Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

Definition at line 659 of file Timer_Heap_T.cpp.

{
  // Return this timer id to the freelist.
  this->push_freelist (node->get_timer_id ());

  // Only free up a node if we are *not* using the preallocated heap.
  if (this->preallocated_nodes_ == 0)
    delete node;
  else
    {
      node->set_next (this->preallocated_nodes_freelist_);
      this->preallocated_nodes_freelist_ = node;
    }
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
ACE_Timer_Node_T< TYPE > * ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::get_first ( void   )  [virtual]

Reads the earliest node from the queue and returns it.

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

Definition at line 880 of file Timer_Heap_T.cpp.

{
  ACE_TRACE ("ACE_Timer_Heap_T::get_first");

  return this->cur_size_ == 0 ? 0 : this->heap_[0];
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::grow_heap ( void   )  [private]

Doubles the size of the heap and the corresponding timer_ids array. If preallocation is used, will also double the size of the preallocated array of ACE_Timer_Nodes.

Definition at line 520 of file Timer_Heap_T.cpp.

{
  // All the containers will double in size from max_size_.
  size_t new_size = this->max_size_ * 2;

#if 0
  // Yikes - there's no way to flag a failure of going out of range of
  // a 'long' - this is a problem that should be addressed at some point.
  if (new_size > ACE_Numeric_Limits<long>::max ())
    new_size = ACE_Numeric_Limits<long>::max ();

  if (new_size <= this->max_size_)   // We are already at the limit
    {
      errno = ENOMEM;
      return -1;
    }
#endif /* 0 */

   // First grow the heap itself.

  ACE_Timer_Node_T<TYPE> **new_heap = 0;

  ACE_NEW (new_heap,
           ACE_Timer_Node_T<TYPE> *[new_size]);

  ACE_OS::memcpy (new_heap,
                  this->heap_,
                  this->max_size_ * sizeof *new_heap);
  delete [] this->heap_;
  this->heap_ = new_heap;

  // Grow the array of timer ids.

  ssize_t *new_timer_ids = 0;

  ACE_NEW (new_timer_ids,
           ssize_t[new_size]);

  ACE_OS::memcpy (new_timer_ids,
                  this->timer_ids_,
                  this->max_size_ * sizeof (ssize_t));

  delete [] timer_ids_;
  this->timer_ids_ = new_timer_ids;

  // And add the new elements to the end of the "freelist".
  for (size_t i = this->max_size_; i < new_size; ++i)
    this->timer_ids_[i] = -(static_cast<ssize_t> (i) + 1);

   // Grow the preallocation array (if using preallocation)
  if (this->preallocated_nodes_ != 0)
    {
      // Create a new array with max_size elements to link in to
      // existing list.
      ACE_NEW (this->preallocated_nodes_,
               ACE_Timer_Node_T<TYPE>[this->max_size_]);

      // Add it to the set for later deletion
      this->preallocated_node_set_.insert (this->preallocated_nodes_);

      // Link new nodes together (as for original list).
      for (size_t k = 1; k < this->max_size_; ++k)
        this->preallocated_nodes_[k - 1].set_next (&this->preallocated_nodes_[k]);

      // NULL-terminate the new list.
      this->preallocated_nodes_[this->max_size_ - 1].set_next (0);

      // Link new array to the end of the existling list.
      if (this->preallocated_nodes_freelist_ == 0)
        this->preallocated_nodes_freelist_ =
          &preallocated_nodes_[0];
      else
        {
          ACE_Timer_Node_T<TYPE> *previous =
            this->preallocated_nodes_freelist_;

          for (ACE_Timer_Node_T<TYPE> *current = this->preallocated_nodes_freelist_->get_next ();
               current != 0;
               current = current->get_next ())
            previous = current;

          previous->set_next (&this->preallocated_nodes_[0]);
        }
    }

  this->max_size_ = new_size;
  // Force rescan of list from beginning for a free slot (I think...)
  // This fixed Bugzilla #2447.
  this->timer_ids_min_free_ = this->max_size_;
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::insert ( ACE_Timer_Node_T< TYPE > *  new_node  )  [private]

Insert new_node into the heap and restore the heap property.

Definition at line 506 of file Timer_Heap_T.cpp.

{
  if (this->cur_size_ + this->cur_limbo_ + 2 >= this->max_size_)
    this->grow_heap ();

  this->reheap_up (new_node,
                   this->cur_size_,
                   ACE_HEAP_PARENT (this->cur_size_));
  this->cur_size_++;
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
bool ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::is_empty ( void   )  const [virtual]

True if heap is empty, else false.

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

Definition at line 313 of file Timer_Heap_T.cpp.

