Public Types | Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes

ACE_Local_Memory_Pool Class Reference

Make a memory pool that is based on C++ new/delete. This is useful for integrating existing components that use new/delete into the ACE Malloc scheme... More...

#include <Local_Memory_Pool.h>

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List of all members.

Public Types

typedef
ACE_Local_Memory_Pool_Options 
OPTIONS

Public Member Functions

 ACE_Local_Memory_Pool (const ACE_TCHAR *backing_store_name=0, const OPTIONS *options=0)
 Initialize the pool.
virtual ~ACE_Local_Memory_Pool (void)
virtual void * init_acquire (size_t nbytes, size_t &rounded_bytes, int &first_time)
 Ask system for initial chunk of local memory.
virtual void * acquire (size_t nbytes, size_t &rounded_bytes)
virtual int release (int destroy=1)
 Instruct the memory pool to release all of its resources.
virtual int sync (ssize_t len=-1, int flags=MS_SYNC)
virtual int sync (void *addr, size_t len, int flags=MS_SYNC)
virtual int protect (ssize_t len=-1, int prot=PROT_RDWR)
virtual int protect (void *addr, size_t len, int prot=PROT_RDWR)
virtual int remap (void *addr)
virtual void * base_addr (void) const
virtual void dump (void) const
 Dump the state of an object.

Public Attributes

 ACE_ALLOC_HOOK_DECLARE
 Declare the dynamic allocation hooks.

Protected Member Functions

virtual size_t round_up (size_t nbytes)

Protected Attributes

ACE_Unbounded_Set< char * > allocated_chunks_
 List of memory that we have allocated.

Detailed Description

Make a memory pool that is based on C++ new/delete. This is useful for integrating existing components that use new/delete into the ACE Malloc scheme...

Definition at line 48 of file Local_Memory_Pool.h.


Member Typedef Documentation

Definition at line 51 of file Local_Memory_Pool.h.


Constructor & Destructor Documentation

ACE_Local_Memory_Pool::ACE_Local_Memory_Pool ( const ACE_TCHAR backing_store_name = 0,
const OPTIONS options = 0 
)

Initialize the pool.

Definition at line 23 of file Local_Memory_Pool.cpp.

{
  ACE_TRACE ("ACE_Local_Memory_Pool::ACE_Local_Memory_Pool");
}

ACE_Local_Memory_Pool::~ACE_Local_Memory_Pool ( void   )  [virtual]

Definition at line 29 of file Local_Memory_Pool.cpp.

{
  // Free up all memory allocated by this pool.
  this->release ();
}


Member Function Documentation

void * ACE_Local_Memory_Pool::acquire ( size_t  nbytes,
size_t &  rounded_bytes 
) [virtual]

Acquire at least nbytes from the memory pool. rounded_bytes is the actual number of bytes allocated.

Definition at line 51 of file Local_Memory_Pool.cpp.

{
  ACE_TRACE ("ACE_Local_Memory_Pool::acquire");
  rounded_bytes = this->round_up (nbytes);

  char *temp = 0;
  ACE_NEW_RETURN (temp,
                  char[rounded_bytes],
                  0);

  ACE_Auto_Basic_Array_Ptr<char> cp (temp);

  if (this->allocated_chunks_.insert (cp.get ()) != 0)
    ACE_ERROR_RETURN ((LM_ERROR,
                       ACE_TEXT ("(%P|%t) insertion into set failed\n")),
                      0);

  return cp.release ();
}

void * ACE_Local_Memory_Pool::base_addr ( void   )  const [virtual]

Return the base address of this memory pool, 0 if base_addr never changes.

Definition at line 131 of file Local_Memory_Pool.cpp.

{
  return 0;
}

void ACE_Local_Memory_Pool::dump ( void   )  const [virtual]

Dump the state of an object.

Definition at line 16 of file Local_Memory_Pool.cpp.

