00001 // -*- C++ -*- 00002 00003 //============================================================================= 00004 /** 00005 * @file Timer_Heap_T.h 00006 * 00007 * Timer_Heap_T.h,v 4.51 2006/04/27 11:17:56 jwillemsen Exp 00008 * 00009 * @author Douglas C. Schmidt <schmidt@cs.wustl.edu> 00010 */ 00011 //============================================================================= 00012 00013 #ifndef ACE_TIMER_HEAP_T_H 00014 #define ACE_TIMER_HEAP_T_H 00015 #include /**/ "ace/pre.h" 00016 00017 #include "ace/Timer_Queue_T.h" 00018 00019 #if !defined (ACE_LACKS_PRAGMA_ONCE) 00020 # pragma once 00021 #endif /* ACE_LACKS_PRAGMA_ONCE */ 00022 00023 #include "ace/Free_List.h" 00024 #include "ace/Unbounded_Set.h" 00025 00026 ACE_BEGIN_VERSIONED_NAMESPACE_DECL 00027 00028 // Forward declaration 00029 template <class TYPE, class FUNCTOR, class ACE_LOCK> 00030 class ACE_Timer_Heap_T; 00031 00032 /** 00033 * @class ACE_Timer_Heap_Iterator_T 00034 * 00035 * @brief Iterates over an <ACE_Timer_Heap_T>. 00036 * 00037 * This is a generic iterator that can be used to visit every 00038 * node of a timer queue. Be aware that it doesn't transverse 00039 * in the order of timeout values. 00040 */ 00041 template <class TYPE, class FUNCTOR, class ACE_LOCK> 00042 class ACE_Timer_Heap_Iterator_T : public ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> 00043 { 00044 public: 00045 /// Constructor. 00046 ACE_Timer_Heap_Iterator_T (ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &); 00047 00048 /// Destructor. 00049 ~ACE_Timer_Heap_Iterator_T (void); 00050 00051 /// Positions the iterator at the earliest node in the Timer Queue 00052 virtual void first (void); 00053 00054 /// Positions the iterator at the next node in the Timer Queue 00055 virtual void next (void); 00056 00057 /// Returns true when there are no more nodes in the sequence 00058 virtual int isdone (void) const; 00059 00060 /// Returns the node at the current position in the sequence 00061 virtual ACE_Timer_Node_T<TYPE> *item (void); 00062 00063 protected: 00064 /// Pointer to the ACE_Timer_Heap that we are iterating over. 00065 ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &timer_heap_; 00066 00067 /// Position in the array where the iterator is at 00068 size_t position_; 00069 }; 00070 00071 /** 00072 * @class ACE_Timer_Heap_T 00073 * 00074 * @brief Provides a very fast and predictable timer implementation. 00075 * 00076 * This implementation uses a heap-based callout queue of 00077 * absolute times. Therefore, in the average and worst case, 00078 * scheduling, canceling, and expiring timers is O(log N) (where 00079 * N is the total number of timers). In addition, we can also 00080 * preallocate as many @c ACE_Timer_Node objects as there are slots 00081 * in the heap. This allows us to completely remove the need for 00082 * dynamic memory allocation, which is important for real-time 00083 * systems. 00084 */ 00085 template <class TYPE, class FUNCTOR, class ACE_LOCK> 00086 class ACE_Timer_Heap_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> 00087 { 00088 public: 00089 typedef ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> HEAP_ITERATOR; 00090 friend class ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>; 00091 00092 typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> INHERITED; 00093 00094 // = Initialization and termination methods. 00095 /** 00096 * The Constructor creates a heap with specified number of elements. 00097 * This can also take in a upcall functor and freelist (if 0, then 00098 * defaults will be created). 00099 * 00100 * @param size The maximum number of timers that can be 00101 * inserted into the new object. 00102 * @param preallocated Default 0, if non-0 then all the memory 00103 * for the @c ACE_Timer_Node objects will be pre-allocated. This saves 00104 * time and is more predictable (though it requires more space). 00105 * Otherwise, timer nodes are allocated as needed. 00106 * @param freelist is the freelist of timer nodes. 00107 * @param upcall_functor If 0 Timer Heap will create a default FUNCTOR. 00108 */ 00109 ACE_Timer_Heap_T (size_t size, 00110 int preallocated = 0, 00111 FUNCTOR *upcall_functor = 0, 00112 ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0); 00113 00114 /** 00115 * Default constructor. @c upcall_functor is the instance of the 00116 * FUNCTOR to be used by the queue. If @c upcall_functor is 0, Timer 00117 * Heap will create a default FUNCTOR. @c freelist is the freelist of 00118 * timer nodes. If 0, then a default freelist will be created. The default 00119 * size will be ACE_DEFAULT_TIMERS and there will be no preallocation. 