Message_Queue.h

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00001 // -*- C++ -*-
00002 
00003 //=============================================================================
00004 /**
00005  *  @file    Message_Queue.h
00006  *
00007  *  $Id: Message_Queue.h 80826 2008-03-04 14:51:23Z wotte $
00008  *
00009  *  @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
00010  */
00011 //=============================================================================
00012 
00013 #ifndef ACE_MESSAGE_QUEUE_H
00014 #define ACE_MESSAGE_QUEUE_H
00015 #include /**/ "ace/pre.h"
00016 
00017 #include "ace/Message_Block.h"
00018 
00019 #if !defined (ACE_LACKS_PRAGMA_ONCE)
00020 # pragma once
00021 #endif /* ACE_LACKS_PRAGMA_ONCE */
00022 
00023 #include "ace/IO_Cntl_Msg.h"
00024 #if defined (ACE_HAS_WIN32_OVERLAPPED_IO)
00025 # include "ace/Synch_Traits.h"   /* Needed in ACE_Message_Queue_NT */
00026 # include "ace/Thread_Mutex.h"   /* Needed in ACE_Message_Queue_NT */
00027 #endif
00028 
00029 ACE_BEGIN_VERSIONED_NAMESPACE_DECL
00030 
00031 // Forward decls.
00032 class ACE_Notification_Strategy;
00033 template <ACE_SYNCH_DECL> class ACE_Message_Queue_Iterator;
00034 template <ACE_SYNCH_DECL> class ACE_Message_Queue_Reverse_Iterator;
00035 
00036 /**
00037  * @class ACE_Message_Queue_Base
00038  *
00039  * @brief Base class for ACE_Message_Queue, which is the central
00040  * queueing facility for messages in the ACE framework.
00041  *
00042  * For all the ACE_Time_Value pointer parameters the caller will
00043  * block until action is possible if @a timeout == 0.  Otherwise, it
00044  * will wait until the absolute time specified in *@a timeout
00045  * elapses.
00046  *
00047  * A queue is always in one of three states:
00048  * . ACTIVATED
00049  * . DEACTIVATED
00050  * . PULSED
00051  */
00052 class ACE_Export ACE_Message_Queue_Base
00053 {
00054 public:
00055   enum
00056   {
00057     // Default high and low watermarks.
00058 
00059     /// Default high watermark (16 K).
00060     DEFAULT_HWM = 16 * 1024,
00061     /// Default low watermark (same as high water mark).
00062     DEFAULT_LWM = 16 * 1024,
00063 
00064     // Queue states.  Before PULSED state was added, the activate()
00065     // and deactivate() methods returned WAS_INACTIVE or WAS_ACTIVE
00066     // to indicate the previous condition.  Now those methods
00067     // return the state the queue was previously in.  WAS_ACTIVE
00068     // and WAS_INACTIVE are defined to match previous semantics for
00069     // applications that don't use the PULSED state.
00070 
00071     /// @deprecated Use ACTIVATED instead.
00072     WAS_ACTIVE = 1,
00073     /// Message queue is active and processing normally
00074     ACTIVATED = 1,
00075 
00076     /// @deprecated Use DEACTIVATED instead.
00077     WAS_INACTIVE = 2,
00078     /// Queue is deactivated; no enqueue or dequeue operations allowed.
00079     DEACTIVATED = 2,
00080 
00081     /// Message queue was pulsed; enqueue and dequeue may proceed normally.
00082     PULSED = 3
00083 
00084   };
00085 
00086   ACE_Message_Queue_Base (void);
00087 
00088   /// Close down the message queue and release all resources.
00089   virtual int close (void) = 0;
00090 
00091   /// Close down the message queue and release all resources.
00092   virtual ~ACE_Message_Queue_Base (void);
00093 
00094   // = Enqueue and dequeue methods.
00095 
00096   /**
00097    * Retrieve the first ACE_Message_Block without removing it.  Note
00098    * that @a timeout uses <{absolute}> time rather than <{relative}>
00099    * time.  If the @a timeout elapses without receiving a message -1 is
00100    * returned and @c errno is set to @c EWOULDBLOCK.  If the queue is
00101    * deactivated -1 is returned and @c errno is set to <ESHUTDOWN>.
00102    * Otherwise, returns -1 on failure, else the number of items still
00103    * on the queue.
00104    */
00105   virtual int peek_dequeue_head (ACE_Message_Block *&first_item,
00106                                  ACE_Time_Value *timeout = 0) = 0;
00107 
00108   /**
00109    * Enqueue a <ACE_Message_Block *> into the tail of the queue.
00110    * Returns number of items in queue if the call succeeds or -1
00111    * otherwise.  These calls return -1 when queue is closed,
00112    * deactivated (in which case @c errno == <ESHUTDOWN>), when a signal
00113    * occurs (in which case @c errno == <EINTR>, or if the time
00114    * specified in timeout elapses (in which case @c errno ==
00115    * @c EWOULDBLOCK).
