Position.h

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00001 //# Position.h: world coordinates of a point on a display panel
00002 //# Copyright (C) 2013
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id$
00027 
00028 #ifndef CASA_DISPLAY_POSITION_H
00029 #define CASA_DISPLAY_POSITION_H
00030 #include <display/Display/DisplayCoordinateSystem.h>
00031 
00032 namespace casa {
00033         namespace viewer {
00034                 // Why not use MDirection? It's limited by valid astronomical coordinates on the sky Hz vs arcsec does not fly.
00035                 // The idea here is to represent a point, line, plane, etc. (depending on the dimensions of the coordinate
00036                 // system and the coordinate contained here) and eventually have positions which can convert themselves to
00037                 // match different coordinate systems used in other images; removing some of the tangle of linToWorld(...)
00038                 // et al. that snakes through canvases and display datas currently. It may well be that some of this may
00039                 // need to remain in the current canvases/datas, but at least the viewer (and regions) will be able to talk
00040                 // about positions independent of the rest of the viewer hierarchy.
00041                 class Position {
00042                 public:
00043                         Position( ) { }
00044                         // Later this could check for consistency between the coordinate and the system...
00045                         Position( const DisplayCoordinateSystem &cs, const Quantity &x, const Quantity &y ) : csys_(cs), coord_(2) {
00046                                 coord_(0) = x;
00047                                 coord_(1) = y;
00048                         }
00049                         // Later this could check for consistency between the coordinate and the system...
00050                         Position( const DisplayCoordinateSystem &cs, const Quantity &x, const Quantity &y, const Quantity &z ) : csys_(cs), coord_(3) {
00051                                 coord_(0) = x;
00052                                 coord_(1) = y;
00053                                 coord_(2) = z;
00054                         }
00055                         Position( const Position &that ) : csys_(that.csys_), coord_(that.coord_) { }
00056 
00057                         const DisplayCoordinateSystem &csys( ) const {
00058                                 return csys_;
00059                         }
00060                         const Vector<Quantity> &coord( ) const {
00061                                 return coord_;
00062                         }
00063 
00064                         void show( std::ostream &out ) const;
00065 
00066                 protected:
00067                         DisplayCoordinateSystem csys_;
00068                         Vector<Quantity> coord_;
00069                 };
00070 
00071                 inline std::ostream &operator<<( std::ostream &out, const casa::viewer::Position &pos ) {
00072                         pos.show(out);
00073                         return out;
00074                 }
00075 
00076         }
00077 
00078         inline std::ostream &operator<<( std::ostream &out, const casa::viewer::Position &pos ) {
00079                 pos.show(out);
00080                 return out;
00081         }
00082 }
00083 
00084 inline std::ostream &operator<<( std::ostream &out, const casa::viewer::Position &pos ) {
00085         pos.show(out);
00086         return out;
00087 }
00088 
00089 #endif
00090 
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