00120 */ 00121 ACE_Timer_Heap_T (FUNCTOR *upcall_functor = 0, 00122 ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0); 00123 00124 /// Destructor. 00125 virtual ~ACE_Timer_Heap_T (void); 00126 00127 /// True if heap is empty, else false. 00128 virtual int is_empty (void) const; 00129 00130 /// Returns the time of the earliest node in the Timer_Queue. 00131 /// Must be called on a non-empty queue. 00132 virtual const ACE_Time_Value &earliest_time (void) const; 00133 00134 /** 00135 * Resets the interval of the timer represented by <timer_id> to 00136 * <interval>, which is specified in relative time to the current 00137 * <gettimeofday>. If <interval> is equal to 00138 * <ACE_Time_Value::zero>, the timer will become a non-rescheduling 00139 * timer. Returns 0 if successful, -1 if not. 00140 */ 00141 virtual int reset_interval (long timer_id, 00142 const ACE_Time_Value &interval); 00143 00144 /** 00145 * Cancel all timers associated with <type>. If <dont_call> is 0 00146 * then the <functor> will be invoked. Returns number of timers 00147 * cancelled. 00148 */ 00149 virtual int cancel (const TYPE &type, 00150 int dont_call_handle_close = 1); 00151 00152 /** 00153 * Cancel the single timer that matches the <timer_id> value (which 00154 * was returned from the <schedule> method). If act is non-NULL 00155 * then it will be set to point to the ``magic cookie'' argument 00156 * passed in when the timer was registered. This makes it possible 00157 * to free up the memory and avoid memory leaks. If <dont_call> is 00158 * 0 then the <functor> will be invoked. Returns 1 if cancellation 00159 * succeeded and 0 if the <timer_id> wasn't found. 00160 */ 00161 virtual int cancel (long timer_id, 00162 const void **act = 0, 00163 int dont_call_handle_close = 1); 00164 00165 /// Returns a pointer to this ACE_Timer_Queue's iterator. 00166 virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &iter (void); 00167 00168 /** 00169 * Removes the earliest node from the queue and returns it. Note that 00170 * the timer is removed from the heap, but is not freed, and its ID 00171 * is not reclaimed. The caller is responsible for calling either 00172 * @c reschedule() or @c free_node() after this function returns. Thus, 00173 * this function is for support of @c ACE_Timer_Queue::expire and 00174 * should not be used unadvisedly in other conditions. 00175 */ 00176 ACE_Timer_Node_T <TYPE> *remove_first (void); 00177 00178 /// Dump the state of an object. 00179 virtual void dump (void) const; 00180 00181 /// Reads the earliest node from the queue and returns it. 00182 virtual ACE_Timer_Node_T<TYPE> *get_first (void); 00183 00184 protected: 00185 00186 /** 00187 * Schedule a timer that may optionally auto-reset. 00188 * Schedule <type> that will expire at <future_time>, 00189 * which is specified in absolute time. If it expires then <act> is 00190 * passed in as the value to the <functor>. If <interval> is != to 00191 * <ACE_Time_Value::zero> then it is used to reschedule the <type> 00192 * automatically, using relative time to the current <gettimeofday>. 00193 * This method returns a <timer_id> that uniquely identifies the the 00194 * <type> entry in an internal list. This <timer_id> can be used to 00195 * cancel the timer before it expires. The cancellation ensures 00196 * that <timer_ids> are unique up to values of greater than 2 00197 * billion timers. As long as timers don't stay around longer than 00198 * this there should be no problems with accidentally deleting the 00199 * wrong timer. Returns -1 on failure (which is guaranteed never to 00200 * be a valid <timer_id>). 00201 */ 00202 virtual long schedule_i (const TYPE &type, 00203 const void *act, 00204 const ACE_Time_Value &future_time, 00205 const ACE_Time_Value &interval); 00206 00207 /// Reschedule an "interval" <ACE_Timer_Node>. 00208 virtual void reschedule (ACE_Timer_Node_T<TYPE> *); 00209 00210 /// Factory method that allocates a new node (uses operator new if 00211 /// we're *not* preallocating, otherwise uses an internal freelist). 00212 virtual ACE_Timer_Node_T<TYPE> *alloc_node (void); 00213 00214 /** 00215 * Factory method that frees a previously allocated node (uses 00216 * operator delete if we're *not* preallocating, otherwise uses an 00217 * internal freelist). 00218 */ 00219 virtual void free_node (ACE_Timer_Node_T<TYPE> *); 00220 00221 private: 00222 /// Remove and return the <slot>th <ACE_Timer_Node> and restore the 00223 /// heap property. 