{
  ACE_TRACE ("ACE_Timer_Heap_T::is_empty");
  return this->cur_size_ == 0;
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
ACE_Timer_Queue_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > & ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::iter ( void   )  [virtual]

Returns a pointer to this ACE_Timer_Queue's iterator.

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

Definition at line 321 of file Timer_Heap_T.cpp.

{
  this->iterator_->first ();
  return *this->iterator_;
}

template<class TYPE, class FUNCTOR, class ACE_LOCK>
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::operator= ( const ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK > &   )  [private]
template<class TYPE , class FUNCTOR , class ACE_LOCK >
long ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::pop_freelist ( void   )  [private]

Pops and returns a new timer id from the freelist.

Definition at line 243 of file Timer_Heap_T.cpp.

{
  ACE_TRACE ("ACE_Timer_Heap_T::pop_freelist");

  // Scan for a free timer ID. Note that since this function is called
  // _after_ the check for a full timer heap, we are guaranteed to find
  // a free ID, even if we need to wrap around and start reusing freed IDs.
  // On entry, the curr_ index is at the previous ID given out; start
  // up where we left off last time.
  // NOTE - a timer_ids_ slot with -2 is out of the heap, but not freed.
  // It must be either freed (free_node) or rescheduled (reschedule).
  ++this->timer_ids_curr_;
  while (this->timer_ids_curr_ < this->max_size_ &&
         (this->timer_ids_[this->timer_ids_curr_] >= 0 ||
          this->timer_ids_[this->timer_ids_curr_] == -2  ))
    ++this->timer_ids_curr_;
  if (this->timer_ids_curr_ == this->max_size_)
    {
      ACE_ASSERT (this->timer_ids_min_free_ < this->max_size_);
      this->timer_ids_curr_ = this->timer_ids_min_free_;
      // We restarted the free search at min. Since min won't be
      // free anymore, and curr_ will just keep marching up the list
      // on each successive need for an ID, reset min_free_ to the
      // size of the list until an ID is freed that curr_ has already
      // gone past (see push_freelist).
      this->timer_ids_min_free_ = this->max_size_;
    }

  return static_cast<long> (this->timer_ids_curr_);
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::push_freelist ( long  old_id  )  [private]

Pushes old_id onto the freelist.

Definition at line 276 of file Timer_Heap_T.cpp.

{
  ACE_TRACE ("ACE_Timer_Heap_T::push_freelist");

  // Since this ID has already been checked by one of the public
  // functions, it's safe to cast it here.
  size_t oldid = static_cast<size_t> (old_id);

  // The freelist values in the <timer_ids_> are negative, so set the
  // freed entry back to 'free'. If this is the new lowest value free
  // timer ID that curr_ won't see on it's normal march through the list,
  // remember it.
  ACE_ASSERT (this->timer_ids_[oldid] >= 0 || this->timer_ids_[oldid] == -2);
  if (this->timer_ids_[oldid] == -2)
    --this->cur_limbo_;
  else
    --this->cur_size_;
  this->timer_ids_[oldid] = -1;
  if (oldid < this->timer_ids_min_free_ && oldid <= this->timer_ids_curr_)
    this->timer_ids_min_free_ = oldid;
  return;
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::reheap_down ( ACE_Timer_Node_T< TYPE > *  moved_node,
size_t  slot,
size_t  child 
) [private]

Restore the heap property, starting at slot.

Definition at line 441 of file Timer_Heap_T.cpp.

{
  // Restore the heap property after a deletion.

  while (child < this->cur_size_)
    {
      // Choose the smaller of the two children.
      if (child + 1 < this->cur_size_
          && this->heap_[child + 1]->get_timer_value ()
          < this->heap_[child]->get_timer_value ())
        child++;

      // Perform a <copy> if the child has a larger timeout value than
      // the <moved_node>.
      if (this->heap_[child]->get_timer_value ()
          < moved_node->get_timer_value ())
        {
          this->copy (slot,
                      this->heap_[child]);
          slot = child;
          child = ACE_HEAP_LCHILD (child);
        }
      else
        // We've found our location in the heap.
        break;
    }

  this->copy (slot, moved_node);
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::reheap_up ( ACE_Timer_Node_T< TYPE > *  new_node,
size_t  slot,
size_t  parent 
) [private]

Restore the heap property, starting at slot.

Definition at line 476 of file Timer_Heap_T.cpp.

