Wait_On_Reactor.h

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00001 // -*- C++ -*-
00002 
00003 //=============================================================================
00004 /**
00005  *  @file    Wait_On_Reactor.h
00006  *
00007  *  Wait_On_Reactor.h,v 1.10 2005/11/02 11:03:27 ossama Exp
00008  *
00009  *  @author  Alexander Babu Arulanthu <alex@cs.wustl.edu>
00010  */
00011 //=============================================================================
00012 
00013 #ifndef TAO_WAIT_ON_REACTOR_H
00014 #define TAO_WAIT_ON_REACTOR_H
00015 
00016 #include /**/ "ace/pre.h"
00017 
00018 #include "tao/Wait_Strategy.h"
00019 
00020 #if !defined (ACE_LACKS_PRAGMA_ONCE)
00021 # pragma once
00022 #endif /* ACE_LACKS_PRAGMA_ONCE */
00023 
00024 TAO_BEGIN_VERSIONED_NAMESPACE_DECL
00025 
00026 /**
00027  * @class TAO_Wait_On_Reactor
00028  *
00029  * @brief Wait on the Reactor. Happens in s Single Threaded client
00030  * environment.
00031  *
00032  */
00033 class TAO_Wait_On_Reactor : public TAO_Wait_Strategy
00034 {
00035 
00036 public:
00037   /// Constructor.
00038   TAO_Wait_On_Reactor (TAO_Transport *transport);
00039 
00040   /// Destructor.
00041   virtual ~TAO_Wait_On_Reactor (void);
00042 
00043   // = Documented in TAO_Wait_Strategy.
00044 
00045   virtual int wait (ACE_Time_Value *max_wait_time,
00046                     TAO_Synch_Reply_Dispatcher &rd);
00047   virtual int register_handler (void);
00048   virtual bool non_blocking (void) const;
00049   virtual bool can_process_upcalls (void) const;
00050 };
00051 
00052 TAO_END_VERSIONED_NAMESPACE_DECL
00053 
00054 #include /**/ "ace/post.h"
00055 
00056 #endif /* TAO_WAIT_ON_REACTOR_H */

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