Lattices.h

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00001 //# Lattices.h: Regular N-dimensional data structures.
00002 //# Copyright (C) 1996,1997,1998,1999,2003
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
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00022 //#                        National Radio Astronomy Observatory
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00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id$
00027 
00028 #ifndef LATTICES_LATTICES_H
00029 #define LATTICES_LATTICES_H
00030 
00031 
00032 //#include <casacore/casa/Arrays/ArrayLattice.h>
00033 //#include <casacore/casa/Arrays/PagedArray.h>
00034 //#include <casacore/casa/Arrays/TempLattice.h>
00035 //#include <casacore/casa/Arrays/LatticeLocker.h>
00036 //#include <casacore/casa/Arrays/TiledShape.h>
00037 
00038 //#include <casacore/casa/Arrays/LatticeApply.h>
00039 //#include <casacore/casa/Arrays/LatticeIterator.h>
00040 //#include <casacore/casa/Arrays/LatticeStepper.h>
00041 //#include <casacore/casa/Arrays/TileStepper.h>
00042 //#include <casacore/casa/Arrays/TiledLineStepper.h>
00043 
00044 //#include <casacore/lattices/Lattices/SubLattice.h>
00045 
00046 //#include <casacore/lattices/LRegions.h>
00047 //#include <casacore/lattices/LEL.h>
00048 //#include <casacore/lattices/LatticeMath.h>
00049 
00050 namespace casacore { //# NAMESPACE CASACORE - BEGIN
00051 
00052 // <module>
00053 
00054 // <summary>
00055 // Regular N-dimensional data structures.
00056 // </summary>
00057 
00058 // <prerequisite>
00059 //   <li> Programmers of new Lattice classes should understand Inheritance
00060 //   <li> Users of the Lattice classes should understand Polymorphism.
00061 //   <li> class <linkto class=IPosition>IPosition</linkto>
00062 //   <li> class <linkto class=Array>Array</linkto>
00063 // </prerequisite>
00064 
00065 // <reviewed reviewer="Peter Barnes" date="1999/10/30" demos="">
00066 // </reviewed>
00067 
00068 // <etymology>
00069 // Lattice: "A regular, periodic configuration of points, particles, or
00070 // objects, throughout an area of a space..." (American Heritage Directory)
00071 // This definition matches our own: an N-dimensional arrangement of data
00072 // on regular orthogonal axes.
00073 // <p>
00074 // In Casacore, we have used the ability to call many things by one generic
00075 // name (Lattice) to create a number of classes which have different storage
00076 // techniques (e.g. core memory, disk, etc...).  The name Lattice should
00077 // make the user think of a class interface (or member functions) which all
00078 // Lattice objects have in common.  If functions require a Lattice
00079 // argument, the classes described here may be used interchangeably, even
00080 // though their actual internal workings are very different.
00081 // </etymology>
00082 
00083 // <synopsis>
00084 // The Lattice module may be broken up into a few areas:
00085 // <ol> 
00086 //
00087 // <li> Lattices - the actual holders of lattice-like data which all share a
00088 // common <linkto class="Lattice">interface</linkto>.  The following items
00089 // are all Lattices and may be used polymorphically wherever a Lattice is
00090 // called for.
00091 //  <ul>
00092 //   <li>The <linkto class="ArrayLattice">ArrayLattice</linkto> class adds
00093 //   the interface requirements of a Lattice to a Casacore 
00094 //   <linkto class="Array">Array</linkto>. The data inside an ArrayLattice
00095 //   are not stored on disk.  This n-dimensional array class is the simplest
00096 //   of the Lattices.  Users construct the ArrayLattice with an argument
00097 //   which is either an IPosition which describes the array shape or a
00098 //   previously instantiated Array object that may already contain data. In
00099 //   the former case, some Lattice operation must be done to fill the data.
00100 //   The ArrayLattice, like all Lattices, may be iterated through with a
00101 //   <linkto class=LatticeIterator>LatticeIterator</linkto> (see below).
00102 //   <br>Iteration can also be done using
00103 //   <linkto class=LatticeApply>LatticeApply</linkto> and some helper
00104 //   classes. It makes it possible to concentrate on the algorithm.