00224 ACE_Timer_Node_T<TYPE> *remove (size_t slot); 00225 00226 /// Insert @a new_node into the heap and restore the heap property. 00227 void insert (ACE_Timer_Node_T<TYPE> *new_node); 00228 00229 /** 00230 * Doubles the size of the heap and the corresponding timer_ids array. 00231 * If preallocation is used, will also double the size of the 00232 * preallocated array of ACE_Timer_Nodes. 00233 */ 00234 void grow_heap (void); 00235 00236 /// Restore the heap property, starting at <slot>. 00237 void reheap_up (ACE_Timer_Node_T<TYPE> *new_node, 00238 size_t slot, 00239 size_t parent); 00240 00241 /// Restore the heap property, starting at <slot>. 00242 void reheap_down (ACE_Timer_Node_T<TYPE> *moved_node, 00243 size_t slot, 00244 size_t child); 00245 00246 /// Copy <moved_node> into the <slot> slot of <heap_> and move 00247 /// <slot> into the corresponding slot in the <timer_id_> array. 00248 void copy (size_t slot, ACE_Timer_Node_T<TYPE> *moved_node); 00249 00250 /** 00251 * Returns a timer id that uniquely identifies this timer. This id 00252 * can be used to cancel a timer via the <cancel (int)> method. The 00253 * timer id returned from this method will never == -1 to avoid 00254 * conflicts with other failure return values. 00255 */ 00256 long timer_id (void); 00257 00258 /// Pops and returns a new timer id from the freelist. 00259 long pop_freelist (void); 00260 00261 /// Pushes <old_id> onto the freelist. 00262 void push_freelist (long old_id); 00263 00264 /// Maximum size of the heap. 00265 size_t max_size_; 00266 00267 /// Current size of the heap. 00268 size_t cur_size_; 00269 00270 /// Number of heap entries in transition (removed from the queue, but 00271 /// not freed) and may be rescheduled or freed. 00272 size_t cur_limbo_; 00273 00274 /// Iterator used to expire timers. 00275 HEAP_ITERATOR *iterator_; 00276 00277 /** 00278 * Current contents of the Heap, which is organized as a "heap" of 00279 * <ACE_Timer_Node> *'s. In this context, a heap is a "partially 00280 * ordered, almost complete" binary tree, which is stored in an 00281 * array. 00282 */ 00283 ACE_Timer_Node_T<TYPE> **heap_; 00284 00285 /** 00286 * An array of "pointers" that allows each <ACE_Timer_Node> in the 00287 * <heap_> to be located in O(1) time. Basically, <timer_id_[i]> 00288 * contains the slot in the <heap_> array where an <ACE_Timer_Node> 00289 * * with timer id <i> resides. Thus, the timer id passed back from 00290 * <schedule> is really a slot into the <timer_ids> array. The 00291 * <timer_ids_> array serves two purposes: negative values are 00292 * indications of free timer IDs, whereas positive values are 00293 * "pointers" into the <heap_> array for assigned timer IDs. 00294 */ 00295 ssize_t *timer_ids_; 00296 00297 /// "Pointer" to the element in the <timer_ids_> array that was 00298 /// last given out as a timer ID. 00299 size_t timer_ids_curr_; 00300 00301 /// Index representing the lowest timer ID that has been freed. When 00302 /// the timer_ids_next_ value wraps around, it starts back at this 00303 /// point. 00304 size_t timer_ids_min_free_; 00305 00306 /** 00307 * If this is non-0, then we preallocate <max_size_> number of 00308 * <ACE_Timer_Node> objects in order to reduce dynamic allocation 00309 * costs. In auto-growing implementation, this points to the 00310 * last array of nodes allocated. 00311 */ 00312 ACE_Timer_Node_T<TYPE> *preallocated_nodes_; 00313 00314 /// This points to the head of the <preallocated_nodes_> freelist, 00315 /// which is organized as a stack. 00316 ACE_Timer_Node_T<TYPE> *preallocated_nodes_freelist_; 00317 00318 /// Set of pointers to the arrays of preallocated timer nodes. 00319 /// Used to delete the allocated memory when required. 00320 ACE_Unbounded_Set<ACE_Timer_Node_T<TYPE> *> preallocated_node_set_; 00321 00322 // = Don't allow these operations for now. 00323 ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Heap_T (const ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &)) 00324 ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &)) 00325 }; 00326 00327 ACE_END_VERSIONED_NAMESPACE_DECL 00328 00329 #if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined(ACE_HAS_BROKEN_HPUX_TEMPLATES) 00330 #include "ace/Timer_Heap_T.cpp" 00331 #endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */ 00332 00333 #if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) 00334 #pragma implementation ("Timer_Heap_T.cpp") 00335 #endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ 00336 00337 #include /**/ "ace/post.h" 00338 #endif /* ACE_TIMER_HEAP_T_H */