{
  // Restore the heap property after an insertion.

  while (slot > 0)
    {
      // If the parent node is greater than the <moved_node> we need
      // to copy it down.
      if (moved_node->get_timer_value ()
          < this->heap_[parent]->get_timer_value ())
        {
          this->copy (slot, this->heap_[parent]);
          slot = parent;
          parent = ACE_HEAP_PARENT (slot);
        }
      else
        break;
    }

  // Insert the new node into its proper resting place in the heap and
  // update the corresponding slot in the parallel <timer_ids> array.
  this->copy (slot,
              moved_node);
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
ACE_Timer_Node_T< TYPE > * ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::remove ( size_t  slot  )  [private]

Remove and return the sloth ACE_Timer_Node and restore the heap property.

Definition at line 397 of file Timer_Heap_T.cpp.

{
  ACE_Timer_Node_T<TYPE> *removed_node =
    this->heap_[slot];

  // NOTE - the cur_size_ is being decremented since the queue has one
  // less active timer in it. However, this ACE_Timer_Node is not being
  // freed, and there is still a place for it in timer_ids_ (the timer ID
  // is not being relinquished). The node can still be rescheduled, or
  // it can be freed via free_node.
  --this->cur_size_;

  // Only try to reheapify if we're not deleting the last entry.

  if (slot < this->cur_size_)
    {
      ACE_Timer_Node_T<TYPE> *moved_node =
        this->heap_[this->cur_size_];

      // Move the end node to the location being removed and update
      // the corresponding slot in the parallel <timer_ids> array.
      this->copy (slot, moved_node);

      // If the <moved_node->time_value_> is great than or equal its
      // parent it needs be moved down the heap.
      size_t parent = ACE_HEAP_PARENT (slot);

      if (moved_node->get_timer_value ()
          >= this->heap_[parent]->get_timer_value ())
        this->reheap_down (moved_node,
                           slot,
                           ACE_HEAP_LCHILD (slot));
      else
        this->reheap_up (moved_node,
                         slot,
                         parent);
    }

  this->timer_ids_[removed_node->get_timer_id ()] = -2;
  ++this->cur_limbo_;
  return removed_node;
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
ACE_Timer_Node_T< TYPE > * ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::remove_first ( void   )  [virtual]

Removes the earliest node from the queue and returns it. Note that the timer is removed from the heap, but is not freed, and its ID is not reclaimed. The caller is responsible for calling either reschedule() or free_node() after this function returns. Thus, this function is for support of ACE_Timer_Queue::expire and should not be used unadvisedly in other conditions.

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

Definition at line 868 of file Timer_Heap_T.cpp.

{
  ACE_TRACE ("ACE_Timer_Heap_T::remove_first");

  if (this->cur_size_ == 0)
    return 0;

  return this->remove (0);
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::reschedule ( ACE_Timer_Node_T< TYPE > *  expired  )  [protected, virtual]

Reschedule an "interval" ACE_Timer_Node.

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

Definition at line 616 of file Timer_Heap_T.cpp.

{
  ACE_TRACE ("ACE_Timer_Heap_T::reschedule");

  // If we are rescheduling, then the most recent call was to
  // remove_first (). That called remove () to remove the node from the
  // heap, but did not free the timer ID. The ACE_Timer_Node still has
  // its assigned ID - just needs to be inserted at the new proper
  // place, and the heap restored properly.
  if (this->timer_ids_[expired->get_timer_id ()] == -2)
    --this->cur_limbo_;
  this->insert (expired);
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
int ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::reset_interval ( long  timer_id,
const ACE_Time_Value interval 
) [virtual]

Resets the interval of the timer represented by timer_id to interval, which is specified in relative time to the current <gettimeofday>. If interval is equal to ACE_Time_Value::zero, the timer will become a non-rescheduling timer. Returns 0 if successful, -1 if not.

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

Definition at line 775 of file Timer_Heap_T.cpp.

{
  ACE_TRACE ("ACE_Timer_Heap_T::reset_interval");
  ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));

  // Locate the ACE_Timer_Node that corresponds to the timer_id.

  // Check to see if the timer_id is out of range
  if (timer_id < 0
      || (size_t) timer_id > this->max_size_)
    return -1;

  ssize_t timer_node_slot = this->timer_ids_[timer_id];

  // Check to see if timer_id is still valid.
  if (timer_node_slot < 0)
    return -1;

  if (timer_id != this->heap_[timer_node_slot]->get_timer_id ())
    {
      ACE_ASSERT (timer_id == this->heap_[timer_node_slot]->get_timer_id ());
      return -1;
    }
  else
    {
      // Reset the timer interval
      this->heap_[timer_node_slot]->set_interval (interval);
      return 0;
    }
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
long ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::schedule_i ( const TYPE &  type,
const void *  act,
const ACE_Time_Value future_time,
const ACE_Time_Value interval 
) [protected, virtual]

Schedule a timer that may optionally auto-reset. Schedule type that will expire at future_time, which is specified in absolute time. If it expires then act is passed in as the value to the <functor>. If interval is != to ACE_Time_Value::zero then it is used to reschedule the type automatically, using relative time to the current <gettimeofday>. This method returns a <timer_id> that uniquely identifies the the type entry in an internal list. This <timer_id> can be used to cancel the timer before it expires. The cancellation ensures that <timer_ids> are unique up to values of greater than 2 billion timers. As long as timers don't stay around longer than this there should be no problems with accidentally deleting the wrong timer. Returns -1 on failure (which is guaranteed never to be a valid <timer_id>).