00105 // <srcblock>
00106 // // Make an Array of shape 3x4x5
00107 // 
00108 // Array<Float> simpleArray(IPosition(3,3,4,5));
00109 //
00110 // // fill it with a gradient
00111 //
00112 // for (Int k=0; k<5; k++)
00113 //   for (Int j=0; j<4; j++)
00114 //     for (Int i=0; i<3; i++) 
00115 //       simpleArray(IPosition(3,i,j,k)) = i+j+k;
00116 //
00117 // // use the array to create an ArrayLattice.
00118 //
00119 // ArrayLattice<Float> lattice(simpleArray);
00120 // </srcblock>
00121 //
00122 //   <li>The <linkto class="PagedArray">PagedArray</linkto> class stores its
00123 //   data on disk in the Table format
00124 //   and pages it into random access memory for use.  Paging is
00125 //   used here to describe the process of getting pieces of data small
00126 //   enough to fit into active memory even if the whole data set is much too
00127 //   large.  This class "feels" like an array but may hold very large amounts 
00128 //   of data.  The paging has an added effect: all the data may be made
00129 //   persistent, so it stays around after the application ends.
00130 //   When you use PagedArrays - use 
00131 //   them because you need persistent data and/or paging into large data sets.
00132 //   <br>
00133 //   The persistence is done using a <linkto module="Tables">Table</linkto>,
00134 //   and uses the <linkto module="Tables:TiledStMan">tiled storage
00135 //   manager</linkto>.  This means that accessing the data along any axis is
00136 //   equally efficient (depending on the tile shape used).
00137 //   <br>
00138 //   A PagedArray constructor allows previously created PagedArrays to be
00139 //   recalled from disk.  Much of the time, the PagedArray will be
00140 //   constructed with a <linkto class=TiledShape>TiledShape</linkto>
00141 //   argument which describes the array and tile shape
00142 //   and a Table argument for use as the place of storage.  Then the
00143 //   PagedArray may be filled using any of the access functions of Lattices
00144 //   (like the LatticeIterator.)
00145 //
00146 // <srcblock>
00147 // // Create a PagedArray from a Table already existing on disk.  
00148 //
00149 // PagedArray<Float> lattice(fileName);
00150 //
00151 // // Create a LatticeIterator to access the Lattice in optimal tile
00152 // // shaped chunks.
00153 //
00154 // LatticeIterator<Float> iter(lattice);
00155 //
00156 // // Iterate through and do something simple; here we just 
00157 // // sum up all the values in the Lattice
00158 //
00159 // Float dSum = 0;
00160 // for(iter.reset(); !iter.atEnd(); iter++) {
00161 //   dSum += sum(iter.cursor());
00162 // }
00163 // </srcblock>
00164 //
00165 //   <li>The <linkto class="HDF5Lattice">HDF5Lattice</linkto> class stores its
00166 //   data on disk in <a href="http://www.hdfgroup.org/HDF5">HDF5</a> format.
00167 //   It works in the same way as PagedArray.
00168 //
00169 //  </ul>
00170 //
00171 // <li> <linkto class="LatticeIterator">LatticeIterator</linkto> - the
00172 // object which allows iteration through any Lattice's data. This comes in
00173 // two types: the <src>RO_LatticeIterator</src> which should be used if you
00174 // are not going to change the Lattice's data, and the
00175 // <src>LatticeIterator</src> if you need to change the data in the Lattice.
00176 // <br>Note that iteration can also be done using
00177 // <linkto class=LatticeApply>LatticeApply</linkto> and some helper
00178 // classes. It makes it possible to concentrate on the algorithm.
00179 //  <ul>
00180 //  <li> The <linkto class="RO_LatticeIterator">RO_LatticeIterator</linkto>
00181 //  class name reflects its role as a means of iterating a "Read-Only" array
00182 //  (hereafter refered to as a "cursor") through a Lattice based object,
00183 //  from beginning to end.  Think of a window into the Lattice that moves to
00184 //  a new location when requested.  The Lattice doesn't change but you may
00185 //  see all or part of its data as the cursor "window" moves around.  This
00186 //  class allows optimized read-only iteration through any instance of a
00187 //  class derived from Lattice.   The cursor's shape is defined by the user and
00188 //  moved through the Lattice in an orderly fashion also defined by the user.