{
#if defined (ACE_HAS_DUMP)
  ACE_TRACE ("ACE_Local_Memory_Pool::dump");
#endif /* ACE_HAS_DUMP */
}

void * ACE_Local_Memory_Pool::init_acquire ( size_t  nbytes,
size_t &  rounded_bytes,
int &  first_time 
) [virtual]

Ask system for initial chunk of local memory.

Definition at line 37 of file Local_Memory_Pool.cpp.

{
  ACE_TRACE ("ACE_Local_Memory_Pool::init_acquire");
  // Note that we assume that when ACE_Local_Memory_Pool is used,
  // ACE_Malloc's constructor will only get called once.  If this
  // assumption doesn't hold, we are in deep trouble!

  first_time = 1;
  return this->acquire (nbytes, rounded_bytes);
}

int ACE_Local_Memory_Pool::protect ( ssize_t  len = -1,
int  prot = PROT_RDWR 
) [virtual]

Change the protection of the pages of the mapped region to prot starting at <this->base_addr_> up to len bytes. If len == -1 then change protection of all pages in the mapped region.

Definition at line 101 of file Local_Memory_Pool.cpp.

{
  ACE_TRACE ("ACE_Local_Memory_Pool::protect");
  return 0;
}

int ACE_Local_Memory_Pool::protect ( void *  addr,
size_t  len,
int  prot = PROT_RDWR 
) [virtual]

Change the protection of the pages of the mapped region to prot starting at addr up to len bytes.

Definition at line 108 of file Local_Memory_Pool.cpp.

{
  ACE_TRACE ("ACE_Local_Memory_Pool::protect");
  return 0;
}

int ACE_Local_Memory_Pool::release ( int  destroy = 1  )  [virtual]

Instruct the memory pool to release all of its resources.

Definition at line 73 of file Local_Memory_Pool.cpp.

{
  ACE_TRACE ("ACE_Local_Memory_Pool::release");

  // Zap the memory we allocated.
  for (ACE_Unbounded_Set<char *>::iterator i = this->allocated_chunks_.begin ();
       i != this->allocated_chunks_.end ();
       ++i)
    delete [] *i;
  this->allocated_chunks_.reset ();
  return 0;
}

int ACE_Local_Memory_Pool::remap ( void *  addr  )  [virtual]

Try to extend the virtual address space so that addr is now covered by the address mapping. Always returns 0 since we can't remap a local memory pool.

Definition at line 124 of file Local_Memory_Pool.cpp.

{
  return 0;
  // Not much can be done.
}

size_t ACE_Local_Memory_Pool::round_up ( size_t  nbytes  )  [protected, virtual]

Implement the algorithm for rounding up the request to an appropriate chunksize.

Definition at line 138 of file Local_Memory_Pool.cpp.

{
  ACE_TRACE ("ACE_Local_Memory_Pool::round_up");
  return ACE::round_to_pagesize (nbytes);
}

int ACE_Local_Memory_Pool::sync ( ssize_t  len = -1,
int  flags = MS_SYNC 
) [virtual]

Sync len bytes of the memory region to the backing store starting at <this->base_addr_>. If len == -1 then sync the whole region.

Definition at line 87 of file Local_Memory_Pool.cpp.

{
  ACE_TRACE ("ACE_Local_Memory_Pool::sync");
  return 0;
}

int ACE_Local_Memory_Pool::sync ( void *  addr,
size_t  len,
int  flags = MS_SYNC 
) [virtual]

Sync len bytes of the memory region to the backing store starting at add_.

Definition at line 94 of file Local_Memory_Pool.cpp.

{
  ACE_TRACE ("ACE_Local_Memory_Pool::sync");
  return 0;
}


Member Data Documentation

Declare the dynamic allocation hooks.

Definition at line 118 of file Local_Memory_Pool.h.

List of memory that we have allocated.

Definition at line 122 of file Local_Memory_Pool.h.


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