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

Definition at line 680 of file Timer_Heap_T.cpp.

{
  ACE_TRACE ("ACE_Timer_Heap_T::schedule_i");

  if ((this->cur_size_ + this->cur_limbo_) < this->max_size_)
    {
      // Obtain the next unique sequence number.
      long const timer_id = this->timer_id ();

      // Obtain the memory to the new node.
      ACE_Timer_Node_T<TYPE> *temp = 0;

      ACE_ALLOCATOR_RETURN (temp,
                            this->alloc_node (),
                            -1);
      temp->set (type,
                 act,
                 future_time,
                 interval,
                 0,
                 timer_id);

      this->insert (temp);
      return timer_id;
    }
  else
    return -1;
}

template<class TYPE , class FUNCTOR , class ACE_LOCK >
long ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::timer_id ( void   )  [private]

Returns a timer id that uniquely identifies this timer. This id can be used to cancel a timer via the <cancel (int)> method. The timer id returned from this method will never == -1 to avoid conflicts with other failure return values.

Definition at line 301 of file Timer_Heap_T.cpp.

{
  ACE_TRACE ("ACE_Timer_Heap_T::timer_id");

  // Return the next item off the freelist and use it as the timer id.
  return this->pop_freelist ();
}


Friends And Related Function Documentation

template<class TYPE, class FUNCTOR, class ACE_LOCK>
friend class ACE_Timer_Heap_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > [friend]

Definition at line 90 of file Timer_Heap_T.h.


Member Data Documentation

template<class TYPE, class FUNCTOR, class ACE_LOCK>
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::cur_limbo_ [private]

Number of heap entries in transition (removed from the queue, but not freed) and may be rescheduled or freed.

Definition at line 272 of file Timer_Heap_T.h.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::cur_size_ [private]

Current size of the heap.

Definition at line 268 of file Timer_Heap_T.h.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Node_T<TYPE>** ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::heap_ [private]

Current contents of the Heap, which is organized as a "heap" of ACE_Timer_Node *'s. In this context, a heap is a "partially ordered, almost complete" binary tree, which is stored in an array.

Definition at line 283 of file Timer_Heap_T.h.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
HEAP_ITERATOR* ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::iterator_ [private]

Iterator used to expire timers.

Definition at line 275 of file Timer_Heap_T.h.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::max_size_ [private]

Maximum size of the heap.

Definition at line 265 of file Timer_Heap_T.h.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Unbounded_Set<ACE_Timer_Node_T<TYPE> *> ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::preallocated_node_set_ [private]

Set of pointers to the arrays of preallocated timer nodes. Used to delete the allocated memory when required.

Definition at line 320 of file Timer_Heap_T.h.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Node_T<TYPE>* ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::preallocated_nodes_ [private]

If this is non-0, then we preallocate <max_size_> number of ACE_Timer_Node objects in order to reduce dynamic allocation costs. In auto-growing implementation, this points to the last array of nodes allocated.

Definition at line 312 of file Timer_Heap_T.h.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Node_T<TYPE>* ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::preallocated_nodes_freelist_ [private]

This points to the head of the <preallocated_nodes_> freelist, which is organized as a stack.

Definition at line 316 of file Timer_Heap_T.h.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ssize_t* ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::timer_ids_ [private]

An array of "pointers" that allows each ACE_Timer_Node in the <heap_> to be located in O(1) time. Basically, <timer_id_[i]> contains the slot in the <heap_> array where an ACE_Timer_Node * with timer id <i> resides. Thus, the timer id passed back from <schedule> is really a slot into the <timer_ids> array. The <timer_ids_> array serves two purposes: negative values are indications of free timer IDs, whereas positive values are "pointers" into the <heap_> array for assigned timer IDs.

Definition at line 295 of file Timer_Heap_T.h.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::timer_ids_curr_ [private]

"Pointer" to the element in the <timer_ids_> array that was last given out as a timer ID.

Definition at line 299 of file Timer_Heap_T.h.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >::timer_ids_min_free_ [private]

Index representing the lowest timer ID that has been freed. When the timer_ids_next_ value wraps around, it starts back at this point.

Definition at line 304 of file Timer_Heap_T.h.


The documentation for this class was generated from the following files:
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