00116    */
00117   virtual int enqueue_tail (ACE_Message_Block *new_item,
00118                             ACE_Time_Value *timeout = 0) = 0;
00119   virtual int enqueue (ACE_Message_Block *new_item,
00120                        ACE_Time_Value *timeout = 0) = 0;
00121 
00122   /**
00123    * Dequeue and return the <ACE_Message_Block *> at the head of the
00124    * queue.  Returns number of items in queue if the call succeeds or
00125    * -1 otherwise.  These calls return -1 when queue is closed,
00126    * deactivated (in which case @c errno == <ESHUTDOWN>), when a signal
00127    * occurs (in which case @c errno == <EINTR>, or if the time
00128    * specified in timeout elapses (in which case @c errno ==
00129    * @c EWOULDBLOCK).
00130    */
00131   virtual int dequeue_head (ACE_Message_Block *&first_item,
00132                             ACE_Time_Value *timeout = 0) = 0;
00133   virtual int dequeue (ACE_Message_Block *&first_item,
00134                        ACE_Time_Value *timeout = 0) = 0;
00135 
00136   // = Check if queue is full/empty.
00137   /// True if queue is full, else false.
00138   virtual bool is_full (void) = 0;
00139 
00140   /// True if queue is empty, else false.
00141   virtual bool is_empty (void) = 0;
00142 
00143   // = Queue statistic methods.
00144 
00145   /// Number of total bytes on the queue, i.e., sum of the message
00146   /// block sizes.
00147   virtual size_t message_bytes (void) = 0;
00148 
00149   /// Number of total length on the queue, i.e., sum of the message
00150   /// block lengths.
00151   virtual size_t message_length (void) = 0;
00152 
00153   /// Number of total messages on the queue.
00154   virtual size_t message_count (void) = 0;
00155 
00156   /// New value of the number of total bytes on the queue, i.e.,
00157   /// sum of the message block sizes.
00158   virtual void message_bytes (size_t new_size) = 0;
00159 
00160   /// New value of the number of total length on the queue, i.e.,
00161   /// sum of the message block lengths.
00162   virtual void message_length (size_t new_length) = 0;
00163 
00164   // = Activation control methods.
00165 
00166   /**
00167    * Deactivate the queue and wake up all threads waiting on the queue
00168    * so they can continue.  No messages are removed from the queue,
00169    * however.  Any other operations called until the queue is
00170    * activated again will immediately return -1 with @c errno
00171    * ESHUTDOWN.
00172    *
00173    * @retval  The queue's state before this call.
00174    */
00175   virtual int deactivate (void) = 0;
00176 
00177   /**
00178    * Reactivate the queue so that threads can enqueue and dequeue
00179    * messages again.
00180    *
00181    * @retval  The queue's state before this call.
00182    */
00183   virtual int activate (void) = 0;
00184 
00185   /**
00186    * Pulse the queue to wake up any waiting threads.  Changes the
00187    * queue state to PULSED; future enqueue/dequeue operations proceed
00188    * as in ACTIVATED state.
00189    *
00190    * @retval  The queue's state before this call.
00191    */
00192   virtual int pulse (void) = 0;
00193 
00194   /// Returns the current state of the queue.
00195   virtual int state (void);
00196 
00197   /// Returns 1 if the state of the queue is DEACTIVATED,
00198   /// and 0 if the queue's state is ACTIVATED or PULSED.
00199   virtual int deactivated (void) = 0;
00200 
00201   /// Get the notification strategy for the <Message_Queue>
00202   virtual ACE_Notification_Strategy *notification_strategy (void) = 0;
00203 
00204   /// Set the notification strategy for the <Message_Queue>
00205   virtual void notification_strategy (ACE_Notification_Strategy *s) = 0;
00206 
00207   // = Notification hook.
00208 
00209   /// Dump the state of an object.
00210   virtual void dump (void) const = 0;
00211 
00212   /// Declare the dynamic allocation hooks.
00213   ACE_ALLOC_HOOK_DECLARE;
00214 
00215 private:
00216   // = Disallow copying and assignment.
00217   ACE_Message_Queue_Base (const ACE_Message_Queue_Base &);
00218   void operator= (const ACE_Message_Queue_Base &);
00219 
00220 protected:
00221   /// Indicates the state of the queue, which can be
00222   /// <ACTIVATED>, <DEACTIVATED>, or <PULSED>.
00223   int state_;
00224 
00225 };
00226 
00227 ACE_END_VERSIONED_NAMESPACE_DECL
00228 
00229 // Include the templates here.
00230 #include "ace/Message_Queue_T.h"
00231 
00232 #if defined (__ACE_INLINE__)
00233 #include "ace/Message_Queue.inl"
00234 #endif /* __ACE_INLINE__ */
00235 
00236 #include /**/ "ace/post.h"
00237 #endif /* ACE_MESSAGE_QUEUE_H */

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