00189 //  Since the cursor is "read-only" it can only be used to "get" the data
00190 //  out of the Lattice.  RO_LatticeIterators are constructed with the Lattice
00191 //  to be iterated as the first argument. The optional second constructor 
00192 //  argument is either an IPosition which defines the shape of the cursor 
00193 //  or a <linkto class=LatticeNavigator>LatticeNavigator</linkto> argument.
00194 //  The IPosition argument cause the iterator
00195 //  to move the cursor in a simple pattern; the cursor starts at the Lattice's
00196 //  origin and moves in the direction of the x-axis, then the y-axis, then 
00197 //  the z-axis, etc..  If a LatticeNavigator argument is given, more
00198 //  control over the cursor shape and path are available. If no second
00199 //  argument is given, the optimal
00200 //  <linkto class=TileStepper>TileStepper</linkto> navigator will be used.
00201 // <srcblock>
00202 // // simple route - define a cursor shape that is the xy plane of our
00203 // lattice.
00204 //
00205 // IPosition cursorShape(2, lattice.shape()(0), lattice.shape()(1));
00206 // LatticeIterator<Float> iter(lattice, cursorShape);
00207 // for (iter.reset(); !iter.atEnd(); iter++) {
00208 //   minMax(iter.cursor(), min, max);
00209 // }
00210 // </srcblock>
00211 //
00212 //   <li> The <linkto class="LatticeIterator">LatticeIterator</linkto> class
00213 //   name reflects its role as a means of iterating a read and write cursor
00214 //   through a Lattice based object.  Not only does the cursor allow you to 
00215 //   inspect the Lattice data but you may also change the Lattice via
00216 //   operations on the cursor. This class provides optimized read and write
00217 //   iteration through any class derived from Lattice.  The technique is
00218 //   identical to the RO_LatticeIterator.  But the cursor, in this case, is
00219 //   a reference back to the data in the Lattice.  This means that changes
00220 //   made to the cursor propagate back to the Lattice.  This is especially
00221 //   useful for the PagedArray and PagedImage classes.  These two classes
00222 //   are constructed empty and need iteration to fill in the Lattice data.
00223 // <srcblock>
00224 // // make an empty PagedArray and fill it.   The Table that stores the 
00225 // // PagedArray is deleted when the PagedArray goes out of scope
00226 //
00227 // PagedArray<Float> lattice(IPosition(4,100,200,300,50));
00228 // LatticeIterator<Float> iter(lattice, IPosition(2, 100, 200));
00229 //
00230 // // fill each plane with the "distance" of the iterator from the origin
00231 //
00232 // for(iter.reset();!iter.atEnd(); iter++) {
00233 //    iter.woCursor() = iter.nsteps();
00234 // }
00235 // </srcblock>
00236 //  </ul>
00237 //
00238 // <li> LatticeNavigators - the objects which define the method and path used
00239 // by a LatticeIterator to move the cursor through a Lattice.   Many
00240 // different paths are possible.  We leave it you to choose the
00241 // <linkto class=LatticeNavigator>LatticeNavigator</linkto>
00242 // (method and path) when using a LatticeIterator.
00243 // <ul>
00244 //   <li> The <linkto class="LatticeStepper">LatticeStepper</linkto> class
00245 //   is used to define the steps which the cursor takes during its path
00246 //   through the Lattice.  Every element of the Lattice will be covered,
00247 //   starting at the origin and ending at the "top right corner."  This
00248 //   class provides the information needed by a LatticeIterator to do
00249 //   non-standard movements of the cursor during iteration.  The shape of
00250 //   the cursor is specified by the second IPosition argument of the
00251 //   LatticeStepper.  The order of the axis is important. An IPosition(1,5)
00252 //   is a five element vector along the x-axis.  An IPosition(3,1,1,5) is a
00253 //   five element vector along the z-axis.  The degenerate axes (axes with
00254 //   lengths of one) act as place holders.  The third argument in the
00255 //   LatticeStepper constructor is the "orientation" IPosition.  This
00256 //   describes the order of the axis for the cursor to follow.  Again, we
00257 //   treat the elements, in order, of the IPosition as the designators of
00258 //   the appropriate axis.  The zeroth element indicates which axis is the
00259 //   fastest moving, the first element indicates which axis is the second
00260 //   fastest moving etc. eg. The IPosition(3,2,0,1) says the LatticeIterator
00261 //   should start with the z-axis, next follow the x-axis, and finish with
00262 //   the y-axis.  A single element cursor would thus move through a cube of
00263 //   dimension(x,y,z) from (0,0,0) up the z-axis until reaching the maximum
00264 //   (0,0,z-1) and then start on (1,0,0) and move to (1,0,z-1), etc.
