Event.h

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00001 // -*- C++ -*-
00002 
00003 //==========================================================================
00004 /**
00005  *  @file    Event.h
00006  *
00007  *  Event.h,v 4.4 2005/10/28 16:14:52 ossama Exp
00008  *
00009  *   Moved from Synch.h.
00010  *
00011  *  @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
00012  */
00013 //==========================================================================
00014 
00015 #ifndef ACE_EVENT_H
00016 #define ACE_EVENT_H
00017 #include /**/ "ace/pre.h"
00018 
00019 #include "ace/ACE_export.h"
00020 
00021 #if !defined (ACE_LACKS_PRAGMA_ONCE)
00022 # pragma once
00023 #endif /* ACE_LACKS_PRAGMA_ONCE */
00024 
00025 #include "ace/OS_NS_Thread.h"
00026 
00027 ACE_BEGIN_VERSIONED_NAMESPACE_DECL
00028 
00029 /**
00030  * @class ACE_Event
00031  *
00032  * @brief A wrapper around the Win32 event locking mechanism.
00033  *
00034  * Portable implementation of an Event mechanism, which is native to
00035  * Win32, but must be emulated on UNIX.  All platforms support
00036  * process-scope locking support.  However, only Win32 platforms
00037  * support global naming and system-scope locking support.
00038  */
00039 class ACE_Export ACE_Event
00040 {
00041 public:
00042   /// Constructor that creates event.
00043   ACE_Event (int manual_reset = 0,
00044              int initial_state = 0,
00045              int type = USYNC_THREAD,
00046              const ACE_TCHAR *name = 0,
00047              void *arg = 0);
00048 
00049   /// Implicitly destroy the event variable.
00050   ~ACE_Event (void);
00051 
00052   /**
00053    * Explicitly destroy the event variable.  Note that only one thread
00054    * should call this method since it doesn't protect against race
00055    * conditions.
00056    */
00057   int remove (void);
00058 
00059   /// Underlying handle to event.
00060   ACE_event_t handle (void) const;
00061 
00062   /**
00063    * Set the underlying handle to event. Note that this method assumes
00064    * ownership of the <handle> and will close it down in <remove>.  If
00065    * you want the <handle> to stay open when <remove> is called make
00066    * sure to call <dup> on the <handle> before closing it.  You are
00067    * responsible for the closing the existing <handle> before
00068    * overwriting it.
00069    */
00070   void handle (ACE_event_t new_handle);
00071 
00072   /**
00073    * if MANUAL reset
00074    *    sleep till the event becomes signaled
00075    *    event remains signaled after wait() completes.
00076    * else AUTO reset
00077    *    sleep till the event becomes signaled
00078    *    event resets wait() completes.
00079    */
00080   int wait (void);
00081 
00082   /// Same as wait() above, but this one can be timed
00083   /// @a abstime is absolute time-of-day if if @a use_absolute_time
00084   /// is non-0, else it is relative time.
00085   int wait (const ACE_Time_Value *abstime,
00086             int use_absolute_time = 1);
00087 
00088   /**
00089    * if MANUAL reset
00090    *    wake up all waiting threads
00091    *    set to signaled state
00092    * else AUTO reset
00093    *    if no thread is waiting, set to signaled state
00094    *    if thread(s) are waiting, wake up one waiting thread and
00095    *    reset event
00096    */
00097   int signal (void);
00098 
00099   /**
00100    * if MANUAL reset
00101    *    wakeup all waiting threads and
00102    *    reset event
00103    * else AUTO reset
00104    *    wakeup one waiting thread (if present) and
00105    *    reset event
00106    */
00107   int pulse (void);
00108 
00109   /// Set to nonsignaled state.
00110   int reset (void);
00111 
00112   /// Dump the state of an object.
00113   void dump (void) const;
00114 
00115   /// Declare the dynamic allocation hooks
00116   ACE_ALLOC_HOOK_DECLARE;
00117 
00118 protected:
00119   /// The underlying handle.
00120   ACE_event_t handle_;
00121 
00122   /// Keeps track of whether <remove> has been called yet to avoid
00123   /// multiple <remove> calls, e.g., explicitly and implicitly in the
00124   /// destructor.  This flag isn't protected by a lock, so make sure
00125   /// that you don't have multiple threads simultaneously calling
00126   /// <remove> on the same object, which is a bad idea anyway...
00127   int removed_;
00128 
00129 private:
00130   // = Prevent copying.
00131   ACE_Event (const ACE_Event& event);
00132   const ACE_Event &operator= (const ACE_Event &rhs);
00133 };
00134 
00135 ACE_END_VERSIONED_NAMESPACE_DECL
00136 
00137 #if defined (__ACE_INLINE__)
00138 #include "ace/Event.inl"
00139 #endif /* __ACE_INLINE__ */
00140 
00141 #include /**/ "ace/post.h"
00142 #endif /* ACE_EVENT_H */

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