DSScreenArrow.h

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00001 //# DSScreenArrow.h : Implementation of a relative screen pos DSArrow
00002 //# Copyright (C) 1998,1999,2000,2001,2002
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id:
00027 
00028 #ifndef TRIALDISPLAY_DSSCREENARROW_H
00029 #define TRIALDISPLAY_DSSCREENARROW_H
00030 
00031 #include <casa/aips.h>
00032 #include <casa/Arrays/Vector.h>
00033 #include <casa/Arrays/Matrix.h>
00034 
00035 #include <casa/Quanta/Quantum.h>
00036 #include <casa/Quanta/QuantumHolder.h>
00037 #include <display/Display/PanelDisplay.h>
00038 
00039 #include <display/DisplayShapes/DSArrow.h>
00040 #include <display/DisplayShapes/DisplayShapeWithCoords.h>
00041 
00042 namespace casa { //# NAMESPACE CASA - BEGIN
00043 
00044 // <summary>
00045 // Implementation of a relative screen pos DSArrow
00046 // </summary>
00047 
00048         class PixelCanvas;
00049         class DSPixelArrow;
00050         class DSWorldArrow;
00051 
00052         class DSScreenArrow : public DSArrow , public DisplayShapeWithCoords {
00053 
00054         public:
00055 
00056                 DSScreenArrow();
00057                 DSScreenArrow(const Record& settings, PixelCanvas* pc);
00058                 DSScreenArrow(DSPixelArrow& other, PixelCanvas* pc);
00059                 DSScreenArrow(DSWorldArrow& other);
00060 
00061                 virtual ~DSScreenArrow();
00062 
00063                 virtual void recalculateScreenPosition();
00064 
00065                 // So we can update our Screen pos (relative)
00066                 // <group>
00067                 virtual void move(const Float& dX, const Float& dY);
00068                 virtual void setCenter(const Float& xPos, const Float& yPos);
00069                 virtual void rotate(const Float& angle);
00070                 virtual void scale(const Float& scaleFactor);
00071                 virtual void setStartPoint(const Vector<Float>& startPoint);
00072                 virtual void setEndPoint(const Vector<Float>& endPoint);
00073                 virtual void changePoint(const Vector<Float>&pos, const Int n);
00074                 virtual void changePoint(const Vector<Float>& pos);
00075                 // </group>
00076 
00077                 virtual Bool setOptions(const Record& settings);
00078                 virtual Record getOptions();
00079 
00080                 virtual Record getRawOptions() {
00081                         return DSArrow::getOptions();
00082                 }
00083 
00084         private:
00085 
00086                 // The pixelcanvas we are using
00087                 PixelCanvas* itsPC;
00088 
00089                 // The center of the marker in world co-ords.
00090                 Vector<Float> itsRelativeStart;
00091                 Vector<Float> itsRelativeEnd;
00092 
00093                 void updateRelative();
00094         };
00095 
00096 } //# NAMESPACE CASA - END
00097 
00098 #endif
00099 
00100 
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