00265 // <srcblock>
00266 // // The shape of our Lattice - a 4 dimensional image of shape (x,y,z,t) -
00267 // // and the shape of the cursor
00268 //
00269 // IPosition latticeShape(image.shape());
00270 // IPosition cursorShape(3, lattticeShape(0), 1, latticeShape(2));
00271 //
00272 // // Define the path the cursor should follow, we list x and z first, even though
00273 // // no iterations will be done along those axes since the cursor is an 
00274 // // integral subshape of the Lattice. The cursor will move along the y-axis
00275 // // and then increment the t-axis.  The construct the Navigator and Iterator
00276 //
00277 // IPosition order(4,0,2,1,3);
00278 // LatticeStepper nav(latticeShape, cursorShape, order);
00279 // LatticeIterator<Float> iter(image, nav);
00280 // </srcblock>
00281 //
00282 // <li> 
00283 //  The <linkto class="TiledLineStepper">TiledLineStepper</linkto> class
00284 //  allows you to iterate through a Lattice with a Vector cursor.
00285 //  However, it steps through the Lattice in an order which is
00286 //  optimum with regard to the I/O of the tiles with which the Lattice is
00287 //  constructed.
00288 //
00289 // <srcblock>
00290 //
00291 // // Set up a TiledLineStepper to return profiles along the specified
00292 // // axis from a PagedArray (not all Lattices have the tileShape member
00293 // // function).  Then create the iterator as well.
00294 // 
00295 // TiledLineStepper nav(lattice.shape(), lattice.tileShape(), axis);
00296 // LatticeIterator<Complex> nav(lattice, nav);
00297 // </srcblock>
00298 //
00299 // <li> 
00300 //  The <linkto class="TileStepper">TileStepper</linkto> class
00301 //  allows you to iterate through a Lattice in the optimum way.
00302 //  It steps through the lattice tile by tile minimizing I/O and memory usage.
00303 //  It is very well suited for pixel based operations.
00304 //  However, its iteration order is such that it cannot be used for
00305 //  a certain subset of pixels (e.g. a vector) is needed.
00306 //  <br>This navigator is the default when no navigator is given when
00307 // constructing a (RO_)LatticeIterator.
00308 //
00309 // </ul>
00310 //
00311 // <li> <linkto class="MaskedLattice">MaskedLattice</linkto> - a
00312 // Lattice with a mask. It is an abstract base class for
00313 // various types of MaskedLattices. A MaskedLattice does not need
00314 // to contain a mask (see e.g. SubLattice below), although the user
00315 // can always ask for the mask. The function <src>isMasked()</src>
00316 // tells if there is really a mask. If not, users could take
00317 // advantage by shortcutting some code for better performance.
00318 // I.e. a function can test if a the MaskedLattice is really masked
00319 // and can take a special route if not.
00320 // Of course, doing that requires more coding, so it should only
00321 // be done where performance is a real issue.
00322 //  <ul>
00323 //  <li> A <linkto class="SubLattice">SubLattice</linkto> represents
00324 //  a rectangular subset of a Lattice. The SubLattice can be a simple
00325 //  box, but it can also be a circle, polygon, etc.
00326 //  In the latter case the SubLattice contains a mask
00327 //  telling which pixels in the bounding box actually belong to the
00328 //  circle or polygon. In the case of a box there is no mask, because
00329 //  there is no need to (because a box is already rectangular).
00330 //  <br> A SubLattice can be constructed from any Lattice and a
00331 //  <linkto class=LatticeRegion>LatticeRegion</linkto> telling which
00332 //  part to take from the Lattice.
00333 //  If the SubLattice is constructed from a <src>const Lattice</src>,
00334 //  the SubLattice is not writable. Otherwise it is writable if the
00335 //  lattice is writable.
00336 //  <p>
00337 //  There is a rich variety of <linkto class=LCRegion>region</linkto>
00338 //  classes which can be used to define a LatticeRegion in pixel coordinates.
00339 //  They are described in module
00340 //  <a href="group__LRegions__module.html">LRegions</a>.
00341 //  
00342 //  <li> Module <a href="group__LEL__module.html">LEL</a> contains classes to
00343 //  form a mathematical expression of lattices. All standard operators, regions,
00344 //  and many, many <linkto class=LatticeExprNode>functions</linkto>
00345 //  can be used in an expression.
00346 //  </ul>
00347 //
00348 // <li> <linkto class=LatticeLocker>LatticeLocker</linkto> 
00349 // can be used to acquire a (user) lock on a lattice.
00350 // The lock can be a read or write lock.
00351 // The destructor releases the lock when needed.
00352 // <br>Lattices on disk can be used (read and write) by multiple processes.
00353 // The Table locking/synchronization mechanism takes care that sharing
00354 // such a lattice is done in an orderly way.
00355 // Usually the default locking mechanism is sufficient.
00356 // LatticeLocker is useful when finer locking control is needed for a
00357 // disk-based lattice.
00358 // 
00359 // <note role=warning> The following are listed for low-level programmers.  
00360 // Lattice users need not understand them.</note>  The Lattice directory
00361 // contains several files relevant only to implementation.
00362 //
00363 // <ul>
00364 //   <li> <linkto class="LatticeBase">LatticeBase</linkto> - a non-templated
00365 //   abstract base class defining the type-independent interface to classes
00366 //   which must act as Lattices do.
00367 //   <li> <linkto class="Lattice">Lattice</linkto> - a templated
00368 //   abstract base class (derived from LatticeBase)
00369 //   defining the interface to classes which must act as Lattices do.
00370 //   The user simply publicly inherits from Lattice and defines the member
00371 //   functions declared as pure abstract in the Lattice header file.
00372 //   <li> The <linkto class="LatticeNavigator">LatticeNavigator</linkto>
00373 //   class name defines the interface used for navigating through a Lattice
00374 //   by iteration.  This class is an abstract base.  Classes derived from
00375 //   this (currently 
00376 //   <linkto class="LatticeStepper">LatticeStepper</linkto>,
00377 //   <linkto class="TiledLineStepper">TiledLineStepper</linkto>, and
00378 //   <linkto class="TileStepper">TileStepper</linkto>) must
00379 //   define the path the iterator cursor follows, the size of the movement
00380 //   of the cursor with each iteration, and the behaviour of that cursor
00381 //   shape as it moves through a Lattice.
00382 //   <li> <linkto class="LatticeIndexer">LatticeIndexer</linkto> - this
00383 //   class contains the currently defined Lattice and sub-Lattice shape. It
00384 //   is used only by navigator classes as it contains
00385 //   member functions for moving a cursor through a defined sub-Lattice.
00386 //   <li> The 
00387 //   <linkto class="LatticeIterInterface">LatticeIterInterface</linkto>
00388 //   class defines the interface for a specific Lattice's iterator.  This
00389 //   class is a base class with a default iterator implementation.
00390 //   Lattice based classes may need to derive an iterator from
00391 //   LatticeIterInterface to optimize for the LatticeIterator
00392 //   internals which impact upon the new Lattice.
00393 //   <li> <linkto class="PagedArrIter">PagedArrIter</linkto> - this class is
00394 //   the PagedArray's optimized method of iterating. This class is a
00395 //   "letter" utilized within the LatticeIterator "envelope" and cannot
00396 //   be instantiated by any user.
00397 //   <li> <linkto class="LCRegion">LCRegion</linkto> - this class is the
00398 //   (abstract) base class for regions in pixel coordinates.
00399 //  </ul>
00400 // </ol>
00401 // </synopsis>
00402 
00403 // <motivation>
00404 // Lattices allow the various holders of data to assume a general method 
00405 // of treatment; by making interfaces in terms of the Lattice class,
00406 // the programmer can  polymorphically operate on objects derived  from the
00407 // Lattice class.
00408 // </motivation>
00409 
00410 // <todo asof="1998/10/10">
00411 //  <li> Make MaskedIterator class?
00412 // </todo>
00413 
00414 // </module>
00415 
00416 
00417 } //# NAMESPACE CASACORE - END
00418 
00419 #endif
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